Puresim Online Leagues?
Moderator: puresimmer
RE: Puresim Online Leagues?
Quote Xcom
First off, I would recommend starting off using the 1.20 official patch. Beta patches after 1.35 seem to have big time MP problems which I think are related to the option allowing you to use Matrix's server space to host your league. If you want to use a beta patch to reap some of the benefits of Shaun's recent changes then I have been using 1.31 with few problems over the last several months for testing
This is the reason why many who agreed to take part in this proposed league want to wait until after the final patch. Surely by the time a final patch comes out the MP problems will be resolved. [&:] I doubt many will be willing to go back to an earlier patch unless two versions can be run on the same machine. (of course not at the same time). Personally I would not want to give up many improvements made since 1.20 when playing solo.
First off, I would recommend starting off using the 1.20 official patch. Beta patches after 1.35 seem to have big time MP problems which I think are related to the option allowing you to use Matrix's server space to host your league. If you want to use a beta patch to reap some of the benefits of Shaun's recent changes then I have been using 1.31 with few problems over the last several months for testing
This is the reason why many who agreed to take part in this proposed league want to wait until after the final patch. Surely by the time a final patch comes out the MP problems will be resolved. [&:] I doubt many will be willing to go back to an earlier patch unless two versions can be run on the same machine. (of course not at the same time). Personally I would not want to give up many improvements made since 1.20 when playing solo.
Deltadog
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RE: Puresim Online Leagues?
ORIGINAL: Deltadog
Surely by the time a final patch comes out the MP problems will be resolved. [&:] I doubt many will be willing to go back to an earlier patch unless two versions can be run on the same machine. (of course not at the same time). Personally I would not want to give up many improvements made since 1.20 when playing solo.
We'll definitely wait for the final patch to make sure we start with the best possible version.
Check out the Legendsport Leagues - Remaking Baseball History including GGB Redux - the first Puresim historical online league
RE: Puresim Online Leagues?
I am interested in a Puresim Multiplayer Online League. I like the way Puresim does file updates.
RE: Puresim Online Leagues?
Guys:
Since Shaun came out with the 1.40 Beta update over the weekend, does that give us a push to get this league going?? He said it appears to be pretty stable and should be the last "Beta" so I was wondering. This thread has been pretty quiet recently.
Since Shaun came out with the 1.40 Beta update over the weekend, does that give us a push to get this league going?? He said it appears to be pretty stable and should be the last "Beta" so I was wondering. This thread has been pretty quiet recently.
DNeely
PureSim Vet
PureSim Vet
RE: Puresim Online Leagues?
It is still not known if this update resolves the problems we (Ducks proposed league) and Xcom's league encountered with FTP access. Xcom and his league are the only ones currently in a position to determine if it now works. He has indicated that he will run test and report shorly. See the link under support.
Deltadog
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RE: Puresim Online Leagues?
I just downloaded 1.40 this afternoon and haven't had a chance to really play around with it to see how the multiplayer works.
Check out the Legendsport Leagues - Remaking Baseball History including GGB Redux - the first Puresim historical online league
RE: Puresim Online Leagues?
Working on a test now to see if communication with 1.40 is working correctly. Should have some info before Thanksgiving.
ORIGINAL: Deltadog
It is still not known if this update resolves the problems we (Ducks proposed league) and Xcom's league encountered with FTP access. Xcom and his league are the only ones currently in a position to determine if it now works. He has indicated that he will run test and report shorly. See the link under support.
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RE: Puresim Online Leagues?
If anyone has 1.40 running and wants to give my test league a try (it seems to be working okay for me, but it would be nice to see if others can get the file, send stuff, etc), you can download the league file at http://legendsport.com/baseball/batty.zip
Just unzip it into your Puresim Baseball 2007/psa folder and then when you open PS, load the "Baseball Thru The Years" league.
If you take part in the test, please post what happens so we know what's going on.
Thanks!
