Crush in campaign in March, 1806
Crush in campaign in March, 1806
Hello,
when I play the standard scenario, in March 1806 a window pops up telling me that the program has detected an error and has to be closed. This error occured each time I played the game. Thats not very funny.
I already installed patch 1.1.
Thanks for your help and sorry for my English, I am a German fan of Matrix-Games, who is very glad, that blackbean published the game Crown Of Glory in Gemany [:)]
when I play the standard scenario, in March 1806 a window pops up telling me that the program has detected an error and has to be closed. This error occured each time I played the game. Thats not very funny.
I already installed patch 1.1.
Thanks for your help and sorry for my English, I am a German fan of Matrix-Games, who is very glad, that blackbean published the game Crown Of Glory in Gemany [:)]
- Russian Guard
- Posts: 1251
- Joined: Fri Oct 14, 2005 2:05 am
RE: Crush in campaign in March, 1806
Welcome to the forum, and your English is much better than my Deutsch, was ist nicht sehr gut [;)]
I might suggest that you upgrade to the 1.2.18 patch and see if that helps. It is available to members of the forum, just become a member and then access the member downloads.
If the error is the PlatoMFC error, there are a number of posts in the forum that deal with ways to gety rid of that.
Best luck!
RE: Crush in campaign in March, 1806
Thx, Russian Guard.
I installed the patch and now it seems to work. Just a question: Is there a localization for the beta patches? It is creating a strange Ambient with a mixed language in the game, especially when you are "writing" treaties.
It wasn´t the PlatoMFC and I think that an action done by an AI-controlled nation caused the crash by perfoming some "irregular" or impossible things.
Btw, the possibility to comment and discuss the changes of the patch in order to make the game better is very nice. I wish to see that more often... [8|]
I installed the patch and now it seems to work. Just a question: Is there a localization for the beta patches? It is creating a strange Ambient with a mixed language in the game, especially when you are "writing" treaties.
It wasn´t the PlatoMFC and I think that an action done by an AI-controlled nation caused the crash by perfoming some "irregular" or impossible things.
Btw, the possibility to comment and discuss the changes of the patch in order to make the game better is very nice. I wish to see that more often... [8|]
- Russian Guard
- Posts: 1251
- Joined: Fri Oct 14, 2005 2:05 am
RE: Crush in campaign in March, 1806
I'm guessing here, but I doubt there is a localized version of members-only beta patches. Hopefully someone from Matrix or West-Civ will read this exchange and clear it up officially.
These forums are filled with discussions and ideas for making CoG better. I can honestly say that they have been in some cases very open to suggestion and very responsive, and changes have been made based upon player suggestions. One such example was that sieges were taking forever to resolve (months and months) and so they adjusted the siege rules to try to speed up sieges of non-historical fortresses. They still take longer than historical in most cases, but it seems better. Artillery was way too powerful at first, and they scaled that down after player input. Supply caissons used to set up too close to the front lines in detailed battles (often getting destroyed by enemy forces before they even got a chance to move), so they moved them back further in set-up...and others.
Having said that, my sense is that the game is not going to see a whole lot more changes. At some point the focus for these folks has to be on new games (and financial opportunities). Here's hoping I'm at least a little wrong - I'd love to see a few last changes, especially a few of the new design changes they are implementing for Forge of Freedom, their new American Civil War game based on the CoG game engine.
A question for you - guess I making an assumption here that since you are German you'll know the answer [;)] Why is Saxony not a Protectorate of Prussia in Sept 1805? I thought that it was, historically speaking.
RE: Crush in campaign in March, 1806
Nice question [:)]
Saxony never was a protectorat of anyone in the 19th century.
Until the dissolution of the Holy Roman Empire of German Nation in 1806 - it was dissolved by the rejection of the title Emporer of the HREGE by the Austrian Emperor Franz I. - Saxony was an electorate and was indepenent. Even after 1806 Saxony was an independent duchy until Napoleon allowed the Saxon duke to name himself "King of Saxony".
In fact Prussia wasn´t part of the 2nd and 3rd Coalition (1797-1805) and it was in peace with Europe until it took part in the 4th Coalition (1806/07) - in this Coalition Prussia fought together with Saxony, not together with his protectorate.
