Playability

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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Emmette
Posts: 1
Joined: Fri Dec 21, 2001 10:00 am
Location: Virginia

Playability

Post by Emmette »

Probably the best game I ever played was AH's War and Peace. It was a "beer and pretzel" type game even though it did get into great detail. I believe it could be used as a model for a strategic level game. There is some interaction on the tactical level and the leaders are handled well. There was a group of five of us who would play the entire campaign game from week to week and we had a blast. I moved away and the group broke up but not before the rest of them played Empire of Nations? from AH. They all really enjoyed it also although I have no personal experience with that game. With the computer handling all of the pain in the neck details you have the basis for a really enjoyable game. Not that a complete copy is what I'm looking for its just a model or a standard that can be used for playability. <img src="smile.gif" border="0">
RB_Owl
Posts: 5
Joined: Wed Dec 19, 2001 10:00 am
Location: North Carolina

Post by RB_Owl »

I liked War and Peace too, for the most part. I think the combat chit choices were...hmm...weaker than what EIA has/had to offer. War and Peace I think offered more operational manuvuer decisions than EIA. In EIA its basically build up a big stack of troops and jump the other guy's big stack. Of course you invariably had the little 1 pt corps running around to block advances.

I personally love the movement system for Le Grande Armee put out by SPI...then TSR...now the rights are owned by someone else that isn't going to do anything with it.

But... I think Matrix games has already determined that this game will be based on area movement so the debate on whether or not this game should be made like W&P is rather moot at this point. Of course, I'd like to be wrong on this point. I could certainly put together a ADC-II module to show why a Le Grande Armee movement system combined with EIA combat rules would make the PERFECT strategic/operational napoleonic wargame. Of course, at this time I'd be happy for ANY decent strategic napoleonic wargame!!!

Thanks,

Owl
Ancient One
Posts: 178
Joined: Sat Jul 01, 2000 8:00 am
Location: Winnipeg, Manitoba, Canada

Post by Ancient One »

I don't think that Napoleonic Wars should be based too heavily on any board game. A computer is capable of calculating vast amounts of complex formulas, I see no reason for simplistic board game rules.
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