HUD icon/button Mod

Post here to discuss scenario, campaign, data and art editing as well as any mods to Panzer Command.

Moderator: koiosworks

Post Reply
User avatar
junk2drive
Posts: 12856
Joined: Thu Jun 27, 2002 7:27 am
Location: Arizona West Coast

HUD icon/button Mod

Post by junk2drive »

I have assembled a mod for the HUD buttons to make them easier for me to see at a glance.
The originals were picked with colour blindness in mind.
I made the in trees green, red circle/slash the out of radio contact and squad killed, blacked the windows for in building, made the suppressed a yellow light and pinned red.




Image
Attachments
pcowsbuttonmod.jpg
pcowsbuttonmod.jpg (53.83 KiB) Viewed 378 times
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
User avatar
junk2drive
Posts: 12856
Joined: Thu Jun 27, 2002 7:27 am
Location: Arizona West Coast

RE: HUD icon/button Mod

Post by junk2drive »

Zip includes: readme, jpeg, 7 png graphics. Comments welcome. Backup your files first.
Easiest is to make a copy of your Media\Buttons folder and save it to another place on your computer.

Edit see PC Ostfront forum for JSGME version.
Attachments
PCOWS_HUD_.._Mod_j2d.zip
(88.95 KiB) Downloaded 90 times
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
User avatar
junk2drive
Posts: 12856
Joined: Thu Jun 27, 2002 7:27 am
Location: Arizona West Coast

RE: HUD icon/button Mod

Post by junk2drive »

Bump for PCK
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
Post Reply

Return to “Scenario Design and Modding”