Thanks all for opinions,you guys are great help[&o][&o].
Hawker, your problem is maybe you have too much troops there... so all can't draw supplies and so fight at a reduced rate. Also are all your divisions in green for support ? Probably not, I have 190 000 men in Manila in one of my games and I needed 6 Army HQ to have enough support squads for all. Without enough support, an unit is fighting at -25% IIRC.
Also the hex you are attacking is a forest, doubling the defense, and Soviet troops have more and bigger guns than yours. Their supply line is also shorter. And prep point don't count outside a city. The basic result is that you were unlucky to achieve a 0 to 1 ratio, but the normal ratio should be 1 to 1 in this situation.
Also the Soviet troops are not all green and anyway all should be at 100% prep since four of five months, so had trained at the max Soviet exp, whatever it is, but still better than any Allied troop Japan met during the first month of the war.
So the solution is ? Manoeuver, you just need 150 000 men to let them in the hex to keep the Soviet there and send the 450 000 else to another road to attack Vladivostok. So the Soviet will retreat or be cut of supply and then will quickly lost its fighting power.
As for the remark someone said about troops hodling for ever outside bases, that is only true for surrounded troops. If an unit has a valid retreat path, it will retreat. If not it may require ratio of 50 to 1 to surrender... while in a base it will surrender as soon as the base fell...
Great thinking Amiral,i will explain next moves in my AAR because GH can look this one.
P.S.Support is in GREEN,i have enough HQs in area.
0-1 is not necessarily so bad. Anything less than 1-1 is 0-1. It might be 99-100; then again it might be 99-1000. The only way you can know is to watch (or at least sit through) the entire ground combat animation so you can see the base and adjusted assault values. If you are not willing to do that, you may as well forget about trying to figure out ground combat. Sorry, that is just the way it is.
You have some work to do. Do some bombardments, do some ground support air strikes. Next time you assault watch the animation and tell us how many base and adjusted assault points each side has. Then we'll have something to work with.
Irrelevant,
I will surely do that next time,i am not look in combat replay because i was certain i will win.
What happened in the air on that turn? In my (limited) expirience, even a weak ground attack by bombers can significantly change the outcome of a concurrent ground combat.
Just a thought...
Dino,
There is no bombardment that turn.
Hawker,
Everything ADM. Laurent says is on the mark. I have been playing the Soviets for the last 10 game months and they are not push overs. Particularly when fortified and supplied. Their beginning EXP is around 60-70 and some units may be higher. Just ask my OLD PBEM opponent. He quit after a failed invasion of the USSR.
In an attack such as the one you are conducting prepping the battle field will take a LONG time. Consider each LBA attack, two if you are lucky, per day will only affect 1 LCU for each seperate LBA attack in that hex. Over time against one LCU that will have a visible effect, but if your opponent has 20-30 LCUs in that hex what is the likelyhood of consecutive, effective attacks on a given l LCU? How bout 1 in 20-30?
Another thing. Don't expect to win a hex on the first attack. REGARDLESS what advantages you have. NEVER shock attack on the 1st attack unless you are in the open with no forts and have a reasonable chance to win outright. You are recreating the battle of Stalingrad. How quickly did the aggressor overwhelm the defender there?
Consider this attack a probe. take some time and rest the troops that need to recover their disablements BEFORE you make another push or else your road to being stranded without enough assault value to win will be downhill from here. Consider attacking delibereately with only half your forceevery other day. Divide the work load between them, you have the numbers advantage. HIS units will fight every day, and yours will only fight every other day.
You are always very resourceful Elf[&o]
I can tell both of you what you're doing wrong.
You're assuming the combat system A) is working correctly; B) would make sense even if it was.
Hard way to learn.
I still cannot believe that this is possible in RL.
I think i read some thread long ago,i think Feinder set up a test. In that test Japanese tanks show better results against T-34,in RL that is impossible.