scenario and RHS questions

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ggm
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scenario and RHS questions

Post by ggm »

Hey el cid,

just wondering what editor you use. the stock witp editor or the xwitpeditor? any real difference between the two?

The allied planes p-38 p-47 p-51 ranges are much smaller than the a6m2 ranges. is this wad?

what are the effects of drop tanks? do they increase range? are they cosmetic? do they replace bombs at extended range?

you previously told me that aircraft (allied) factories upgrade. Is the upgrade date and type in the aircraft file? or is it located elsewhere? do the factories get disrupted or change over without drop in production?

do equipment production upgrade? if so were is it located? (as i understand it equipment is of map production)

thanx in advance

ggm
Alas, poor Yorick!--I knew him, Horatio; a fellow of infinite jest, of most excellent fancy: he hath borne me on his back a thousand times; and now, how abhorred in my imagination it is! my gorge rises at it.
William Shakespeare Hamlet
el cid again
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RE: scenario and RHS questions

Post by el cid again »

ORIGINAL: ggm

Hey el cid,

just wondering what editor you use. the stock witp editor or the xwitpeditor? any real difference between the two?
REPLY: There are significant differences. I prefer the original editor for basic tasks - the revised matrix editor for tasks requireing an upgrade of ships or planes - and WITP Editor X for pwhexing (which Matrix editors cannot do). If there is a problem with a slot - there are some - I use Editor X for that as well.


The allied planes p-38 p-47 p-51 ranges are much smaller than the a6m2 ranges. is this wad?
REPLY: What is a wad? However - note that in RHS aircraft ranges are not easy to know - unless you look at an air UNIT. We put in drop tanks - and this is a bit tricky - a Matrix invention unused by Matrix itself. You have to add the minutes of endurance to the weight of the tank(s) in pounds - multiply that times cruising speed - and divide that by 3600 (rounding down). Confused yet? Aircraft ranges are worked out in one place for you to see on the RHS Fighter Spreadsheets - one for each side. Lots of other good data in them too - not just one range - but all ranges - etc.



what are the effects of drop tanks? do they increase range? are they cosmetic? do they replace bombs at extended range?
REPLY: Yes - kind of. A drop tank is always used at extended range. A bomb is never used at extended range. But the way it works is the drop tank increases the supply cost for the mission. The ranges have to be carefully reverse engineered from endurance, cruising speed and drop tank weight - as explained above.


you previously told me that aircraft (allied) factories upgrade. Is the upgrade date and type in the aircraft file? or is it located elsewhere? do the factories get disrupted or change over without drop in production?

REPLY Yes - the aircraft has an upgrade field. IF there is a different plane in that field, the factory automatically converts over to that type on the first day of the month the new type is listed as starting production in.


do equipment production upgrade? if so were is it located? (as i understand it equipment is of map production)
REPLY: Apparently Allied equipment production is abstract. It apparently does not really depend on insdustry as such. You are going to get it at the rate defined in the device file. However - the Japanese are very different - and much more complicated - and they never get anything for free without producing it. Well - hardly ever: some devices are made for BOTH sides!!!



thanx in advance

ggm
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ggm
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RE: scenario and RHS questions

Post by ggm »

wad= working as designed

thanks for the info.

ggm
Alas, poor Yorick!--I knew him, Horatio; a fellow of infinite jest, of most excellent fancy: he hath borne me on his back a thousand times; and now, how abhorred in my imagination it is! my gorge rises at it.
William Shakespeare Hamlet
el cid again
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RE: scenario and RHS questions

Post by el cid again »

FYI you should look at the RHS Allied Fighter Performance Utility to get data on ranges.

The P-38 comes in 3 variations - each with more range than the earlier one (while the Zero range keeps going down as it upgrades)

Type Ferry Range Extended Range Normal Range
P-38G 29 9 7
P-38J 37 12 9
P-38L 43 14 10

The range of the J and L exceed the extended range of the A6M2 (which is 11).
And the range of the A6M2 is exaggerated - it should be a 10 - but is modified for various reasons -
including running some historical missions which cannot be done with a 10 - and a general increase
in bomber ranges for technical reasons (code calculates normal range and extended range right
for fighters but penalizes bombers improperly - and we trick it into the right % by messing with
transfer range)

Anyway - at least the P-38 in two of its forms out ranges the Zero in any form - and it does so with a high durability, well armored and high payload airframe.
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Mifune
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RE: scenario and RHS questions

Post by Mifune »

The various RHS spreadsheets can be found here http://rhs.akdreemer.com/Extra%20Files/ ... eadsheets/
Perennial Remedial Student of the Mike Solli School of Economics. One day I might graduate.
Mistmatz
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RE: scenario and RHS questions

Post by Mistmatz »

IIRC WitPTracker shows the standard and extended range of drop tank equipped planes correctly.
If you gained knowledge through the forum, why not putting it into the AE wiki?

http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki

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ggm
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RE: scenario and RHS questions

Post by ggm »

your right about the ranges. apparently the xwitp editor doesnt seem to add the drop tanks.
 
however in the witp data base it does...
 
ggm
Alas, poor Yorick!--I knew him, Horatio; a fellow of infinite jest, of most excellent fancy: he hath borne me on his back a thousand times; and now, how abhorred in my imagination it is! my gorge rises at it.
William Shakespeare Hamlet
el cid again
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RE: scenario and RHS questions

Post by el cid again »

ORIGINAL: Mistmatz

IIRC WitPTracker shows the standard and extended range of drop tank equipped planes correctly.

The game does display ranges properly. The editors don't really display range at all. The problem is - what we usually do to figure out the range in an editor does not work: endurance * cruising speed / 3600 = transfer range
then transfer range * 0.25 = normal range (round down) and transfer range * 0.33 = extended range (round down).

The process to find a transfer range WITH drop tanks is

( endurance + total drop tank weight in pounds ) * cruising speed / 3600 = transfer range

Anything that displays hex ranges does so properly - but editors don't display this for us.

The algorithm is crude but reasonable for many normal cases. It isn't literally correct (one pound of drop tank does not equal one minute of endurance) and - in extreme cases - it won't work at all. To make it seem to work in game terms, one must MODIFY the endurance until the actual extended range is achieved. Thus - the endurance from reference data is NOT what is used for ANY drop tank equipped plane. It is an adjusted value. Don't go looking at endurance and saying "that is wrong" if the plane has drop tanks - it probably is right.
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ggm
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RE: scenario and RHS questions

Post by ggm »

yes your correct in this. I was just noting that the x editor gives a misleading range for the aircraft.
 
ggm
Alas, poor Yorick!--I knew him, Horatio; a fellow of infinite jest, of most excellent fancy: he hath borne me on his back a thousand times; and now, how abhorred in my imagination it is! my gorge rises at it.
William Shakespeare Hamlet
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