AWD teaser AAR comment/question thread

Gary Grigsby’s World at War is back with a whole new set of features. World at War: A World Divided still gives complete control over the production, research and military strategy for your side, but in this new updated version you’ll also be able to bring spies into the mix as well as neutral country diplomacy, variable political events and much more. Perhaps the largest item is the ability to play a special Soviet vs. Allies scenario that occurs after the end of World War II.

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Timmeh
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RE: AWD teaser AAR comment/question thread

Post by Timmeh »

here is the WR on post thaw turn 2. before i attacked the wallies were pushing up to 30 and would of entered possibly spring or summer 42 if I didn't attack them. Russia was also in the 20's I believe and wouldn't unfreeze for a couple of turns after the wallies I'm guessing. WR jumps the allies to x3 almost right away and after that cats out of the bag this bar is really ignored for the remainder of the game.

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Timmeh
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RE: AWD teaser AAR comment/question thread

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GeneralPatton
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RE: AWD teaser AAR comment/question thread

Post by GeneralPatton »

What do the big white circles with a number in them in England/Moscow/Stalingrad indicate? Factories?
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Timmeh
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RE: AWD teaser AAR comment/question thread

Post by Timmeh »

ORIGINAL: GeneralPatton

What do the big white circles with a number in them in England/Moscow/Stalingrad indicate? Factories?

I'll touch on that in the next turn but essentially they indicate strategic victory points ( a big element in the east vrs west clash following an Allied victory when some new territories on the map get assigned a victory point or two after the surrender of teh axis)

you'll notice an odd plane just off new zealand now aswell whenever the Japanese get air units in range. This acts as victory points too and combined with the regular rp count goes towards each sides total.
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RE: AWD teaser AAR comment/question thread

Post by Grotius »

Does the game give the US incentive to island-hop in the Pacific now? You said in your AAR that there are new limits on amphibious invasions. In particular, you said an amphib assault had to start from a "coastal" area. But does anything stop me from making a beeline to the Bonins and bypassing everything else?
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Timmeh
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RE: AWD teaser AAR comment/question thread

Post by Timmeh »

ORIGINAL: Grotius

Does the game give the US incentive to island-hop in the Pacific now? You said in your AAR that there are new limits on amphibious invasions. In particular, you said an amphib assault had to start from a "coastal" area. But does anything stop me from making a beeline to the Bonins and bypassing everything else?

The game is open ended in that regard although debate is still ongoing on how much add to the victory points ( and rp's) the wallies leave in Japanese hands if they ignore the real world political realities if Austrailia fell like its going to here. Already in the next build the points for air in range and Victoria have been bumped to 4.

The wallies are 3 amphib rating with their transports right now so in order to land a single inf they'd need two transports in the bonin island sea zone and two transports in each sea zone that the inf had to travel over to get to the battle ( consider the amount of transports needed to move even 2 inf over that many sea zones and you'll see the dificulties involved.)

I have the Wallies down to 26 transports right now so I haven't bothered to place any inf there yet as they dont have the transports to spare for a gamble like that.




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RE: AWD teaser AAR comment/question thread

Post by Joel Billings »

Also, a 3 amphib means that the max number of units you can land amphibiously in any are during a turn in 3 (4=4, 5=5, 6=limited only by number of transport points you have). Also, all sea areas moved through during the turn by a unit invading is charged the amphibious cost for the unit (not just the last area).
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Grotius
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RE: AWD teaser AAR comment/question thread

Post by Grotius »

Thanks for the clarification. Those sound like good changes; I hope they don't slow the Wallies down *too* much in the Pacific, but we shall see.
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RE: AWD teaser AAR comment/question thread

Post by Uncle_Joe »

Does the game give the US incentive to island-hop in the Pacific now? You said in your AAR that there are new limits on amphibious invasions. In particular, you said an amphib assault had to start from a "coastal" area. But does anything stop me from making a beeline to the Bonins and bypassing everything else?
 
and
 
I hope they don't slow the Wallies down *too* much in the Pacific, but we shall see.
 
