Wish list for a possible new patch
RE: Wish list for a possible new patch
I know the point is probably moot at this point but I still hate to see submarines mixed up in the same fleets as surface ships.
Better explained diplomacy rule. I still don't know what's going on in TOW.
Limited number of level one infantry divisions alowed. Currently in a game I'm playing the battle of France is a zerg fest with all these level one inf divisions running around. It looks silly and IMO not very historical at least on the Western front. It reminds me of that academy in the American civil war that sent out those school boys to be slaughtered. They are just cannon fodder and have no hope of survival and are just there to get in the way. Some kind of overrun is needed maybe.
Better explained diplomacy rule. I still don't know what's going on in TOW.
Limited number of level one infantry divisions alowed. Currently in a game I'm playing the battle of France is a zerg fest with all these level one inf divisions running around. It looks silly and IMO not very historical at least on the Western front. It reminds me of that academy in the American civil war that sent out those school boys to be slaughtered. They are just cannon fodder and have no hope of survival and are just there to get in the way. Some kind of overrun is needed maybe.
- von altair
- Posts: 316
- Joined: Tue Apr 27, 2004 3:22 pm
RE: Wish list for a possible new patch
- Tactical Bombers are taking way too much damage against land units. Almost everytime it
makes a fly, even against tech level 1 russian division at open field. A unit which is in 10% str
and almost 0 efficient, tech 2 full str bomber takes a hit! This needs tweaking!
- Tactical Bombers at sea attacks DOESNT take casualties and scores a hit quite often... I think
UK CV/BB/CA will have better AA than poor level russian divisions
- Barbarossa 1941 scenario has a poor design. German units which should be
ready for the biggest offensive in mankind, are not even full str. I understand, that
they aren't full at 42 or later, but at 41 they should be. If balance needs it, then
there must be less units in the west or something. Germans had everything they had
at the east in that time.
- My game crashed 5 times in 2 hours of gametime... (1.7 with hotfix)
- Finnish armies are way too weak. Russians are walking over them now and then, which was not
the case in realtime. Finland needs a small powerboost on units in 41 scenario.
- Never saw number 6 while combat is dicing with D6 (I think this issue is known). Or I am a blind.
- Had to attack russian tank division 7 times after it fled (in a bink of destruction). Had to use whole north
German army, to chase one fukking fleeing tank division. A division which was surrounded many turns
and it keeps fleeing to enemy territory, even to a enemy city! Camoon!
makes a fly, even against tech level 1 russian division at open field. A unit which is in 10% str
and almost 0 efficient, tech 2 full str bomber takes a hit! This needs tweaking!
- Tactical Bombers at sea attacks DOESNT take casualties and scores a hit quite often... I think
UK CV/BB/CA will have better AA than poor level russian divisions

- Barbarossa 1941 scenario has a poor design. German units which should be
ready for the biggest offensive in mankind, are not even full str. I understand, that
they aren't full at 42 or later, but at 41 they should be. If balance needs it, then
there must be less units in the west or something. Germans had everything they had
at the east in that time.
- My game crashed 5 times in 2 hours of gametime... (1.7 with hotfix)
- Finnish armies are way too weak. Russians are walking over them now and then, which was not
the case in realtime. Finland needs a small powerboost on units in 41 scenario.
- Never saw number 6 while combat is dicing with D6 (I think this issue is known). Or I am a blind.
- Had to attack russian tank division 7 times after it fled (in a bink of destruction). Had to use whole north
German army, to chase one fukking fleeing tank division. A division which was surrounded many turns
and it keeps fleeing to enemy territory, even to a enemy city! Camoon!
"An nescis, mi fili, quantilla prudentia mundus regatur?"
"Do you not know, my son, with how little wisdom the world is governed?"
-Axel Oxenstierna
"Do you not know, my son, with how little wisdom the world is governed?"
-Axel Oxenstierna
RE: Wish list for a possible new patch
Somehow be able to mod the special events and then hide them so that only the modder can change them. This would make for more real world uncertainties. No longer would I know that I have to do A+B+C to have D happen. Modders could alter special events and hopefully, within logic, produce some uncertainty.
