Maximum Football 3.0?
Moderator: David Winter
RE: Maximum Football 3.0?
WoW Dave caught us off guard
I would've held off in announcing it early unless he's using the 2.2 version as the base then it probably wouldn't be another 5 years
I would've held off in announcing it early unless he's using the 2.2 version as the base then it probably wouldn't be another 5 years
RE: Maximum Football 3.0?
I think that I'm a pretty reasonable person..........But, why don't David finsh this game first...Too many holes that should be fixed with this one before moving on........ And I think that it takes a lot of of nerve to post info for a Maximum Football title that is not compatible with the present game that defeats all the work that was done by his loyal followers.
RE: Maximum Football 3.0?
But, why don't David finsh this game first...Too many holes that should be fixed with this one before moving on........
It seems to me that a MF 3.0 should be an enhancement of the current game and so the one or the other hole will be fixed. Really new is that he has changed his approach and goes back to his original intention. I have doubts that he want write a new game or we see a completely overhaul besides the graphical engine.
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RE: Maximum Football 3.0?
One thing I always take into account with programmers. I will apply here with David also. "His Game, His Rules"! Whatever he does he will do it his way which may be why we see the split from Matrix. Control should always be in the programmers mind since they are the ones pouring blood sweat and tears into their work. If it is good we will buy it. If it is not then we won't. All will be well either way.
RE: Maximum Football 3.0?
ORIGINAL: timewalker03
One thing I always take into account with programmers. I will apply here with David also. "His Game, His Rules"! Whatever he does he will do it his way which may be why we see the split from Matrix. Control should always be in the programmers mind since they are the ones pouring blood sweat and tears into their work. If it is good we will buy it. If it is not then we won't. All will be well either way.
And just how will you know if its good or not - until you've bought it
cos you cant always rely on others to purchase first then wait for what they say
one mans waiste is another mans food - if you see my point
RE: Maximum Football 3.0?
Well, better to be pessimistic on this one I think, then you could perhaps be pleasantly surprised. [;)]
Going to be a minimum of 2-3 years (if we take into account previous development trends)...and the lone wolf approach (no pun intended) doesn't bode too well with me. Would have like to have heard that a team (or at least a small team) was involved in the development. Oh well, we'll get what we get when we get it, if we choose to...
But it is nice to know that it will be coming (hopefully).
Going to be a minimum of 2-3 years (if we take into account previous development trends)...and the lone wolf approach (no pun intended) doesn't bode too well with me. Would have like to have heard that a team (or at least a small team) was involved in the development. Oh well, we'll get what we get when we get it, if we choose to...
But it is nice to know that it will be coming (hopefully).
RE: Maximum Football 3.0?
If it takes two or three years and all we get are the improvements listed, 3.0 isn't going to sell. Madden, Backbreaker, and who knows how many football games will be out for the PC by that point. Madden and Backbreaker are both using extremely good graphics engines and have a lot more money to work with. The only think MFB has that those games won't have is the ability to change rule sets and an in depth PDS the second which Backbreaker could have as well. I don't think that will be enough with Madden 04 graphics, even if David adds Madden 04 animations.
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RE: Maximum Football 3.0?
ORIGINAL: Mykal
ORIGINAL: timewalker03
One thing I always take into account with programmers. I will apply here with David also. "His Game, His Rules"! Whatever he does he will do it his way which may be why we see the split from Matrix. Control should always be in the programmers mind since they are the ones pouring blood sweat and tears into their work. If it is good we will buy it. If it is not then we won't. All will be well either way.
And just how will you know if its good or not - until you've bought it
cos you cant always rely on others to purchase first then wait for what they say
one mans waiste is another mans food - if you see my point
As with most things in life you will have to take the risk, or not take the risk. There are people out there who buy bad games and love them. By the time the game is developed and packaged for sale, the interest for it may be gone anyway. Yes I do see your point, and concur, but we will all have to wait and see what the product is before we can buy it let alone judge it. I already know I will not buy it as I will only buy another football game if EA sells their NCAA football for the PC. That is just me though.
RE: Maximum Football 3.0?
Tbird stated: I would've held off in announcing it early unless he's using the 2.2 version as the base then it probably wouldn't be another 5 years
As far as I know, he is using 2.2 as the base - or at least some of the code that he still wants. From what I have been told, it will be a more stripped down game in some ways and expanded in others.
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RE: Maximum Football 3.0?
haha, wow, the MaxFB rollercoaster-drama-ride continues! My reactions while reading this post, in chronological order -
1) 'Hot damn! Max FB isn't dead!! It's a miracle! Perfect timing! Just as I was about to officially give up on it for good!'(much excitement ensues, albeit silently at my work desk)
2) "only Canadian rules" - 'oh no, I hate Canada! Not to mention Canadian Football!!' (no offense intended, hosers)
excitement drops like a lead zeppelin
3) "could be years" -
excitement has completely dissipated by this point.
Conclusion - Following this game is like being a Cowboys fan: you get built up higher only so you can be dropped down farther and harder.
P.S. sorry to sound bitter guys. I, like some others, have been waiting for this ideal of a graphics-based customizable realistic football(meaning 'American Football') simulation game since 98, and probably before. Seems its simply just too much to hope for in the end.
1) 'Hot damn! Max FB isn't dead!! It's a miracle! Perfect timing! Just as I was about to officially give up on it for good!'(much excitement ensues, albeit silently at my work desk)
2) "only Canadian rules" - 'oh no, I hate Canada! Not to mention Canadian Football!!' (no offense intended, hosers)
excitement drops like a lead zeppelin
3) "could be years" -
excitement has completely dissipated by this point.
Conclusion - Following this game is like being a Cowboys fan: you get built up higher only so you can be dropped down farther and harder.