Just unzip it into your Puresim Baseball 2007/psa folder and then when you open PS, load the "Baseball Thru The Years" league.
If you take part in the test, please post what happens so we know what's going on.
Thanks!
Check out the Legendsport Leagues - Remaking Baseball History including GGB Redux - the first Puresim historical online league
RE: Puresim Online Leagues?
Legend, I've downloaded your association and loaded it up. I logged in as Philadelphia and submitted a draft profile. Let me know if you get it. Willing to try more testing so just let me know.
ORIGINAL: legendsport
If anyone has 1.40 running and wants to give my test league a try (it seems to be working okay for me, but it would be nice to see if others can get the file, send stuff, etc), you can download the league file at http://legendsport.com/baseball/batty.zip
Just unzip it into your Puresim Baseball 2007/psa folder and then when you open PS, load the "Baseball Thru The Years" league.
If you take part in the test, please post what happens so we know what's going on.
Thanks!
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RE: Puresim Online Leagues?
ORIGINAL: XCom
Legend, I've downloaded your association and loaded it up. I logged in as Philadelphia and submitted a draft profile. Let me know if you get it. Willing to try more testing so just let me know.
Thanks XCom - it came through perfectly, which is good to know. Hopefully a few more will give it a try.
Check out the Legendsport Leagues - Remaking Baseball History including GGB Redux - the first Puresim historical online league
RE: Puresim Online Leagues?
As a part of this test, I downloaded and opened Boston. A draft profile was submitted and appears from this end to have go throught. Advise I it was received.
Deltadog
RE: Puresim Online Leagues?
Legend, when you uploaded this league file to your server did you experience any of the problems I had when I uploaded my first one from 1.40? See this thread for details:
tm.asp?m=1304598
tm.asp?m=1304598
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RE: Puresim Online Leagues?
ORIGINAL: Deltadog
As a part of this test, I downloaded and opened Boston. A draft profile was submitted and appears from this end to have go throught. Advise I it was received.
It did indeed go through. Thanks.
Check out the Legendsport Leagues - Remaking Baseball History including GGB Redux - the first Puresim historical online league
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RE: Puresim Online Leagues?
ORIGINAL: XCom
Legend, when you uploaded this league file to your server did you experience any of the problems I had when I uploaded my first one from 1.40? See this thread for details:
tm.asp?m=1304598
No, the sim did not crash for me when I uploaded. It did crash though at a different time - I went into Options to look around, then hit cancel and the sim crashed to desktop. I was able to restart without problem.
Check out the Legendsport Leagues - Remaking Baseball History including GGB Redux - the first Puresim historical online league
RE: Puresim Online Leagues?
I don't know about xcom's league, but in Sittingducks league the problems started once the original league files had changed. Most of us were able to take the original files which were provided out side the FTP server, were able to make changes and could upload those changes to the server. However, once the file on the server was changed, we were not able to download the file that was newer than ours.
Two have now uploaded draft profiles in this test. I assume that these will have to be incorporated with the league files in some manner and once that is done the file on the server will be newer than our version and we would need to download the newer version. If this is correct, I suggest that you might see if you can incorporate the profiles we sent successfully and let us see if we can download the changed league files or if the old problem still exist. I would think that if anyone else were to decide to join in when they brought up the original files they would be told that the version on the server was newer and they could then try and download the newer file.
It will be interesting to see if 1. you can update without problems, 2. if we can download without problems, 3. how big the downloaded file is and 4. how long it takes to download with various types of connections.
Just a suggestion.
Two have now uploaded draft profiles in this test. I assume that these will have to be incorporated with the league files in some manner and once that is done the file on the server will be newer than our version and we would need to download the newer version. If this is correct, I suggest that you might see if you can incorporate the profiles we sent successfully and let us see if we can download the changed league files or if the old problem still exist. I would think that if anyone else were to decide to join in when they brought up the original files they would be told that the version on the server was newer and they could then try and download the newer file.
