How does Naval Combat work?

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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JR5555
Posts: 95
Joined: Mon Dec 19, 2005 6:16 am

How does Naval Combat work?

Post by JR5555 »



How does Naval Combat work?

Can you show an example with screenshots?

How detailed is it?


Thanks!!
SMK-at-work
Posts: 3396
Joined: Mon Aug 28, 2000 8:00 am
Location: New Zealand

RE: How does Naval Combat work?

Post by SMK-at-work »

Sea combat occurs once each strategic phase - just after resource allocation, etc. 

Opposing shipping in the same sea zone has a chance of intercepting each other - depending on ship type and mission (eg merchants don't intercept anything, battleships don't intercept subs).

Each ship firs at 1 enemy ship each bound, and inflicts some hits (anything from 0 upwards) - a ship that takes enough hits sinks.  There can be more than 1 round of combat but I forget or never knew what the formulae for determining how many rounds.

Ships that are damaged return to port and are stuck there until repaired - repairs can only be done at 1 point per strategic round per ship - small ships like destroyers and subs seem to be able to survive 2 hits sometimes, larger ships like cruisers and battleships can take many more so might be essentially unrepairable - not worth the effort - you have to spend resources to buy shipping points that are used for repair of ships.

I can't do a screen shot sorry, and it is highly abstracted.
Meum est propisitum in taberna mori
JR5555
Posts: 95
Joined: Mon Dec 19, 2005 6:16 am

RE: How does Naval Combat work?

Post by JR5555 »

Hi SMK-
 
  Thanks for the info!
 
  [8D]
 
 
 
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