ORIGINAL: CJ Martin
Found my first bug:
Aircraft screen, art on
Selecting any aircraft past index 244 (i.e. 245-249), the art will not update to match the bitmap number. Looks like only those last five slots have this issue.
-CJ
It's not really a bug, drawing is based on bitmap id, one of the devs posted this not long ago -
"WITP update Version 1.8.0.2 will include two features specifically for scenario modifiers:
1. Four additional sets of aircraft artwork.
Currently there are 249 aircraft but only 244 sets of aircraft artwork. We have found that we can easily
increase the aircraft artwork to 248. The additional artwork can be added as one more row in all three of
the allied aircraft artwork files. The new artwork will be for allied aircraft and will be bitmaps number
245-248. This will not affect stock scenarios or games in process but can be used by modders. Sorry,
we are not able to consider increases in Japanese artwork or beyond 248 total in this update.
2. Change in Task Force split (in editor).
Currently editor location slots 3500-3999 are used for Task Forces, with 3500-3899 for
Japanese (400 slots) and 3900-3999 for allied (100 slots). We are going to adjust this to be 250-250,
with 3500-3749 for Japanese and 3750-3999 for allied. Note that there are no changes to the editor - the
change will only affect how the scenario load routine recognizes the slots. This will not affect stock
scenarios or games in process. It should also have no affect on current modified scenarios as the
positions 3750-3899 do not appear to be used in any scenario."
however keep looking, as for listing LCUs I'll see what I can do.
Later