It will be interesting to see if 1. you can update without problems, 2. if we can download without problems, 3. how big the downloaded file is and 4. how long it takes to download with various types of connections.
Just a suggestion.
Deltadog
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RE: Puresim Online Leagues?
OK - ran the draft (the sim crashed several times, but eventually it made it through).
Then did Spring Training and finally, tried to upload the association. Got the "Error Uploading Association" error followed by a crash to desktop. Then, I reloaded the game, and it loaded fine. I also looked on my server, and the file is there - but is slightly smaller than the file in the psa folder.
Next, I manually uploaded the psa.7z file to my server and reloaded the game. It started with no problem.
Now, if someone could try to get the new file (it's about 3 Mb) we'll see what happens.
Then did Spring Training and finally, tried to upload the association. Got the "Error Uploading Association" error followed by a crash to desktop. Then, I reloaded the game, and it loaded fine. I also looked on my server, and the file is there - but is slightly smaller than the file in the psa folder.
Next, I manually uploaded the psa.7z file to my server and reloaded the game. It started with no problem.
Now, if someone could try to get the new file (it's about 3 Mb) we'll see what happens.
Check out the Legendsport Leagues - Remaking Baseball History including GGB Redux - the first Puresim historical online league
RE: Puresim Online Leagues?
I was able to login and dowload the new file. It only took about 30 seconds to download and decompress on my end. Made some lineup changes, but when I went to upload them Puresim crashed. Happened three times in a row...can't get it to work. Same experience Deltadog?
Also, looks like you had the same errors I did when uploading the file, Legend. I think there are still issues here.
Also, looks like you had the same errors I did when uploading the file, Legend. I think there are still issues here.
RE: Puresim Online Leagues?
I started the game and loaded the original psa file. The game checked the server and advised that a newer version of the file was being downloaded. It took about 2 1/2 minutes to download. My connection is 1.5M x 256K DSL. When the file finished downloading the game crashed and windows created a report which I allowed it to transmit to microsoft.
There are three files on my system in the PSA folder dated 11-21-2006. 1. baseball thru the years.zip 3554 KB. When I tried to open this by double clicking on it I was told that it was not a valid archive file. 2. Baseball Thru The Years.PSA 18,564 KB & 3, FTP.log. I restarted the game and tried to load the league again and again the game crashed. I started the game twice more and these times it when through the same process and this time did not crash. However each time when I tried to look at the Boston roster there were no players there. The same appears to be the case for all teams. I tried a fourth time except I logged in as Philadelphia instead of Boston and the game crashed before downloading anything and windows again wanted to send a report to MS.
I shut down ZoneAlarm and Norton Antivirus, neither of which have affected the game on my computer in the past and tried again. The game downloaded the file and when opened there were no players. Each time I try to start the game and open the league I am told that the Commissioner has uploaded a newer version and the game appears to download it but there is no change in what I already had.
I then started an evaluation copy of Winrar and opened the baseball thru the years.zip file successfully. It contained 3 files. 1. psa -26,386,482 KB 2. psc - 4,662 KB and 3. psx - 1,691,648 KB. I extracted these to the PSA folder and 3 files were overwritten. I had not seen the last 2 when I examined the folder. When I opened the league with the game after this the teams were all populated with players.
I shut the game down to write the above and when I tried to open the league files again I noted that I could log in as New York, Boston, or Philly. Other than commissioner, there were no other choices. This time each time I selected Boston the game crashed and wanted to send MS a report. I extracted the files again overwritting those that had been written to begin with and then tried to open the league and the results were the same.