The WAllies still have a lot of potential speed in the Pacific. They certainly arent slow to get into the action if they prepped any kind of a force. A few possible changes might also encourage more of the Pacific action in the SoPac region but that remains to be seen if it happens or not.
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RE: AWD teaser AAR comment/question thread

Post by Grotius »

A few possible changes might also encourage more of the Pacific action in the SoPac region but that remains to be seen if it happens or not.

Cool. I can see as how that's a tough design decision. On the one hand, you want to give the players some incentive to replay the war in the Pacific on roughly historical terms. On the other hand, you also want to make it reasonable to deviate from the historical course by bypassing SoPac altogether.
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GeneralPatton
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RE: AWD teaser AAR comment/question thread

Post by GeneralPatton »

It appears that territories of Britian and the British Empire are brown and the other western allied nations are Green. Is there any new difference between the two or is this just a cosmetic thing?
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RE: AWD teaser AAR comment/question thread

Post by JanSorensen »

The colors are similar to those in WaW. You uncheck the "One Western Ally Icon" on User Preferences screen to achieve the effect.
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RE: AWD teaser AAR comment/question thread

Post by Forwarn45 »

Interesting AAR, I can't wait for the game! [:D] An Allied AAR would be cool if you have the time. The AI didn't do too badly although it was probably a little too conservative in 1942 when you were edging toward the AV. With the boost in production, I'm surprised it didn't fight a bit harder for Australia and India or counterattack a bit more aggressively.

BTW - You probably explained it somewhere, but I'm curious what put you over the top for the AV? How does AV work for the two sides?
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RE: AWD teaser AAR comment/question thread

Post by Timmeh »

Just the simple fact that I repaired the resources I had in wait in the Caucasus and then a few in SE Asia that were waiting.

The AV is higher than the original game, but it needs to be with the addition of strategic points. Also another aspect of this mechanic is (if you noticed the bold number on the bottom corner of the strat map ( Axis points high water mark so to speak) is the Axis can create a one over shift if they reach atleast 60 points at anytime in the game ie: if the game ends in a draw and the Axis have reached that 60 point level at least once they would end up shifting the victory conditions and achieve a marginal victory instead. Of Course that works both ways, dont make 60 and fight to the draw and it ends up a marginal loss.
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Timmeh
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RE: AWD teaser AAR comment/question thread

Post by Timmeh »

ORIGINAL: Forwarn45

With the boost in production, I'm surprised it didn't fight a bit harder for Australia and India or counterattack a bit more aggressively.

I think what happened is i was pretty successful at denying the wallies their African and SoPac RP's and with the early attack into the Pacific the Wallies didn't get a chance to bank any RP's thus making the x3 mean nothing due to lack of rp's.
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RE: AWD teaser AAR comment/question thread

Post by a511 »

great AAR and i looking forward for a similar one for the Allies! btw, what's the blitz mode u mentioned in ur thread? special bonus to the axis side? whats the other mode in the game?
 
btw, i like the new research system that pass the improvements on infantry to airborne units.
any other similar "transfer of tech" in AWD?
 
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Timmeh
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RE: AWD teaser AAR comment/question thread

Post by Timmeh »

only the para have their increases tied to another unit.

And as for the 'Axis Blitz' its the total war ( same 39-46) campaign specifically designed to give the Germans extra population and resources so you dont have to give the AI ( or an inexperienced opponent) attack help or extra supply that can spoil the feel ( ie: whats the point of bombing factories when Russia or China has 3000 supply on the map? )

the wallied version of the same scenario is called 'Arsenal of Diplomacy'
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RE: AWD teaser AAR comment/question thread

Post by a511 »

ic, thats a good addition, esp. for AI axis as thats always RP or ppl thats the limiting factor towards the end of the game. and yes, that helps to improve the replay value of the single mode as i really dont like the present difficulty level due to the exact reason as stated in ur last thread.
 
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Timmeh
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RE: AWD teaser AAR comment/question thread

Post by Timmeh »

Diplomacy , Democracy hmm those are different words, aren't they? [;)]

The 'Wallies pop/rp boost' scenario is called "arsenal of democracy"

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