Historical Scenario Corrections

From the creators of Crown of Glory come an epic tale of North Vs. South. By combining area movement on the grand scale with optional hex based tactical battles when they occur, Forge of Freedom provides something for every strategy gamer. Control economic development, political development with governers and foreign nations, and use your military to win the bloodiest war in US history.

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chris0827
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RE: Historical Scenario Corrections

Post by chris0827 »

ORIGINAL: captskillet

I guess someone needs to ammend the morale settings in the July 61 mods to reflect the pre-Manassas levels (before they went skedaddleing back to DC).

Skedaddle- to run away; scram; leave in a hurry; escape.

They need to be changed in November as well. The Army of the Potomac was not demoralized in nov 1861.
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Erik Rutins
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RE: Historical Scenario Corrections

Post by Erik Rutins »

ORIGINAL: Berkut
Ditch the four Union Armies. Maybe 2, 1 in the East, 1 in the West.

Ok, what would you replace the other two with - Corps?
Most problems with balance are systemic however, not scenario specific. You could try to cover them up by playing with the options, but that is just band aids to counter the issue, rather than an actual resolution.

Again, others are saying the reverse. What I'm looking for in this thread are specific suggestions, preferably with some historical reasoning to go along with them, as to what should be changed (and why).

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- Erik

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Berkut
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RE: Historical Scenario Corrections

Post by Berkut »

ORIGINAL: Erik Rutins

ORIGINAL: Berkut
Ditch the four Union Armies. Maybe 2, 1 in the East, 1 in the West.

Ok, what would you replace the other two with - Corps?

Aren't there a total of five?

Why is the AotP divided into three armies at the start, anyway? If they are trying to simulate a lack of coordination, then should they not be three Corps?

I would not mind seeing EITHER side without any actual Army containers, and make them build them.

But it is hard to justify this kind of stuff historically, since what constitutes an Army in the game is somewhat abstract.
chris0827
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RE: Historical Scenario Corrections

Post by chris0827 »

ORIGINAL: Berkut

ORIGINAL: Erik Rutins

ORIGINAL: Berkut
Ditch the four Union Armies. Maybe 2, 1 in the East, 1 in the West.

Ok, what would you replace the other two with - Corps?

Aren't there a total of five?

Why is the AotP divided into three armies at the start, anyway? If they are trying to simulate a lack of coordination, then should they not be three Corps?

I would not mind seeing EITHER side without any actual Army containers, and make them build them.

But it is hard to justify this kind of stuff historically, since what constitutes an Army in the game is somewhat abstract.

One army container with the divisions directly attached to it with any leftover divisions being independent until the player builds some corps containers.
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christof139
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RE: Historical Scenario Corrections

Post by christof139 »

The Union army was winning at 1st Bull Run until timely Confed reinforcements luckily arrived. There was not any difference in the morale and zeal of the troops on either side.
 
Also, read of the Confed reaction to Union Infantry attacks. The Confeds were awed, afraid, and had deep respect and admiration for those Yankee troops and their deep voiced and manly 'Hurrah!!!' as they advanced into the Confed fire inferno, and that is a Confed soldier's view that I read somewhere. The Union troops were equally impressed and afraid of Confed infantry attacks and the erie, shrill, yipping-yapping Rebel Yell.
 
Never under estimate your opponent and at least respect their fighting qualities etc.
 
Seems there are too many erroneous stereotypes and beliefs about the ACW, just as in the AmRev or AWI where supposedly the Brits only fought in lines in open fields and the Americans always hid behind trees. The Brits did some splendid Light Infantry fighting, particularily in the Southern Campaign, and the Americans were eventually able to face the Brits in open field regular fighting.
 
Maybe some generalizations are a bit too much.
 
Chris
 
'What is more amazing, is that amongst all those approaching enemies there is not one named Gisgo.' Hannibal Barcid (or Barca) to Gisgo, a Greek staff officer, Cannae.
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Twotribes
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RE: Historical Scenario Corrections

Post by Twotribes »

The Union starts the November 61 Scenario with 6 armies, 3 on the Potomac, One in Kentucky, One in Cairo and one in Missouri. Historically the Union ( as I understand it) did not adopt a Corps structure until forced to in 62.

If one wants to simulate the poor officer Corps the Union was saddled with provideing these 6 starting armies does that well ( unless in later patches the quality of the armies is raised). Corps can be trained by better Armies, which one can have if they first build academies before building Armies.

Also along the lines of officer quality the Union is stuck with only 2 four star General slots until it buys more academies, thus 4 of its army containers will be without an overall commander, this again would, in some quarters, simulate the lack of coordination and Officer quality the Union started with.

At default settings if one eliminates the 6 Union Armies you are placeing a HUGE cost on the already cheated Union economy. Not to mention the time necassary to create the army containers.
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christof139
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RE: Historical Scenario Corrections

Post by christof139 »

Actually, McDowell wasn't too bad in the East and Lyon was very aggressive in Missouri. Lyon just needed more troops. Fremont may have goofed-up Lyon.

Maybe an Army container in the East for McDowell, a Division in West Virginia, a Division in Harpers Ferry, 2-Divisions north of Tennessee, and a Division container in Missouri might be more realistic.

Two Corps containers for the Confeds in eastern Virginia and the Shendoah Valley, 1-Division container in Tennessee, 1-Division container in northern Mississippi, and no containers in the Trans Miss. might be more representative.

This is for July, 1861. One would have to do some research, but both the North and South perhaps should have some containers.

I just name my CSA Corps containers at the stat as Armies and Divisions as Corps for my own game world.

Someday i'll get around to playing the Union and then I can see for myself what you all are talking about concerning the Union economy and military set-up.

I have learned a lot of the game reading all this.

Thanx, Chris


'What is more amazing, is that amongst all those approaching enemies there is not one named Gisgo.' Hannibal Barcid (or Barca) to Gisgo, a Greek staff officer, Cannae.
That's the CSS North Carolina BB-55
Boris Badanov, looking for Natasha Goodenov
chris0827
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RE: Historical Scenario Corrections

Post by chris0827 »

Not counting the manpower gains each spring the maximum number of union troops you can get is 1,445,000 and confederate 894,000 a 1.61 to 1 ratio. Far short of the 2.75 to 1 of the real war. This is with the reinforcement rates of 4,000 con/ 8,000 union per turn. that have been talked about coming in the patch.
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christof139
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RE: Historical Scenario Corrections

Post by christof139 »

So, the game isn't taking into account all the 3 to 9 months troops and Militia and/or State troops that served actively all over with the Union forces, and is low on Regulars and Volunteers, while the South also seems to be just slightly short-changed as to the total number of military personnel serving throughout the entire war, depending on what sorce and data is used to begin with.

Up to the Devs. to modify this.

Chris
'What is more amazing, is that amongst all those approaching enemies there is not one named Gisgo.' Hannibal Barcid (or Barca) to Gisgo, a Greek staff officer, Cannae.
That's the CSS North Carolina BB-55
Boris Badanov, looking for Natasha Goodenov
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