G4M2e/Okhas

Share your gameplay tips, secret tactics and fabulous strategies with fellow gamers.

Moderators: wdolson, Don Bowen, mogami

Post Reply
pvj
Posts: 9
Joined: Thu Sep 29, 2005 9:49 am

G4M2e/Okhas

Post by pvj »



Has anybody got experience with the G4M2e/Okhas combination? I have seen comments like "Okhas don't work. Don't count on them. " Is it true? :(

I am weeks from getting these and was planning to convert everything (PDU on)
bbbf
Posts: 490
Joined: Sun Jul 16, 2000 8:00 am
Location: Hobart, Tasmania, Australia

RE: G4M2e/Okhas

Post by bbbf »

Even if they were working, you only receive a princely 9 per month - which is hardcoded - you can't even change the rate in the editor IIRC.
Robert Lee
Drongo
Posts: 1391
Joined: Fri Jul 12, 2002 1:03 pm
Location: Melb. Oztralia

RE: G4M2e/Okhas

Post by Drongo »

They do appear to work as designed in that the G4M2e will launch the Ohka from outside enemy AA range and the Ohka can hit a naval target (and do a lot of damage).

As bbbf pointed out though, their use is dependent upon the availability of sufficient Ohkas in the relevent industry pool. At a rate of 9 Ohkas a month being produced, you can't really make use of more than one G4M2e air unit in play at any one time (and even one is a stretch).

You can alter the number of Ohkas being produced through the editor. The Japanese produced around 750 Ohka 11s from Sept '44 to March '45 so I normally change the monthly production to around 90 Ohkas prior to playing a scenario (I always wondered whether the monthly rate was mistakenly set up as 9 instead of 90 in the first place).

Cheers
Have no fear,
drink more beer.
User avatar
Honda
Posts: 953
Joined: Wed May 05, 2004 5:15 pm
Location: Karlovac, Croatia

RE: G4M2e/Okhas

Post by Honda »

Pears and apples.
I made tests with Okhas where they launched 9 strikes daily for a period of more then 1 month. Daily. None of them hit the target.
Drongo
Posts: 1391
Joined: Fri Jul 12, 2002 1:03 pm
Location: Melb. Oztralia

RE: G4M2e/Okhas

Post by Drongo »

Oranges and oranges.

I can believe your claim about the test strike numbers as there appears to be a minimum number of strike aircraft per G4M2e air unit that will continue to fly Ohka missions even when there aren't enough Ohkas in the pool to fully support a strike of that size.

The situation I saw in a recent game had 6-10 G4M2es (out of about 50 available) flying daily strikes with Ohkas even though there were only 2 Ohkas available in the pool each day. Prior to that (when there were more than 50 Ohkas available), I was able to get all 50 G4M2es flying on the strike. As the numbers of available Ohkas dropped (below 50), so did the number of G4M2es taking part in the strike. This drop continued until the "minimum" was reached.

It seemed apparent to me that the number of G4M2es that will take part in a strike is very much related to the number of Ohkas in the pool. So any mass upgrade to G4M2es is probably counter-productive unless you have very large numbers of Ohkas available.

As to an Ohka hitting a target, it happens. They don't appear to be very accurate but I've still seen it on various occasions in stock games, both for a human player and for the AI. However, I can't recall whether or not I've seen an Ohka hit a target during one of these "minimum" strikes. It could mean there is a problem there or it could simply be that the air units that I saw launching Ohkas under those conditions had woeful experience levels.

Cheers
Have no fear,
drink more beer.
Aawulf
Posts: 119
Joined: Thu Jul 14, 2005 1:22 am

RE: G4M2e/Okhas

Post by Aawulf »

They work as air-surface missiles. Their effectiveness may be questionable and it is editable, but they do function mechanically.
Never ever ever ever let a day pass without remembering that we are fighting a war for our survival. God bless our troops.
User avatar
Ron Saueracker
Posts: 10967
Joined: Mon Jan 28, 2002 10:00 am
Location: Ottawa, Canada OR Zakynthos Island, Greece

RE: G4M2e/Okhas

Post by Ron Saueracker »

They released a game on the Pacific War fully knowing that Kamikazes did not work...one expects Ohkas to work?[:@]
Image

Image

Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
ckk
Posts: 1241
Joined: Wed Oct 18, 2000 8:00 am
Location: Pensacola Beach FL

RE: G4M2e/Okhas

Post by ckk »

Kamikazes work I got proof[:(]
User avatar
dtravel
Posts: 4533
Joined: Wed Jul 07, 2004 6:34 pm

RE: G4M2e/Okhas

Post by dtravel »

Try to ignore Ron for a day or so, he's drunk.  I mean that literally.
This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.

Image
User avatar
castor troy
Posts: 14331
Joined: Mon Aug 23, 2004 10:17 am
Location: Austria

RE: G4M2e/Okhas

Post by castor troy »

ORIGINAL: ckk

Kamikazes work I got proof[:(]


Ron was referring to the time when the game was released. Kamikazes didn´t work then. I think it took a year or so until it was fixed.
User avatar
Honda
Posts: 953
Joined: Wed May 05, 2004 5:15 pm
Location: Karlovac, Croatia

RE: G4M2e/Okhas

Post by Honda »

It's not much of fix. A 2E Irving can't cause any damage because its bomb load is 0. So the plane is made out of paper I gues...
Post Reply

Return to “The War Room”