A 'Delay of Game' Penalty & Drafting New League

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MjH
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A 'Delay of Game' Penalty & Drafting New League

Post by MjH »

The delay of game penalty doesn't stop the game clock (this is in the .131 patch, CFL rules, League game). When the play clock starts and the offense can re-pick it's play, the game clock starts up as well.

I started up a new league and did the initial draft. According to the manual, the number of rounds in the draft should be the same as the maximum number of active players allowed on the roster. I found that the draft lasts: 60 rounds for a 40 man roster, 64 rounds for a 45 man roster, and 84 rounds for a 65 man roster. Because the draft profile only has as many entries as the number of active players, after the draft you end up with 20+ players in a single position. On the rounds after the maximum (i.e. rounds 41 through 60 for a 40 man roster), the game picks a player in the same position as the last entry in the draft profile. This needs to be corrected.

As well, I would like to request that the draft profile be made editable -- if it is supposed to be editable, I couldn't find any way to change it -- at least not in the game [;)]. I tried setting up a Canadian League with a 45 man roster, and found that the distribution of players in the default draft profile is unsuitable for a Canadian rules team -- no slotbacks.
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David Winter
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RE: A 'Delay of Game' Penalty & Drafting New League

Post by David Winter »

I found that the draft lasts: 60 rounds for a 40 man roster, 64 rounds for a 45 man roster, and 84 rounds for a 65 man roster.


This is by design. The first draft of a new league always includes 20 more players than the roster limit. This is so the first training camp will have more players than required and can cut players. Subsequent drafts don't do this because you already have players on your roster. The 20 extra players drafted use the default draft profile for a 20 player roster. So if the first 2 draft positions of the default 20 man draft profile are QB's, it will draft two QB's. If the next three are WR's, you will get 3 extra WR's etc...
As well, I would like to request that the draft profile be made editable.


The draft profile for each team is editable. You need to edit it before you start a season. Same for the training camp profile. The default profile (automatically assigned to a team upon its creation) is not editible in the game or provided utilities.
"They're not dolls. They're action figures. Valuable Action figures!"
Magnum357
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RE: A 'Delay of Game' Penalty & Drafting New League

Post by Magnum357 »

ORIGINAL: David Winter
The default profile (automatically assigned to a team upon its creation) is not editible in the game or provided utilities.

Ah, that explains why I was having trouble building a utiltity to edit the default draft profile.

David you said in an earlier post that you are thinking about adding an option that would bypass the draft (assuming you already have a full roster) and just go too training camp. I have found a way to do this by just increasing the number of Draft rounds completed (like 66+) and the game will then immediately go too Training Camp. I was thinking about making a utility that would all the user to bypass this, but if you are add this feature already, I guess i don't need to make it right?
MjH
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RE: A 'Delay of Game' Penalty & Drafting New League

Post by MjH »

ORIGINAL: David Winter
I found that the draft lasts: 60 rounds for a 40 man roster, 64 rounds for a 45 man roster, and 84 rounds for a 65 man roster.


This is by design. The first draft of a new league always includes 20 more players than the roster limit. This is so the first training camp will have more players than required and can cut players. Subsequent drafts don't do this because you already have players on your roster. The 20 extra players drafted use the default draft profile for a 20 player roster. So if the first 2 draft positions of the default 20 man draft profile are QB's, it will draft two QB's. If the next three are WR's, you will get 3 extra WR's etc...

Okay, that makes sense. You should update manual as it says that you should dip into the free agent pool in the first year of a league just to have some extra players around for training camp.

However, the game isn't using the default 20 man roster draft profile for the extra players. For example: The default profile for a 40 man roster has teams picking a DL in the 40th round. In rounds 41 through 60 DL are picked as well. See the attached image. Each team in the league ended up with 26 DL.
The draft profile for each team is editable. You need to edit it before you start a season. Same for the training camp profile. The default profile (automatically assigned to a team upon its creation) is not editible in the game or provided utilities.