Example: In real life did the French or Germans know that Vichy France was a possibility? Yet it is one of the main goals of players. You have to take this city and that city to trigger Vichy.
Some kind of modable, lockable special events folder.
Oh and please put headers on the columns and rows in the .cvs files. It's a pain to try and figure out what they are. How do you modders do it?
Example: In real life did the French or Germans know that Vichy France was a possibility? Yet it is one of the main goals of players. You have to take this city and that city to trigger Vichy.
Some kind of modable, lockable special events folder.
Oh and please put headers on the columns and rows in the .cvs files. It's a pain to try and figure out what they are. How do you modders do it?
- Rasputitsa
- Posts: 2902
- Joined: Sat Jun 30, 2001 8:00 am
- Location: Bedfordshire UK
- Contact:
RE: Wish list for a possible new patch
ORIGINAL: von altair
- Tactical Bombers are taking way too much damage against land units. Almost everytime it
makes a fly, even against tech level 1 russian division at open field. A unit which is in 10% str
and almost 0 efficient, tech 2 full str bomber takes a hit! This needs tweaking!
- Tactical Bombers at sea attacks DOESNT take casualties and scores a hit quite often... I think
UK CV/BB/CA will have better AA than poor level russian divisions
- Barbarossa 1941 scenario has a poor design. German units which should be
ready for the biggest offensive in mankind, are not even full str. I understand, that
they aren't full at 42 or later, but at 41 they should be. If balance needs it, then
there must be less units in the west or something. Germans had everything they had
at the east in that time.
- My game crashed 5 times in 2 hours of gametime... (1.7 with hotfix)
- Finnish armies are way too weak. Russians are walking over them now and then, which was not
the case in realtime. Finland needs a small powerboost on units in 41 scenario.
- Never saw number 6 while combat is dicing with D6 (I think this issue is known). Or I am a blind.
- Had to attack russian tank division 7 times after it fled (in a bink of destruction). Had to use whole north
German army, to chase one fukking fleeing tank division. A division which was surrounded many turns
and it keeps fleeing to enemy territory, even to a enemy city! Camoon!
Agree with all of the above, not so many crashes, but I save regularly just in case.
On the last point, I would add that units should not be able to retreat back into hexes that they have already retreated from, in that turn. It is unlikely that units will run back into the cauldron that they have just been driven from. If there is no other hex to move to, they should be destroyed and not bounce back and forth between the same hexes. [:)]
"In politics stupidity is not a handicap" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
RE: Wish list for a possible new patch
One change that shouldn't be too complicated to implement, is a quick jump feature. The 1-9 keys aren't doing anything useful in ToW. Suppose you're playing Britain. By marking London, pressing CTRL plus the figure "1" you will assign this key to the capital. When the player then press "1" in the game, he's automatically transfered to this area with the chosen hex in the center. The same player could then mark "2" for Alexandria, "3" for Malta, "4" for some convenient hex in the BEF area in France and so on. By pressing the keys in succession, he can jump through his priority areas very quickly.
This would ease up on the endless scrolling and sometimes difficult clicking on mini map.
This would ease up on the endless scrolling and sometimes difficult clicking on mini map.
RE: Wish list for a possible new patch
ORIGINAL: Uxbridge
... a quick jump feature. The 1-9 keys aren't doing anything useful in ToW.
This would ease up on the endless scrolling and sometimes difficult clicking on mini map.
This is a simply superb suggestion!
JJMC
The next best thing to being clever is being able to quote someone who is.
You weren't there Thursday... You MISSED it!
The next best thing to being clever is being able to quote someone who is.
You weren't there Thursday... You MISSED it!
RE: Wish list for a possible new patch
And already implemented for patchORIGINAL: AH4Ever
ORIGINAL: Uxbridge
... a quick jump feature. The 1-9 keys aren't doing anything useful in ToW.
This would ease up on the endless scrolling and sometimes difficult clicking on mini map.
This is a simply superb suggestion!