OK, answer enough?[;)]
Btw, I was born in Saxony [:D]
Saxony never was a protectorat of anyone in the 19th century.
Until the dissolution of the Holy Roman Empire of German Nation in 1806 - it was dissolved by the rejection of the title Emporer of the HREGE by the Austrian Emperor Franz I. - Saxony was an electorate and was indepenent. Even after 1806 Saxony was an independent duchy until Napoleon allowed the Saxon duke to name himself "King of Saxony".
In fact Prussia wasn´t part of the 2nd and 3rd Coalition (1797-1805) and it was in peace with Europe until it took part in the 4th Coalition (1806/07) - in this Coalition Prussia fought together with Saxony, not together with his protectorate.
OK, answer enough?[;)]
Btw, I was born in Saxony [:D]
- Russian Guard
- Posts: 1251
- Joined: Fri Oct 14, 2005 2:05 am
RE: Crush in campaign in March, 1806
Very interesting, and thanks for the response. [:)]
I asked the question because in other Napoleonic war games, in 1805 Saxony is "allied" or otherwise treated as a Prussian-aligned "free state" (for example, the board game "Empires in Arms" or the old Avalon-Hill classic game "War and Peace").
In this game, Saxony begins as a non-aligned state, which weakens Prussia's starting position if Saxony was actually (whether free or not) pro-Prussian at that time (I know she becomea a French-aligned state after 1806).
Thanks again!
RE: Crush in campaign in March, 1806
Actually, the player can't tell at the beginning of the scenario, but Saxony does lean towards Prussia in terms of Attitude. Just not strongly enough to show the little flag or ask for a protectorate right away. (BTW, you can adjust it yourself in the data files. If Ericbabe gives me permission, I will tell you how.)
Black Bean Version Doesn't Use Old Patches
Black Bean is selling the most up-to-date version of Crown of Glory. Applying the 1.1 patch to the Black Bean version is a step-backwards and would probably cause various problems. I'd recommend just re-installing the Black Bean version and not applying any patches. Furthermore, the old patches are not localized and this will ruin the localization in the Black Bean version.
If there are subsequent patches to Crown of Glory, then localized versions of those patches should be available. Any subsequent patch will work with the version sold by Black Bean and also the older version sold by Matrix. We're hoping to release at least one more patch for Crown of Glory -- there are two outstanding TCP/IP game issues to fix, and we'd like to introduce a few new features as well.
Mr. Z, please feel free to explain the details of the country attitude file and starting relation files.
If there are subsequent patches to Crown of Glory, then localized versions of those patches should be available. Any subsequent patch will work with the version sold by Black Bean and also the older version sold by Matrix. We're hoping to release at least one more patch for Crown of Glory -- there are two outstanding TCP/IP game issues to fix, and we'd like to introduce a few new features as well.
Mr. Z, please feel free to explain the details of the country attitude file and starting relation files.

RE: Black Bean Version Doesn't Use Old Patches
Thx to everyone.
@ericbabe: Patching the Black Bean version to 1.1 is not possible at all, because the CD-Keys of Black Beans are not valid for this patch.
And thx for giving free the information.
@Russian Guard: The Alliance could mean that Prussia and Saxony were major powers in the HREGN, so they are allied when one of them is attacked.
Er...is there a possibility to create something like the treaty system of the HREGN in the 1792 scenario?
@ericbabe: Patching the Black Bean version to 1.1 is not possible at all, because the CD-Keys of Black Beans are not valid for this patch.
And thx for giving free the information.
@Russian Guard: The Alliance could mean that Prussia and Saxony were major powers in the HREGN, so they are allied when one of them is attacked.
Er...is there a possibility to create something like the treaty system of the HREGN in the 1792 scenario?
- Russian Guard
- Posts: 1251
- Joined: Fri Oct 14, 2005 2:05 am
RE: Crush in campaign in March, 1806
ORIGINAL: Mr. Z
Actually, the player can't tell at the beginning of the scenario, but Saxony does lean towards Prussia in terms of Attitude [snip]
Thanks Mr Z - actually, I did notice that. I rarely play France, but recently did so, and I subsidized Saxony on the first turn. Prussia (AI) then subsidized Saxony a cpl turns and had an extremely high attitude (like, 1500), so I assumed it started pretty high.
