Combat analyser wrong for subs?

Post bug reports and ask for tech support here.

Moderators: Joel Billings, JanSorensen

Post Reply
mtodd
Posts: 51
Joined: Mon Apr 17, 2006 7:18 am

Combat analyser wrong for subs?

Post by mtodd »

I attack North Pacific 3 with 2 carrier fleets & air groups plus 2 light fleets against 2 sub units, combat analyser gives me a 100% chance of winning, but I never do. I have replayed many times, but never win.

What is going on?
PanzerKampfwagen
Posts: 75
Joined: Sat Jul 01, 2006 7:00 pm

RE: Combat analyser wrong for subs?

Post by PanzerKampfwagen »

You are right, don't ever believe the combat analyzer when it comes to attacking subs. It may say 100%, but that number only means the chance that your forces have of making the enemy forces retreat. Since subs never retreat, that number doesn't apply. [:-]
User avatar
PyleDriver
Posts: 5906
Joined: Tue Apr 18, 2006 10:38 pm
Location: Occupied Mexico aka Rio Grand Valley, S.Texas

RE: Combat analyser wrong for subs?

Post by PyleDriver »

Panzer is right, the sucess rate only implies to you occuping the zone, in which you always can, when subs are concerned. Refer to the combat results, and remember each point recomended, is a hit, not the of a destruction of a unit. Thus if there are 2 subs, a 2.0+ may damage them both, a 4.0+ may destroy them both. And remember the word may...lol

[8D]
Jon Pyle
Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
mtodd
Posts: 51
Joined: Mon Apr 17, 2006 7:18 am

RE: Combat analyser wrong for subs?

Post by mtodd »

Thanks for the info.

If it's giving incorrect info, should the problem not be fixed?
Post Reply

Return to “Gary Grigsby's World at War - Support”