Wastelands Interactive member (Programmer)
RE: Wish list for a possible new patch
That is wonderful. Looking forward to this patch with much anticipation!
Chuck
Chuck
RE: Wish list for a possible new patch
Yippee!!
For every action, there is an equal and opposite malfunction
RE: Wish list for a possible new patch
My humble request as a new arrived is:
1)to have the main supply value of one nation individually and dynamically adjustable by event.
Something like the convoy event that get's partial success, but on land...
Example: "Harsh Soviet Winter: supply goes to 25. All units will have this supply value". Suddenly you cannot resupply that Panzer Korp you sent too far...
Another [wow, I am asking too much, I beg for pardon!]: to have for land units an adjustable parameter to allow the strategic movement, like the one the air units have in consts.csv
#Min supply for air units' strategic movement;;;;;;;;;;;;;;;;;
#fighter;Tact bomber;strategic bombers;;;;;;;;;;;;;;;
15;15;15;;;;;;;;;;;;;;;
3) [I know... don't get mad with me[&o]] is to allow the newly purchased units to force the deployment only on the original owned territory and then move by SM [well... if you still have some left [;)]]
1)to have the main supply value of one nation individually and dynamically adjustable by event.
Something like the convoy event that get's partial success, but on land...
Example: "Harsh Soviet Winter: supply goes to 25. All units will have this supply value". Suddenly you cannot resupply that Panzer Korp you sent too far...
Another [wow, I am asking too much, I beg for pardon!]: to have for land units an adjustable parameter to allow the strategic movement, like the one the air units have in consts.csv
#Min supply for air units' strategic movement;;;;;;;;;;;;;;;;;
#fighter;Tact bomber;strategic bombers;;;;;;;;;;;;;;;
15;15;15;;;;;;;;;;;;;;;
3) [I know... don't get mad with me[&o]] is to allow the newly purchased units to force the deployment only on the original owned territory and then move by SM [well... if you still have some left [;)]]
RE: Wish list for a possible new patch
Speaking about changes - can you please do something about target selection for Air units? Currently it is terrible in terms of usability:
1. Click on air unit
2. click on the icon for given attack
3. click on the target
4. click on air unit again, because the air unit becomes deselected after the attack
and here it loops. With a single unit being able to attack 3 times a turn this is really terrible and off-putting.
I propose 2 changes:
The air unit should not become deselected after an attack, unless it has no attacks left. If the player wants to use a different unit, he can just click on it. Deselecting does not save time or anything. Secondly I propose a default action - so that you could just click on the enemy (like we do with land units) and default action is done, icons would be used if you want to do something different.
For me this would be a lifesaver. I play with a touchpad and using air units is so tiresome that I cannot play more than one turn at a time...
1. Click on air unit
2. click on the icon for given attack
3. click on the target
4. click on air unit again, because the air unit becomes deselected after the attack
and here it loops. With a single unit being able to attack 3 times a turn this is really terrible and off-putting.
I propose 2 changes:
The air unit should not become deselected after an attack, unless it has no attacks left. If the player wants to use a different unit, he can just click on it. Deselecting does not save time or anything. Secondly I propose a default action - so that you could just click on the enemy (like we do with land units) and default action is done, icons would be used if you want to do something different.
For me this would be a lifesaver. I play with a touchpad and using air units is so tiresome that I cannot play more than one turn at a time...
"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw
-
- Posts: 103
- Joined: Sun Feb 28, 2010 12:04 am
- Location: Houston, Texas
RE: Wish list for a possible new patch
I know this post is probably after everything for the next patch is probably already in the works or done but.........[:D]
I would like to possibly see some version of the following
1. Fighter and Tac Air interdiction - maybe lowering the APs of units for a turn by bombing the city they are drawing supply from.
2. Fighters providing Air Cover to Fleets in the adjacent sea zone.
3. The ranges of aircraft limited to the individual aircraft Units Tech level, not the countries researched Tech level. (Tech level 1 SAC flying 52 hexes because you have researched to Tech level 5 just bugs me a bit).