It would seem that multiplayer still has serious issues that have not been fixed by the latest patch.[:@]
There are three files on my system in the PSA folder dated 11-21-2006. 1. baseball thru the years.zip 3554 KB. When I tried to open this by double clicking on it I was told that it was not a valid archive file. 2. Baseball Thru The Years.PSA 18,564 KB & 3, FTP.log. I restarted the game and tried to load the league again and again the game crashed. I started the game twice more and these times it when through the same process and this time did not crash. However each time when I tried to look at the Boston roster there were no players there. The same appears to be the case for all teams. I tried a fourth time except I logged in as Philadelphia instead of Boston and the game crashed before downloading anything and windows again wanted to send a report to MS.
I shut down ZoneAlarm and Norton Antivirus, neither of which have affected the game on my computer in the past and tried again. The game downloaded the file and when opened there were no players. Each time I try to start the game and open the league I am told that the Commissioner has uploaded a newer version and the game appears to download it but there is no change in what I already had.
I then started an evaluation copy of Winrar and opened the baseball thru the years.zip file successfully. It contained 3 files. 1. psa -26,386,482 KB 2. psc - 4,662 KB and 3. psx - 1,691,648 KB. I extracted these to the PSA folder and 3 files were overwritten. I had not seen the last 2 when I examined the folder. When I opened the league with the game after this the teams were all populated with players.
I shut the game down to write the above and when I tried to open the league files again I noted that I could log in as New York, Boston, or Philly. Other than commissioner, there were no other choices. This time each time I selected Boston the game crashed and wanted to send MS a report. I extracted the files again overwritting those that had been written to begin with and then tried to open the league and the results were the same.
It would seem that multiplayer still has serious issues that have not been fixed by the latest patch.[:@]
Deltadog
RE: Puresim Online Leagues?
Yes, something is still definately wrong. Hopefully, Shaun is taking note and will be working on the problems. I would be happy (as I'm sure several others would as well) to work directly with him to test out any fixes to the multiplayer before he incorporates them into a new beta patch. Seems like we should get this fixed before releasing another patch.
One question for Legend. Are you using your own server space to host the league file or are you using the Matrix server space? In the test I did I used my own space and I'm assuming you did as well. I wonder if we would see anything different if we use the Matrix server?
One question for Legend. Are you using your own server space to host the league file or are you using the Matrix server space? In the test I did I used my own space and I'm assuming you did as well. I wonder if we would see anything different if we use the Matrix server?
RE: Puresim Online Leagues?
Additional
I replaced all of the downloaded files with the original psa file downloaded from this thread. I then opened the league file and game contacted the server and downloaded the new version again. Just as had happened before there were no players in the file. I opened the new zip file and extracted the three files again manually. Next I opened the league file and again there were only 3 teams. This time rather than close the game, I made some roster moves and then uploaded to the server. It appears that this upload was successful from this end. I shut down the game and brought it up again. When I tried to open the league file it tired to access the server and then crashed just as it did before. If appears that the first time I open the manually extracted files all works, but after that the crash occurs. It also appears that while I download the league files, they are not being extracted from the archive file.
Questions-
1. Xcom - when you downloaded how many teams did you see? Just 3 or all that were there before.
2. In your psa folder you should have file 7z.exe, which I believe is what the game uses to compress and expand the files. My file is 117 KB which seems awful small for a program. How large is yours?
I replaced all of the downloaded files with the original psa file downloaded from this thread. I then opened the league file and game contacted the server and downloaded the new version again. Just as had happened before there were no players in the file. I opened the new zip file and extracted the three files again manually. Next I opened the league file and again there were only 3 teams. This time rather than close the game, I made some roster moves and then uploaded to the server. It appears that this upload was successful from this end. I shut down the game and brought it up again. When I tried to open the league file it tired to access the server and then crashed just as it did before. If appears that the first time I open the manually extracted files all works, but after that the crash occurs. It also appears that while I download the league files, they are not being extracted from the archive file.
Questions-
1. Xcom - when you downloaded how many teams did you see? Just 3 or all that were there before.
2. In your psa folder you should have file 7z.exe, which I believe is what the game uses to compress and expand the files. My file is 117 KB which seems awful small for a program. How large is yours?
Deltadog