Please, please, any update on when the (maybe last?) patch for CoG is coming?
Thanks
RE: Crush in campaign in March, 1806
There will be an official release of the patch that is in the members beta fairly soon. We'd like to do at least one features patch after that, depending on our schedule.

RE: Crush in campaign in March, 1806
To adjust the attitude settings:
Inside the main Crown of Glory folder (which is wherever you put it when you installed it) there is a folder called Data. Inside of Data is a file called players2.txt which is a list of all the nations and countries in the game (not exactly in any order, though parts of it are alphabetical). Each player has a numeric label, in the leftmost column.
Use this list in conjunction with
attitd.txt
Which is a list of each player (by number) and that player's attitude towards the eight nations--each column is labeled with the nation which it corresponds to. Find the line for the player you want, and then read across the columns to find the attitude that player bears towards each nation. So, player 10--Baden--bears an attitude of 50 towards France. (This data is for the default 1805 scenario). Attitude is measured on a scale of -1500 to +1500 (or maybe it's 1600, I can't remember), and is normalized each round so that extremely high scores get knocked down a bit in the direction of zero.
In order to get the little flag on the map (which is often a precursor for that nation to request protectorate status from a nation the next time it is attacked) the attitude towards the would-be protector generally needs to be about equal to or greater than the sum of all the other positive attitudes which that country holds. So, Hesse (player 22) would need double its attitude towards France from 150 to 300 before you could realistically expect it to ask France for a protectorate when the opportunity arises. (Hesse's attitude towards France is 150, and it has an attitude of 100 towards Britain, Prussia, and Austria, totaling 300 for countries besides France.) Remember, however, that this is an estimate only.
Attitudes can change rapidly and fluctuate strongly, so don't be surprised to see in-game attitudes changing significantly from these values even a few turns into a game.
In addition to this, each scenario folder (again, in the main CoG folder) has its own Data folder, and each of those has its own attitd.txt file--and what's more, each is different from one another.
Inside the main Crown of Glory folder (which is wherever you put it when you installed it) there is a folder called Data. Inside of Data is a file called players2.txt which is a list of all the nations and countries in the game (not exactly in any order, though parts of it are alphabetical). Each player has a numeric label, in the leftmost column.
Use this list in conjunction with
attitd.txt
Which is a list of each player (by number) and that player's attitude towards the eight nations--each column is labeled with the nation which it corresponds to. Find the line for the player you want, and then read across the columns to find the attitude that player bears towards each nation. So, player 10--Baden--bears an attitude of 50 towards France. (This data is for the default 1805 scenario). Attitude is measured on a scale of -1500 to +1500 (or maybe it's 1600, I can't remember), and is normalized each round so that extremely high scores get knocked down a bit in the direction of zero.
In order to get the little flag on the map (which is often a precursor for that nation to request protectorate status from a nation the next time it is attacked) the attitude towards the would-be protector generally needs to be about equal to or greater than the sum of all the other positive attitudes which that country holds. So, Hesse (player 22) would need double its attitude towards France from 150 to 300 before you could realistically expect it to ask France for a protectorate when the opportunity arises. (Hesse's attitude towards France is 150, and it has an attitude of 100 towards Britain, Prussia, and Austria, totaling 300 for countries besides France.) Remember, however, that this is an estimate only.
Attitudes can change rapidly and fluctuate strongly, so don't be surprised to see in-game attitudes changing significantly from these values even a few turns into a game.
In addition to this, each scenario folder (again, in the main CoG folder) has its own Data folder, and each of those has its own attitd.txt file--and what's more, each is different from one another.
- Russian Guard
- Posts: 1251
- Joined: Fri Oct 14, 2005 2:05 am
RE: Crush in campaign in March, 1806
Thx Z - tried this out and viola! A Prussian favoritism flag in Saxony, once I raised the number from 100 to 1000 [:)]