IS THE ABDA HEADQUARTERS UNIT WORTH SAVING?

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

Moderators: Joel Billings, wdolson, Don Bowen, mogami

User avatar
BrucePowers
Posts: 12090
Joined: Sat Jul 03, 2004 6:13 pm

IS THE ABDA HEADQUARTERS UNIT WORTH SAVING?

Post by BrucePowers »

Presuming you have the political points to do so, is it?
For what we are about to receive, may we be truly thankful.

Lieutenant Bush - Captain Horatio Hornblower by C S Forester
User avatar
m10bob
Posts: 8583
Joined: Sun Nov 03, 2002 9:09 pm
Location: Dismal Seepage Indiana

RE: IS THE ABDA HEADQUARTERS UNIT WORTH SAVING?

Post by m10bob »

IMHO, yes.
You already know you cannot "purchase" most of the units at the Phillipines and will sacrifice some (most) of them, but you will have enough to save air support engineer units (which you MUST have), and having the ABDA HQ unit cannot hurt, especially to open another major base somewhere.
Image

Big B
Posts: 4633
Joined: Wed Jun 01, 2005 5:41 pm
Location: Cali
Contact:

RE: IS THE ABDA HEADQUARTERS UNIT WORTH SAVING?

Post by Big B »

Y-E-S
User avatar
dpstafford
Posts: 1329
Joined: Sun May 26, 2002 5:50 am
Location: Colbert Nation

RE: IS THE ABDA HEADQUARTERS UNIT WORTH SAVING?

Post by dpstafford »

No.  Nothing in the DEI or PI is worth saving except the B-17's (which I send to India via China).

Least of all a non-air HQ.
User avatar
Terminus
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: IS THE ABDA HEADQUARTERS UNIT WORTH SAVING?

Post by Terminus »

STOP SHOUTING!
We are all dreams of the Giant Space Butterfly.
User avatar
ctangus
Posts: 2153
Joined: Wed Oct 12, 2005 11:34 pm
Location: Boston, Mass.

RE: IS THE ABDA HEADQUARTERS UNIT WORTH SAVING?

Post by ctangus »

Worth it? Yes. It could be very handy to prep for future offensives.

However, I'd say it's borderline gamey, depending on your opponent's playstyle. From what I've read of your AAR your opponent seems reasonable so I'd say don't evac it. IRL the ABDA command was dissolved when the DEI fell. I've personally never evac'd any of the non-respawning command HQs. (ABDA, Malaya, USAFFE.) They fight to the end!

My (inflated) two cents.
Big B
Posts: 4633
Joined: Wed Jun 01, 2005 5:41 pm
Location: Cali
Contact:

RE: IS THE ABDA HEADQUARTERS UNIT WORTH SAVING?

Post by Big B »

ORIGINAL: dpstafford

No. Nothing in the DEI or PI is worth saving except the B-17's (which I send to India via China).

Least of all a non-air HQ.
The thing is - HQs are Golden. You need the support to let your land units to fill out, and draw enough supply, etc.

You get far too few HQs in the game as it is.
User avatar
BrucePowers
Posts: 12090
Joined: Sat Jul 03, 2004 6:13 pm

RE: IS THE ABDA HEADQUARTERS UNIT WORTH SAVING?

Post by BrucePowers »

ORIGINAL: ctangus

Worth it? Yes. It could be very handy to prep for future offensives.

However, I'd say it's borderline gamey, depending on your opponent's playstyle. From what I've read of your AAR your opponent seems reasonable so I'd say don't evac it. IRL the ABDA command was dissolved when the DEI fell. I've personally never evac'd any of the non-respawning command HQs. (ABDA, Malaya, USAFFE.) They fight to the end!

My (inflated) two cents.

Terminus did not ask for any house rules (he pretty much said "do what you have to that's what I am going to do")

Did I get the gist of it, T?

This now begs the question, how do I keep Terminus in the dark?[:)]
For what we are about to receive, may we be truly thankful.

Lieutenant Bush - Captain Horatio Hornblower by C S Forester
User avatar
m10bob
Posts: 8583
Joined: Sun Nov 03, 2002 9:09 pm
Location: Dismal Seepage Indiana

RE: IS THE ABDA HEADQUARTERS UNIT WORTH SAVING?

