Luftwaffe production grew by only 7.8% in 1941, from 10,247 in 1940 to 13,005 in 1941. It grew by only 8.3% in 1942, to 15,574. It wasn't until 1943, when Germany went to a wartime economy that aircraft production grew at a pace found in this game. In 1943 production grew 62.4% to 24,947. In 1944 it grew by 61.9% to 40,288, even with the American Bombing. It wasn't until the loss of oil reserves, did production go down by 43.7%, to 7,570.
So, should the German player, who starts the 1941 game producing 34 fighters a week, be able to have that production more than doubled by the begining of the year? Even by the Typhoon scenario, it raised only to 44.
Armor production has the same problems. 462 Pz IVf's were produced from 6-41 to 3-42, an average of 12 a week. 1549 Pz IIIj's were produced from 5-41 to 7-42, an average of 26 a week. 524 Pz IIf's were produced from 5-41 to 12-42, an average of 7 a week. StugIII production all models averaged about 12 until Dec. 1942. Then 7720 were produced by the wars end, an average of 64 a week. 3774 PzIVh's were produced from 6-43 to 7-44, an average of 66 a week.
At first glance, the Soviet armor production is alot closer. The T-60 production averaged about 80 tanks a week in 1941. The T-34 production averaged around 120 in 1941, and the mid 200's by late 1942. KV1 production averaged 38.
I'm still looking For a good source for Soviet air production. If you have one let me know.
So in my opinion, and after reading these figures, maybe your opinion, play balance must first start with limiting German industrial growth during 1941-42, to reflect the political climate.
