Creating Defensive Plays

Questions, comments, suggestions regarding the use of the PDS to create and modify plays and formations for Maximum-Football

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Great White
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RE: Creating Defensive Plays

Post by Great White »

[font="courier new"]Brockleigh[/font][font="courier new"],[/font]
 
               [font="courier new"]Maybe my blood boiling over lately is just continueing this into an arguement; so I am bailing out and leaving it as you could be right. Sorry, for trying to develop it to an arguement tone.[/font]
quote:

As a former coach, you DEAD WRONG, at least for THE USAn LEAGUES and ASSOCIATIONS, FRANCHISE are not required in any USAn LEAGUES and ASSOCIATIONS to hand over their plays. It is considered a unwritten rule to hand over what you want to hand over, not all you have. If you have bad relationship or very important game with the other Franchise, Program or Team; you not going to get it. I coach a high school games where other teams' (that already played them) coaches handed it to us and vise versa. The TV coverage are required to handle over their broadcasts, not the same what coaches watch. The Franchises and Programs and most High Schools do their own filming, that is what my first-job in High School teams was. Professional Franchises and CFB Programs are required to hand over management type of moves; but only to governing bodies and thus gets to the leagues and associations. Maybe all these are where you became confused.

You've missed the mark in two places. First, I clearly stated I was referring only to professional leagues. What happens in High School and College Football is of absolutely no consequence to what I was referring. Second, I didn't say that teams were required to hand over their plays. I said they were required to hand over their game film. Each NFL team still films their games and are required to exchange their game film with their opponents for the following week. The rule used to be that the Film had to be messengered to the oppostion by Noon on the Thursday before the two teams met, but that rule might have changed in the age of overnight couriers. In the NFL, it isn't an unwritten rule. Quite the opposite, it is indeed written. The CFL has a similar rule. I'm sure the various Indoor Leagues and NFL Europe have their rules as well.

[font="courier new"]No problem, I was not trying post that The NFL has do what the rest of FootBall Levels do. Just giving extra information. I sorry you can shape film sharing into Franchise Management rules all you want, still will not make it true.
[/font]
Thank you. Not racist/favorite animal. Hate Madden/NCAA/Industry is behind. Past-coach/player/sports radio/referee, now-private: teacher/coach/owner-Great White's Sports Association-FootBall/Rugby/Lacrosse, planned-late ‘2010. Student/industry person? PM
Marauders
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RE: Creating Defensive Plays

Post by Marauders »

Brockleigh asked: For those that have made their playbooks, I was wondering if anyone might shed some light on how to create some better defensive plays. I will whole heartedly admit that I'm more of an offensive mind than a defensive one, but included are some screen shots of the final stats from the latest CFL game I've played.
 
The first thing to do is figure out what one wants a play to accomplish.  There is no Holy Grail of defensive plays, and one must usually trade pass defense for run defense, short defense for long defense, and pressure for protection.
 
Prior to creating a play, keep in mind the situation that the play should be run.  For example, if the play is to protect against red zone passes, the safeties will not be as deep, and a linebacker may blitz to apply pressure or cover a back coming out into the flats.
 
A linebacker zone will not be as good against the run as a linebacker read.  The linebacker Read will not be as good as a Key on the running back or a Run Rush to the side the running back is hitting the hole.
 
Against the pass, it works the opposite way with the Man-To-Man generally being better on a given receiver.  Zone and Read are more generic, but they offer more flexibility against play action and runs from a passing formation. 
 
The new Man-To-Man logic can be helpful, but there are still some limits on the Zone logic, so one must keep that in mind as well.
 
Once the plays for the situations are completed, then one has to assign plays to the gameplan, which is half of creating a good playbook.  Against a human player, it isn't a big deal, but the computer AI needs some help to find the plays to use in given situations.  It doesn't know that one has created that red zone pass defense unless the gameplan indicates such.  The AI will do its best to find plays that work, but a good gameplan is critical in setting up a robust CPU opponent.

- Marauders
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