Post by m10bob »

ORIGINAL: BrucePowers

ORIGINAL: ctangus

Worth it? Yes. It could be very handy to prep for future offensives.

However, I'd say it's borderline gamey, depending on your opponent's playstyle. From what I've read of your AAR your opponent seems reasonable so I'd say don't evac it. IRL the ABDA command was dissolved when the DEI fell. I've personally never evac'd any of the non-respawning command HQs. (ABDA, Malaya, USAFFE.) They fight to the end!

My (inflated) two cents.

Terminus did not ask for any house rules (he pretty much said "do what you have to that's what I am going to do")

Did I get the gist of it, T?

This now begs the question, how do I keep Terminus in the dark?[:)]


Alas!!!! That is the crux of the entire situation!

Terminus knows all...sees all.....
He IS the freakin' Wizard of Oz ![8D]
Image

Big B
Posts: 4633
Joined: Wed Jun 01, 2005 5:41 pm
Location: Cali
Contact:

RE: IS THE ABDA HEADQUARTERS UNIT WORTH SAVING?

Post by Big B »

ORIGINAL: m10bob

ORIGINAL: BrucePowers

This now begs the question, how do I keep Terminus in the dark?[:)]

Alas!!!! That is the crux of the entire situation!

Terminus knows all...sees all.....
He IS the freakin' Wizard of Oz ![8D]

"Not with a bayonet shoved through is neck!" - Cpt. Blackadder (sorry T, just kidden' you)


Image
Attachments
baforth05.jpg
baforth05.jpg (15.37 KiB) Viewed 164 times
User avatar
ctangus
Posts: 2153
Joined: Wed Oct 12, 2005 11:34 pm
Location: Boston, Mass.

RE: IS THE ABDA HEADQUARTERS UNIT WORTH SAVING?

Post by ctangus »

ORIGINAL: BrucePowers

ORIGINAL: ctangus

Worth it? Yes. It could be very handy to prep for future offensives.

However, I'd say it's borderline gamey, depending on your opponent's playstyle. From what I've read of your AAR your opponent seems reasonable so I'd say don't evac it. IRL the ABDA command was dissolved when the DEI fell. I've personally never evac'd any of the non-respawning command HQs. (ABDA, Malaya, USAFFE.) They fight to the end!

My (inflated) two cents.

Terminus did not ask for any house rules (he pretty much said "do what you have to that's what I am going to do")

Did I get the gist of it, T?

This now begs the question, how do I keep Terminus in the dark?[:)]

Well, if you don't think it would violate the spirit of your game, go for it, the HQ would certainly be worthwhile.

Though I also don't know how you'll keep Terminus in the dark. [:)]
User avatar
Nikademus
Posts: 22517
Joined: Sat May 27, 2000 8:00 am
Location: Alien spacecraft

RE: IS THE ABDA HEADQUARTERS UNIT WORTH SAVING?

Post by Nikademus »

From a game perspective, yes. HQ's are always useful.

From a historical perspective/bent, I don't, because ABDA was a specific command set up for a specific purpose. Once that purpose no longer existed, the command was broken up. That doesn't happen in the game and if i'm playing the Allies, i just can't resolve having say HQ ABDA sitting in Port Morosby, or Brisbane, or Adaman Island for example. Too gamey but thats just me and how i would play. I also never evac fragments so that they can respawn into the full parent once the orig is destroyed, nor do i evac DUTCH units to defend non-Dutch posesssions well before they are threatened by a Japanese advance. Too ahistorical to me.

Question like this always depends on the player's styles and preferences. [:)]
Big B
Posts: 4633
Joined: Wed Jun 01, 2005 5:41 pm
Location: Cali
Contact:

RE: IS THE ABDA HEADQUARTERS UNIT WORTH SAVING?

Post by Big B »

ORIGINAL: Nikademus

From a game perspective, yes. HQ's are always useful.