4. SAC ability to use Carpet Bombing - Working like naval bombardment but based on Tech level of bomber instead of number of ships. ( might need to be limited by requiring the SAC not perform a mission the turn before or after the Carpet Bombing attack ).
Love the game. Keep up the Great Work[&o]
I would like to possibly see some version of the following
1. Fighter and Tac Air interdiction - maybe lowering the APs of units for a turn by bombing the city they are drawing supply from.
2. Fighters providing Air Cover to Fleets in the adjacent sea zone.
3. The ranges of aircraft limited to the individual aircraft Units Tech level, not the countries researched Tech level. (Tech level 1 SAC flying 52 hexes because you have researched to Tech level 5 just bugs me a bit).
4. SAC ability to use Carpet Bombing - Working like naval bombardment but based on Tech level of bomber instead of number of ships. ( might need to be limited by requiring the SAC not perform a mission the turn before or after the Carpet Bombing attack ).
Love the game. Keep up the Great Work[&o]
I can show you and I can teach you but I just can't learn for you. - Nameless NCO US Army
RE: Wish list for a possible new patch
when you klick on a unit you see the range and movement points left on some hexes like 5,4,3,2,1.
it would be nice, if i could select a destination outside the range of the unit for the current turn. the next turn the unit will mnove there on autopilot. you can show this on the map on the hexes like 3,2,1,0,-1,-2,-3...
so i have not to select the unit every turn to get it to the far away destination point.
it would be nice, if i could select a destination outside the range of the unit for the current turn. the next turn the unit will mnove there on autopilot. you can show this on the map on the hexes like 3,2,1,0,-1,-2,-3...
so i have not to select the unit every turn to get it to the far away destination point.
RE: Wish list for a possible new patch
I think I've mentioned this elsewhere, but just simple U.I. improvements to give it the same controls as SOP.
ie
Center on map hot-keys &
Right mouse button map drag would be useful.
ie
Center on map hot-keys &
Right mouse button map drag would be useful.
"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
RE: Wish list for a possible new patch
Please adjust the penalty process for having over 500 PP. When your production per turn is over 500 it is a bother to have this penalty occur. Frankly I am tired of this device, and would like to see it removed entirely. The problem with saving for a nuclear device , or for naval builds, is already known. I know waste happens in wartime, but how about it being considered as already factored into the net PP we receive.
Chuck
Chuck
RE: Wish list for a possible new patch
ORIGINAL: cpdeyoung
Please adjust the penalty process for having over 500 PP. When your production per turn is over 500 it is a bother to have this penalty occur. Frankly I am tired of this device, and would like to see it removed entirely. The problem with saving for a nuclear device , or for naval builds, is already known. I know waste happens in wartime, but how about it being considered as already factored into the net PP we receive.
Chuck
I think that another problem is convoyed PP taking a country over 500 and forcing the penality
“I got a great deal on some French WW2 army surplus guns. Never used and only dropped once...”
RE: Wish list for a possible new patch
ORIGINAL: cpdeyoung
Please adjust the penalty process for having over 500 PP. When your production per turn is over 500 it is a bother to have this penalty occur. Frankly I am tired of this device, and would like to see it removed entirely. The problem with saving for a nuclear device , or for naval builds, is already known. I know waste happens in wartime, but how about it being considered as already factored into the net PP we receive.
Chuck
1) UK should have to supply units in Africa by Convoy
2) Africa should not be able to be used as a origination point for supply convoys to other regions without a supply convoy from UK to Africa
3) PP convoys should not be able to originate from Africa
4) The AI seems to group units around siege cities way out of proportion to what is needed (20+) units. When these units should be moving on. (Riga).
5) Russian Units group in Finland and are left there after the north is dead.
6) AI should create more Corps size units and less Divisional units (Picking them off is too easy).
7) I get sub success messages as Germany when I have no subs out of port
8) DIPLOMACY, any country should be able to declare war on any other country. Germany should be allowed to take out Spain, Finland, Hungry, and other historical Axis minor country. We should not be tied to political history so much.
