Any idea of the time scale we are talking about here, 6 months, a year, two??????? [&:]

ORIGINAL: Joel Billings
We're hoping for the UV carrier game to be done first half of 2007 and the carrier strike game will follow after that (probably 9 months to a year later, but that's just a guess).
ORIGINAL: csatahajos
I beg your pardon Joel but what is really the point of developing two very similar games (UV Deluxe and CS)? If I understand it correctly they would cover the same field, albeit the letter one is richer in detail and options, so why not just push CS forward?
I pretty much agree with you on this. I note MW's comment that CS will incorporate "role playing." No, thanks. The CF game might be interesting, particularly for someone like me who got a huge kick out of the old game by the same title, but I don't understand why the UV "engine" would be used at all.ORIGINAL: pad152
CARRIER STRIKE AND UV DELUXE, Huh [>:]
Now that we have Witp, can we realy go back to UV?
I want something new not a rehash of the same.[:(]
I would like to see a Med game (aka Bomb Alley) or a new modern war game (aka North Atlantic 86) using something like a modified UV/Witp engine.
All this, plus no east front, I'm very disappointed in 2by game's direction! [:(]
Couldn't agree more with these comments, unless the flawed UV & WitP patches can be corrected of course. [:D]ORIGINAL: pasternakski
As Matrix left the game in a shambles with nothing in place but a severely flawed beta patch, I just don't understand how it is usable for future designs.
I'd like to see an "engine" that works (note that WitP still suffers from a great number of problems that are not likely ever to be resolved to a degree greater than currently.
ORIGINAL: DEB
It strikes me that it should be easier to cure the exsisting engine than create a new one which could turn out to have just as many faults.
ORIGINAL: Mike Wood
Hello...
Carrier Force [UV Deluxe] would offer the player the chance to control land, sea and air forces over a period of weeks or months in the South Pacific.
Carrier Strike would offer the player the chance to play carrier battles lasting several days, across the Pacific, over a period of years, with role playing aspects.
Scale would be 30 miles hex for Carrier Force, 15 mile hex for Carrier Strike. Combat systems and flight operations systems quite similar.
Different objectives and scope.
Bye...
Michael Wood