From a historical perspective/bent, I don't, because ABDA was a specific command set up for a specific purpose. Once that purpose no longer existed, the command was broken up. That doesn't happen in the game and if i'm playing the Allies, i just can't resolve having say HQ ABDA sitting in Port Morosby, or Brisbane, or Adaman Island for example. Too gamey but thats just me and how i would play. I also never evac fragments so that they can respawn into the full parent once the orig is destroyed, nor do i evac DUTCH units to defend non-Dutch posesssions well before they are threatened by a Japanese advance. Too ahistorical to me.

Question like this always depends on the player's styles and preferences. [:)]

From a purely historical perspective ABDA was desolved when the DEI fell. However, ITRW, the Allies would never have done so if HQs worked the same as they do in this game. (that is to say - a Head Quarters as mere Command arrangements, as opposed to the inherent logistical side of WitP HQs).

Furthermore, evacuating Dutch units out of the DEI to fight another day makes good military sense - and there is very much an historical WWII precedent for this: at Dunkirk, of the 330,000+ troops evacuated to England - no fewer than 140,000 of those were French and Belgian...even though some British troops were left behind (about 40,000).

So I would say (from my point of view) there is nothing gamey about saving what you can to fight another day...under most circumstances.

B
SireChaos
Posts: 710
Joined: Mon Aug 14, 2006 8:11 pm
Location: Frankfurt, Germany

RE: IS THE ABDA HEADQUARTERS UNIT WORTH SAVING?

Post by SireChaos »

ORIGINAL: Big B
ORIGINAL: Nikademus

From a game perspective, yes. HQ's are always useful.

From a historical perspective/bent, I don't, because ABDA was a specific command set up for a specific purpose. Once that purpose no longer existed, the command was broken up. That doesn't happen in the game and if i'm playing the Allies, i just can't resolve having say HQ ABDA sitting in Port Morosby, or Brisbane, or Adaman Island for example. Too gamey but thats just me and how i would play. I also never evac fragments so that they can respawn into the full parent once the orig is destroyed, nor do i evac DUTCH units to defend non-Dutch posesssions well before they are threatened by a Japanese advance. Too ahistorical to me.

Question like this always depends on the player's styles and preferences. [:)]

From a purely historical perspective ABDA was desolved when the DEI fell. However, ITRW, the Allies would never have done so if HQs worked the same as they do in this game. (that is to say - a Head Quarters as mere Command arrangements, as opposed to the inherent logistical side of WitP HQs).

Furthermore, evacuating Dutch units out of the DEI to fight another day makes good military sense - and there is very much an historical WWII precedent for this: at Dunkirk, of the 330,000+ troops evacuated to England - no fewer than 140,000 of those were French and Belgian...even though some British troops were left behind (about 40,000).

So I would say (from my point of view) there is nothing gamey about saving what you can to fight another day...under most circumstances.

B

... especially if, in real-world terms, having some Dutch troops still in the fight after the DEI fall would serve as a rallying point for whatever Dutch exiles still remain outside Axis occupation. Sort of like Charles de Gaulle´s Free French.

ABDA could have assumed the role of harassing the Japanese in the DEI and disrupting the flow of raw materials to Japan, mainly by submarine I suppose, but maybe also special forces raids and such.
In the game, the ABDA HQ could serve as the "nerve center" of the defense of northern/western Australia (the coastline from Darwin to Perth, essentially), if your opponent shows the has the habit of considering a possible invasion there.
alanschu
Posts: 405
Joined: Thu Dec 21, 2006 7:31 am

RE: IS THE ABDA HEADQUARTERS UNIT WORTH SAVING?

Post by alanschu »

I have no beef with the evacuation, but I'm just playing against the AI.  I also didn't metagame, and only evacuated them when it looked like things were going very bad in Java and Palemberg.
User avatar
niceguy2005
Posts: 12522
Joined: Mon Jul 04, 2005 1:53 pm
Location: Super secret hidden base

RE: IS THE ABDA HEADQUARTERS UNIT WORTH SAVING?

Post by niceguy2005 »

ORIGINAL: Nikademus

From a game perspective, yes. HQ's are always useful.

From a historical perspective/bent, I don't, because ABDA was a specific command set up for a specific purpose. Once that purpose no longer existed, the command was broken up. That doesn't happen in the game and if i'm playing the Allies, i just can't resolve having say HQ ABDA sitting in Port Morosby, or Brisbane, or Adaman Island for example. Too gamey but thats just me and how i would play. I also never evac fragments so that they can respawn into the full parent once the orig is destroyed, nor do i evac DUTCH units to defend non-Dutch posesssions well before they are threatened by a Japanese advance. Too ahistorical to me.