9) Would be cool to have the ability to construct factories and other economic infrastructure such as the investment in Russian oil option when that is taken.
10) Air interception needs to be overhauled; Allied bombers can go through 7+ Germany fighters and bomb with the possibility of taking no bomber losses.
11) Carriers should defend against land based Tac Air targeting the fleet more effectively. Carriers are expensive, they should have claws.
12) Carrier Air should be able to recon land areas like land based air.
13) Russian army collapse should take place as soon as DoW from either side.
14) Would like to see Engineer units with the ability to build fortifications
15) Kiel Canal
16) Le Mans is never occupied by an allied unit
17) Germany should have the option of absorbing Axis Minors, out right annexation.
18) Introduction of Artillery Divisions that could fire at a 2 hex range.
19) Once a commander reaches ?/20 the next experience point pushes him to the next level at ?/0
“I got a great deal on some French WW2 army surplus guns. Never used and only dropped once...”
RE: Wish list for a possible new patch
Many good points here, but I do not agree with 18 on artillery units. I thought 15, Kiel Canal was already there?
Chuck
Chuck
RE: Wish list for a possible new patch
Many great suggestions, but please do not introduce 18! this would really break the game scale and feel... Also I do not think that 17 is such a good ideaORIGINAL: 17russia
ORIGINAL: cpdeyoung
Please adjust the penalty process for having over 500 PP. When your production per turn is over 500 it is a bother to have this penalty occur. Frankly I am tired of this device, and would like to see it removed entirely. The problem with saving for a nuclear device , or for naval builds, is already known. I know waste happens in wartime, but how about it being considered as already factored into the net PP we receive.
Chuck
1) UK should have to supply units in Africa by Convoy
2) Africa should not be able to be used as a origination point for supply convoys to other regions without a supply convoy from UK to Africa
3) PP convoys should not be able to originate from Africa
4) The AI seems to group units around siege cities way out of proportion to what is needed (20+) units. When these units should be moving on. (Riga).
5) Russian Units group in Finland and are left there after the north is dead.
6) AI should create more Corps size units and less Divisional units (Picking them off is too easy).
7) I get sub success messages as Germany when I have no subs out of port
8) DIPLOMACY, any country should be able to declare war on any other country. Germany should be allowed to take out Spain, Finland, Hungry, and other historical Axis minor country. We should not be tied to political history so much.
9) Would be cool to have the ability to construct factories and other economic infrastructure such as the investment in Russian oil option when that is taken.
10) Air interception needs to be overhauled; Allied bombers can go through 7+ Germany fighters and bomb with the possibility of taking no bomber losses.
11) Carriers should defend against land based Tac Air targeting the fleet more effectively. Carriers are expensive, they should have claws.
12) Carrier Air should be able to recon land areas like land based air.
13) Russian army collapse should take place as soon as DoW from either side.
14) Would like to see Engineer units with the ability to build fortifications
15) Kiel Canal
16) Le Mans is never occupied by an allied unit
17) Germany should have the option of absorbing Axis Minors, out right annexation.
18) Introduction of Artillery Divisions that could fire at a 2 hex range.
19) Once a commander reaches ?/20 the next experience point pushes him to the next level at ?/0
"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw
RE: Wish list for a possible new patch
A suggested enhancement for WWII:ToW for the next patch (1.82 - if it ever happens) or for some astute programmer to write as an add-on, would be a Planner's Aide.
I envisage the ability to select a hex (even if the visible hex grid is turned OFF in Prferences) and specify a range in hexes (for planning air drops) or in APs (for moving land units) or in supply distances (in Mot Div APs). All these would be useful in assembling assault forces, making sure that they were all in full supply, or an acceptable level of depleted supply.

I envisage the ability to select a hex (even if the visible hex grid is turned OFF in Prferences) and specify a range in hexes (for planning air drops) or in APs (for moving land units) or in supply distances (in Mot Div APs). All these would be useful in assembling assault forces, making sure that they were all in full supply, or an acceptable level of depleted supply.

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For every action, there is an equal and opposite malfunction