1.26 is a BETA patch, standard disclaimers apply... I'll see if I can follow this with another update this weekend cleaning up some more issues...
Download 1.26 Beta Patch
=== 1.26 Beta Changes ===
- Cosmetic: Fixed some text wrap issues on the new in-game linup card feature
- Tweak: PureSim will also now indicate if a ball was hit off the wall. It has always calculated this, but was not always letting the user know if that was the case. Build a park with short fences and 50' walls and enjoy

- New: The new "early player debut" feature recently added is now also available for PureSim Classic mode associations that are using the "Seed with real players" option.
- Tweak: Throttled back early/early-mid season trade activity. There was a little to much manuevering going on in May/June.
- Fix: SLG was being calculated incorrectly in some places in the HTML Almanac
- Cosmetic: Some of the new verbiage on the lineup card showing how a player was doing in the current game found its way into the play by play window. The pbp window has been changed back to the way it always displayed this info.
- Tweaks: More tweaks around flyball distances and physics. Distances should be decent now regardless of park. Note: When making a tagup decision, the most important thing to look at is PureSim's description of the depth the ball was hit Shallow/Medium/Deep) the distance traveled in feet matters as well, but that is taken into account by PureSim's description