Question like this always depends on the player's styles and preferences. [:)]
I would agree. Seldom do I suggest anything is gamey, but saving the doomed and restricted commands seems very much gamey to me. First, they were formed specifically to command certain regions, once those areas are conquered there is little need for their existence, thus IRL they would have been disbanded even if saved. Second, the game mechanics allow them to influence units not of their command making them useful from a game standpoint, but could you imagine some defunct command running around giving support and orders to Southwest Pac units.

To me if a player wants to save ABDA then they should make extraordinary efforts to go on the offensive in DEI ASAP. They should recognize that the ABDA command would represent political pressure to recapture the area.
Image
Artwork graciously provided by Dixie
User avatar
Nikademus
Posts: 22517
Joined: Sat May 27, 2000 8:00 am
Location: Alien spacecraft

RE: IS THE ABDA HEADQUARTERS UNIT WORTH SAVING?

Post by Nikademus »

ORIGINAL: Big B

Furthermore, evacuating Dutch units out of the DEI to fight another day makes good military sense - and there is very much an historical WWII precedent for this: at Dunkirk, of the 330,000+ troops evacuated to England - no fewer than 140,000 of those were French and Belgian...even though some British troops were left behind (about 40,000).

So I would say (from my point of view) there is nothing gamey about saving what you can to fight another day...under most circumstances.

B

I think you need to re-read my post Brian [:)]
I also never evac fragments so that they can respawn into the full parent once the orig is destroyed, nor do i evac DUTCH units to defend non-Dutch posesssions well before they are threatened by a Japanese advance. Too ahistorical to me

The game tactic i'm referring too is evacing fragments or even whole Dutch units before a point of a situation becoming untendable, such as at Dunkirk, happens. ENG (Base) unit's are very popular for this....I can't fathom Dutch unit's voluntarily abandoning their territory before being threatened to go defend some other country's possessions.

Also the evacuation of small numbers of men from trapped units was primarily to save lives. Those saved men could be used to fill/flesh out other units and contribute to the war effort, but in the game the purpose is not to save lives, it's to save an LCU slot and use the entirty of the unit again. I have always found that gamey though at least now there's an exp penalty for doing so.

Like Mogami though, the above are examples of personal house rules that I only enforce on myself. I do not require this of my opponent. An example of a house rule i require to play a PBEM is no sub invasions for either side.


User avatar
BrucePowers
Posts: 12090
Joined: Sat Jul 03, 2004 6:13 pm

RE: IS THE ABDA HEADQUARTERS UNIT WORTH SAVING?

Post by BrucePowers »

I haven't even figured out how to do sub invasions. Really

Sub evacs, yes... invasions no.[:)]
For what we are about to receive, may we be truly thankful.

Lieutenant Bush - Captain Horatio Hornblower by C S Forester
User avatar
BrucePowers
Posts: 12090
Joined: Sat Jul 03, 2004 6:13 pm

RE: IS THE ABDA HEADQUARTERS UNIT WORTH SAVING?

Post by BrucePowers »

Also Nik and Niceguy, as you can see from my above posts I have given T plenty of opportunity to object. If he does so I will not do it. This is a friendly game, after all.

Also I think he might be looking at it as an opportunity to sink more transports (which it may well be)[:)][:D]
For what we are about to receive, may we be truly thankful.

Lieutenant Bush - Captain Horatio Hornblower by C S Forester
User avatar
Nikademus
Posts: 22517
Joined: Sat May 27, 2000 8:00 am
Location: Alien spacecraft

RE: IS THE ABDA HEADQUARTERS UNIT WORTH SAVING?

Post by Nikademus »

ORIGINAL: BrucePowers

I haven't even figured out how to do sub invasions. Really

Sub evacs, yes... invasions no.[:)]

easy...just form a big multi sub TF (same you use to go hunting) and hit Load troops. [:)]
Post Reply

Return to “War In The Pacific - Struggle Against Japan 1941 - 1945”