CHS 1.8?

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JeffroK
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RE: CHS 1.8?

Post by JeffroK »

To the CHS type guys.

Is there too much supply at Hong Kong, and maybe Singapore.

Its Feb 27 and Honkers has 39000 Supply.

Singers has 20000 but I did ship in some, but not that much.

Both bases has been under constant attack and Singers has been pounding every Jap canoe as it sails past.

Manila has about 9000 but hasnt seen any Jaos except for a quick visit by a Tank Rgt and only recently did I set the Warhawks onto Jap shipping.

From these Observations I conclude that HK definantly, and Singers maybe, start with too many supply points or are creating them themselves.
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treespider
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RE: CHS 1.8?

Post by treespider »

ORIGINAL: AlaskanWarrior
ORIGINAL: treespider

Perhaps the AE's could be utilized to satisfy both camps...

-BB resupply at any size port with AE present.

Well I would certainly hope so seeing how that was their funtion historically. Unfortunately that is not how they work in the game. The manual states that they would only supply ammo for devices less cause less that 60 damage points. Whomever designed this aspect of the AE in the game must have been clueless.


Well the game also allows players to rearm whereever except for DD Torps...I just felt that it would be a relatively simple solution...KISS!
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rockmedic109
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RE: CHS 1.8?

Post by rockmedic109 »

I have no affiliation to CHS other than great admiration and fondness for their work.

But, you might try setting replacements to the Philippines, Hong Kong and Singapore to off for the units {land and air} that are based in these locations. How are they going to get replacements for their combat losses? How does the swordfish squadron at Singapore get planes to replace those lost in action? This should make them eventually fall and I think it a more realistic approach than guns and planes automatically showing up in Manila {or Hong Kong, etc}.
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Andrew Brown
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RE: CHS 1.8?

Post by Andrew Brown »

ORIGINAL: JeffK

To the CHS type guys.

Is there too much supply at Hong Kong, and maybe Singapore.

Its Feb 27 and Honkers has 39000 Supply.

Singers has 20000 but I did ship in some, but not that much.

Both bases has been under constant attack and Singers has been pounding every Jap canoe as it sails past.

Manila has about 9000 but hasnt seen any Jaos except for a quick visit by a Tank Rgt and only recently did I set the Warhawks onto Jap shipping.

From these Observations I conclude that HK definantly, and Singers maybe, start with too many supply points or are creating them themselves.

The problem is that Hong Kong is provided with resource centres. These generate both resources and supplies, and there is no way to stop them from doing that, and still allow them to be captured by the Japanese (except perhaps damaging them). The number of these resource centres in HK have been reduced in CHS but not eliminated.

Singapore normally runs low on supplies due to continual Japanese bombardment, but I haven't studied Singapore in great detail as far as supply goes. There are not many resource centres there, but there is a lot of HI, so if resources are shipped in (typicaly from the nearly resource rich islands in the DEI) then supplies will be generated.

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

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JeffroK
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RE: CHS 1.8?

Post by JeffroK »

Thanks Andrew,

I think something should be done to fix HK, damaging the RC sounds good, it'll make the Japanese work at repairing them too.

Singapore is slowly fading, I guess I shipped in about 5000 supply (lots got sunk etc on the way so its a guess).

Manila still sleeps in a Tropical paradise, Naga is being attacked but the time given them has allowed some decent defences. Has the AI been given Bataan as a target and forgets the rest? Though Mindanao is being attacked and the PI Reserve Div at Cagayan is holding off the Invaders (Havent checked the supply there)

Its still a great Mod, chewing my nails off waiting for some decent fighters to get to PM, late Feb landed 2 USAAC P-40E Sqns, hurrah. Now to find some decent base forces!! And Fuel, and Supply...... A lot harder than Vanilla WITP
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sacorsair
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RE: CHS 1.8?

Post by sacorsair »

Any release date info?????
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Nomad
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RE: CHS 1.8?

Post by Nomad »

ORIGINAL: sacorsair

Any release date info?????

bump?? ( a sound in the middle of the night. [:D] )
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Andrew Brown
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RE: CHS 1.8?