P.S. sorry to sound bitter guys. I, like some others, have been waiting for this ideal of a graphics-based customizable realistic football(meaning 'American Football') simulation game since 98, and probably before. Seems its simply just too much to hope for in the end.
RE: Maximum Football 3.0?
Is there really even a market for a Canadian rules game? It seems to me that Winter just cut his customer base in half, and it wasn't all that much to begin with.
RE: Maximum Football 3.0?
ORIGINAL: regenerator
2) "only Canadian rules" - 'oh no, I hate Canada! Not to mention Canadian Football!!' (no offense intended, hosers)
excitement drops like a lead zeppelin
WHAT? Where did you see this... I'm not buying MFB if it doesn't have indoor rules.
- garysorrell
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RE: Maximum Football 3.0?
Marauders said this earlier in this thread.It will be developed for Canadian rules football first and perhaps other rules types later.
As for me:
At this point, I say more power to David. The real old timers around here know thats what he originally wanted, so I say go for it. I think there is absolutely a market for canadian rules football. I play it with MaxFB. I will buy it, if it has some of the customizability that MaxFB currently has.
Personally, if i was him, I would keep it under wraps until it's time to test and release. Roll with the feature set HE decides upon and make the game as playable and bug free as he can.
RE: Maximum Football 3.0?
Like Gary, providing their is still the option to mod the game as we can now for uniforms and such
I would certainly buy it Canadian Football Rocks IMO.... not my first love in football that will always be NFL
but its different enough to offer a different challenge
I aint gonna get wrapped up in it though, its a way off and in the meantime this version is good enough
I'd rather focus on what we have now
I would certainly buy it Canadian Football Rocks IMO.... not my first love in football that will always be NFL
but its different enough to offer a different challenge
I aint gonna get wrapped up in it though, its a way off and in the meantime this version is good enough
I'd rather focus on what we have now
RE: Maximum Football 3.0?
Fix the weather, onsidekick, the jittery players that sometimes dance and dont touch the ball on a punt in the endzone, the time outs sequence, better AI with CPU vs CPU games, Reappearance of my NCAA league....and I'll think of more..............
RE: Maximum Football 3.0?
It will be developed for Canadian rules football first and perhaps other rules types later.
Marauders said this earlier in this thread.
That is the news from David. He wants to break the game up into rulesets, as three rulesets in one game is much harder to program and debug. He stated that he will concentrate on a Canadian ruleset game first.
At this point, I say more power to David. The real old timers around here know thats what he originally wanted, so I say go for it. I think there is absolutely a market for canadian rules football. I play it with MaxFB. I will buy it, if it has some of the customizability that MaxFB currently has.
What David originally wanted was a relatively simple game that didn't have career mode and wasn't as much a simulation as Maximum Football is now. It was more of an arcade game. I don't believe there is much a market for that unless it has cute animations like Backyard Football.
I see what David is trying to do, but the Canadian rules market isn't very large - even if there is not simular game from EA Sports.
Personally, if i was him, I would keep it under wraps until it's time to test and release. Roll with the feature set HE decides upon and make the game as playable and bug free as he can.
It may have been better not to say anything at this time. Maximum Football 1.0 earned a reputation as vaporware because of the long development time.
RE: Maximum Football 3.0?
I really don't give a hoot how long it takes.
The one thing I am hoping for is a working profile. Right now all of the 11+ group sets mess everything up.
As far as rulesets go, as long as there is an NFL game available I am happy. The one thing I worry about are the 2 point plays. I currently have them off for obvious reasons.
The one thing I am hoping for is a working profile. Right now all of the 11+ group sets mess everything up.
As far as rulesets go, as long as there is an NFL game available I am happy. The one thing I worry about are the 2 point plays. I currently have them off for obvious reasons.
RE: Maximum Football 3.0?
ORIGINAL: redwolf1
Going to be a minimum of 2-3 years (if we take into account previous development trends)...and the lone wolf approach (no pun intended) doesn't bode too well with me. Would have like to have heard that a team (or at least a small team) was involved in the development.
Hammer, meet Nail. EXCELLENT POINT.
Canadian rules only or not, I'll probably still buy MaxFB 3.0 (perhaps it should be called Maximum CFL instead!) when it comes out. HOWEVER - Redwolf summed up my feelings perfectly about the "lone wolf" approach that is apparently being taken up by David again.
It's not even about how fast it takes to do the game, even though any reduction to development time would be wonderful. It's really more about just having at least one more pair of eyes to look through the code, test everything and squash bugs before the product drops so there is no need for heavy patching post-release. It would be great if the gameplay itself was 100% done at time of release with NO artwork, one playbook and one generic stadium so the modders can "finish" the rest of the game. [:)]
I was really hoping that if we saw a new FB project by David that he'd have some assistance this time around to keep him from doing everything himself (and hopefully keep him from having a heart attack from all the stress!)
RE: Maximum Football 3.0?
It's not even about how fast it takes to do the game, even though any reduction to development time would be wonderful. It's really more about just having at least one more pair of eyes to look through the code, test everything and squash bugs before the product drops so there is no need for heavy patching post-release.
That is exactly it. Also, no one has the best knowledge, expertise, and experience in all aspects of a game. Having a team means having a better base of experience to work from.
It would be great if the gameplay itself was 100% done at time of release with NO artwork, one playbook and one generic stadium so the modders can "finish" the rest of the game.
No, that's what was tried last time, and it wasn't good for the health and development of the game.
I was really hoping that if we saw a new FB project by David that he'd have some assistance this time around to keep him from doing everything himself (and hopefully keep him from having a heart attack from all the stress!)
David has always had the option of creating a team for development. I don't believe he wants to go that route.