Yes, you're right. I'm not sure what I was doing, but I have confirmed that the profile is editable prior to the draft. User error on that one, sorry about that. [:)]

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MjH
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Cannot cancel a team creation

Post by MjH »

I just noticed another minor thing. The 'Cancel' button when creating a team doesn't cancel, it saves. If you attempt to cancel prior to entering all required fields, you get an error message saying to enter the missing required fields. If you fill in the required fields and select 'Cancel', the team is still created. The team can be deleted after, so this isn't a big deal.
jcd38
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RE: Cannot cancel a team creation

Post by jcd38 »

i just uploaded to FBMax a MainData file (the file in the main Maximum directory that contains Data Constants,etc.)
i fixed the problem were the extra draft rounds (beyond the regular roster limit) would only pick one type of position. i fixed the default draft profiles for 20, 40, 45 and 65 man drafts.
for example the 20 man rosters only had data for 20 rounds, while the 20 man roster initial draft was 40 rounds. i entered data for rounds 21-40. i ran a test and the draft picked the positions i had entered. Use a dbase viewer to see what I did.

fyi-
I changed the ranges of the player ratings and the Field Goal Threshold. These still some tweaking.
I also uploaded playbooks for 8, 11 and 12 man. I re-did all of the default plays for the 3 books. I will be tweaking them some more. They do not include profiles yet. That's next.

Please try them out and let me know what you think.
jcd
jcd38
jcd38
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RE: Cannot cancel a team creation

Post by jcd38 »

just uploaded version 2 of MainDataDraftFix.
In this version I adjusted the FG Threshold down. Version 1 had too many FG's and Xp's missed.
jcd38
Magnum357
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RE: Cannot cancel a team creation

Post by Magnum357 »

ORIGINAL: jcd38
I changed the ranges of the player ratings and the Field Goal Threshold. These still some tweaking.

Where in the MainData.mdb file did you find this part about adjusting Player Rating Ranges? I've been trying hard to design a Utility that would allow you too dictate what you want your Players Attribute Ranges to be, but I can't find what Tables or Feilds to edit this data at?
jcd38
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Joined: Mon Feb 13, 2006 4:55 pm

RE: Cannot cancel a team creation

Post by jcd38 »

magnum,

there's a table called "SkillAtributeRanges"; this contains the data for the player ranges.
there is also a table "Lookup Skill Atributes"..this lists what the attributes are per the rating rows (R1,R2,R3,etc).
hope that helps you.
jcd38
jcd38
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RE: Cannot cancel a team creation

Post by jcd38 »

excuse some of my spelling.....[X(]
jcd38
MjH
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RE: Cannot cancel a team creation

Post by MjH »

ORIGINAL: jcd38

for example the 20 man rosters only had data for 20 rounds, while the 20 man roster initial draft was 40 rounds. i entered data for rounds 21-40. i ran a test and the draft picked the positions i had entered. Use a dbase viewer to see what I did.

Did you take the next step? That is, going through training camp and then start a season?
I didn't play with the MainData file, I manually added information to the Teams_DraftProfile table in the league database to handle the additional rounds. I found that by doing that the computer-controlled teams did not cut any players to reduce their rosters to the roster limits during the training camp phase. The game must be using the draft profile exclusively to determine which players to keep on the final roster.

To get everything to work "properly", I found I had to do the following: Reset the league and start a new season. Add the extra rows to the Teams_DraftProfile table. Run the draft. Go back to the Teams_DraftProfile and remove the extra rows then run the training camp.
jcd38
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Joined: Mon Feb 13, 2006 4:55 pm

RE: Cannot cancel a team creation

Post by jcd38 »

mjh,

what i've done is reset, then start a new season, run the draft, and auto-fill the depth charts. i didn't take the next step of training camp, etc. it will be interesting to see what happens through training camp, and then going all the way through to finishing a second season's draft.
i think this might be a fix for that issue because iit looks like this table is not team specific but a "general" default profile. needs more testing. i'll try to get to that tonight.
jcd38
Deft
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RE: Cannot cancel a team creation

Post by Deft »

thanks, jcd38. I will check that out.
jcd38
Posts: 75
Joined: Mon Feb 13, 2006 4:55 pm

RE: Cannot cancel a team creation

Post by jcd38 »

deft,

no prob. [8D]
the game is starting to come together.
jcd38
Magnum357
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Joined: Thu Apr 21, 2005 11:07 pm

RE: Cannot cancel a team creation

Post by Magnum357 »

Yes, it does indeed look like the Default Profile is for all the teams on the initial draft.
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