As the farcaster is used?

Starshatter: The Gathering Storm extends the classic space sim by combining fighter and starship combat in a single dynamic campaign game.
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Pastro
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Joined: Sat Nov 18, 2006 1:50 am

As the farcaster is used?

Post by Pastro »

I am making a mission with Farcaster, and I do not know.

*sorry, no speak english, i'm spanish, thanks![:)]
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Dragonlead
Posts: 303
Joined: Sun May 16, 2004 6:25 am

RE: As the farcaster is used?

Post by Dragonlead »

Check the e-manual that came with the game. Chapter 9 does a good job explaining how to set up farcasters to work in a custom mission.

V/R
USAF Ret.
Pastro
Posts: 20
Joined: Sat Nov 18, 2006 1:50 am

RE: As the farcaster is used?

Post by Pastro »

thanks!
Pastro
Posts: 20
Joined: Sat Nov 18, 2006 1:50 am

RE: As the farcaster is used?

Post by Pastro »

Well, I create one Farcaster in my sector and nav with the order to use farcaster. Created other farcaster in other sector. I use autonav, but nothing happens.
That I make bad? The two farcaster are my IFF.
Somebody can explain it to me?
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Dragonlead
Posts: 303
Joined: Sun May 16, 2004 6:25 am

RE: As the farcaster is used?

Post by Dragonlead »

Post your mission def file here and I can take a look at it.

V/R
USAF Ret.
Pastro
Posts: 20
Joined: Sat Nov 18, 2006 1:50 am

RE: As the farcaster is used?

Post by Pastro »

MISSION

name:   "farcaster"
type:   "Patrol"
system: "Jarnell"
region: "Adonis"

objective: "Unspecified"

sitrep: "Unknown"

start: "33:00:00"

degrees: true

element: {
   name:      "dddd"
   design:    "Farcaster"
   mission:   "Misc"

   intel:     "Secret"
   count:     1
   command_ai:1
   iff:       1
   playable:  false
   region:    "Adonis"
   loc:       (0, 0, 0)
}

element: {
   name:      "ggg"
   design:    "Farcaster"
   mission:   "Misc"

   intel:     "Secret"
   count:     1
   command_ai:1
   iff:       1
   playable:  false
   region:    "Caladan"
   loc:       (15000, 15000, 0)
}

element: {
   name:      "ggg"
   design:    "Falcon"
   mission:   "Misc"

   intel:     "Secret"
   count:     1
   command_ai:1
   iff:       1
   player:    1
   playable:  false
   region:    "Adonis"
   loc:       (252, 34235, 0)

   loadout:   { ship: -1, name: "Clean" }

   navpt:     { cmd: Vector, status: Pending, loc: (-252, 5035, 0), speed: 500, rgn: "Adonis", farcast: true }
}

// EOF
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Dragonlead
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Joined: Sun May 16, 2004 6:25 am

RE: As the farcaster is used?

Post by Dragonlead »

The problem was that you had not linked the farcasters. Here is the working copy of your file.

MISSION

name: "farcaster"
type: "Patrol"
system: "Jarnell"
region: "Adonis"

objective: "Unspecified"

sitrep: "Unknown"

start: "33:00:00"

degrees: true

element: {
name: "dddd"
design: "Farcaster"
mission: "Misc"

intel: "Secret"
count: 1
command_ai:1
iff: 0
playable: false
region: "Adonis"
loc: (0, 0, 0)

objective: { cmd: Vector, tgt: "ggg" }
}

element: {
name: "ggg"
design: "Farcaster"
mission: "Misc"

intel: "Secret"
count: 1
command_ai:1
iff: 0
playable: false
region: "Caladan"
loc: (15000, 15000, 0)

objective: { cmd: Vector, tgt: "dddd" }
}

element: {
name: "Falcon"
design: "Falcon"
mission: "Misc"

intel: "Secret"
count: 1
command_ai:1
iff: 1
player: 1
playable: false
region: "Adonis"
loc: (0, 34000, 0)

loadout: { ship: -1, name: "Clean" }

navpt: { cmd: Vector, status: Pending, loc: (-252, 5035, 0), speed: 500, rgn: "Adonis", farcast: true }
}

// EOF


Just cut and paste this into your existing def file and it will work.

V/R
USAF Ret.
Pastro
Posts: 20
Joined: Sat Nov 18, 2006 1:50 am

RE: As the farcaster is used?

Post by Pastro »

[&o]

thanks for your aid,I am rookie in this,
very good this game


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Dragonlead
Posts: 303
Joined: Sun May 16, 2004 6:25 am

RE: As the farcaster is used?

Post by Dragonlead »

No problem.

We all started out as rookies and there was always someone there to help.

V/R
USAF Ret.
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