Post by Andrew Brown »

Needless to say, there have been some more delays with the CHS update. The data entry for the Soviets, which was started a while ago, has not been completed due to some personal issues. This has held everything else up for many weeks now, and I have been doing some other things in the meantime. Now it looks like that job won't be completed for at least two more weeks.

Since I now have some more time to spend on CHS again myself, I am wrapping up all of the other changes that I have been slowly collecting. That work is just about done, which just leaves the rest of the Soviet data entry (partly completed) to do, at least as far as data entry is concerned. Other jobs yet to be completed, but which I am just about to start, are: completing the documentation, collecting the art, and packaging all of the files. Since I will be doing that while I wait for the data entry to be completed these jobs shouldn't hold things up.

So it is still at least 3 weeks away - sorry!

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

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rockmedic109
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RE: CHS 1.8?

Post by rockmedic109 »

No appologies needed. I am ecstatic that CHS is being done. All your hard work is appreciated as well as eagerly awaited.
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Nomad
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RE: CHS 1.8?

Post by Nomad »

Andrew, no appologies needed. I was just interested in a time frame. Thank you very much. [:)]
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sacorsair
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RE: CHS 1.8?

Post by sacorsair »

Any chance we can get an update?
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treespider
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RE: CHS 1.8?

Post by treespider »

Job reassignments and a lack of slots created some kinks which have slowed data entry on the Soviets...Will probably still be a couple to a few weeks before its completed.
Here's a link to:
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tsimmonds
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RE: CHS 1.8?

Post by tsimmonds »

Hey guys. I am getting ready to begin a team game using your new release, whenever it is ready. I have been looking at scenario 154 in preparation. I was disappointed to see that for IJ the starting TFs are largely unchanged from stock scenario 15. In particular I dislike the moronic partial pre-loading that has been done for some LCUs at Taan, Pescadores, and a couple of other locations. I realize this is probably necessary to get the AI to run right; any chance of getting a PBEM version with no LCUs preloaded?

I learned long ago (from young ladies, actually) that you almost never get what you want unless you ask for it; asking increases your chances marginally, but measurably. [;)]
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Halsey
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RE: CHS 1.8?

Post by Halsey »

A free setup, like Pry did![&o]
pad152
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RE: CHS 1.8?

Post by pad152 »

Get rid of the escort not bombard toggle. This keeps players from abusing
bombardment attacks.

I don't like this one!
Japan can't afford to lose their limited number of DD's, Japan's BB missions are limited by fuel.

The allies can afford to lose those old BB's and tin cans, so you need to defened against them.
How about increase the cost (value) of those old BB's, so players don't abuse them (throw them away)? How about getting rid of DD's shooting all those mines, and force the player to conduct proper anti-mine warfare! [:-]

How to defend ports.
1. CD units
2. Mines
3. PT boats
4. Subs in path
5. Surface Combat Group








Halsey
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RE: CHS 1.8?

Post by Halsey »

This optional toggle was added after certain gamers cried foul to Matrix.
Boo hoo, my DD's are getting damaged.

After it was included in a patch, naval bombardments became a strategic mission, not a tactical one.[;)]

The toggle removed MOST of the dangers of bombardments attacks.
This allowed repetitive bombardments over and over and over again and again.
With little chance of return damage to restrain this practice.

I'm for an historical recreation, not fantasy.
If I want fantasy, I'll play "Empire Earth".[;)]
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sacorsair
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RE: CHS 1.8?

Post by sacorsair »

Any release date as of yet??????
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rockmedic109
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RE: CHS 1.8?

Post by rockmedic109 »

In another thread, Andrew Brown said that the Soviet OOB was not finished yet. He said he would release an early version without the Soviet OOB shortly. Had to finish some documentation and packaging.

I visit here and spooky's every three or four hours {sometimes every half hour} in anticipation of begining a new CHS game.
Halsey
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RE: CHS 1.8?

Post by Halsey »

Go Andrew go!

The Soviet OOB isn't that important to the historical paced gamer anyway.
9/45 is a long long way off.[:D]

I can already envision the IJAAF accidently smoking some Soviet Naval Forces, and starting a war inadvertantly.[;)]

DD696
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RE: CHS 1.8?

Post by DD696 »

Will it be out anytime soon? Or should I just go buy The Operational Art of War III and give up on this beast for the next several months?
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