hello all, hello developers!
Moderator: Shannon V. OKeets
hello all, hello developers!
have the game the atomic bomb (usa), biological and chemical weapons (japan) and german v-1/v-2 rockets, defense lines like atlantic wall or maginot line for self building and "wonder weapons" like jet fighters, rocket fighters, super tanks like king tiger, maus etc.?
and PLEASE no simple counters! please unit icons like in world at war...
and PLEASE no simple counters! please unit icons like in world at war...
RE: hello all, hello developers!
Yes.ORIGINAL: matze
have the game the atomic bomb (usa),
Moreover, in the Patton in Flames & America Aflame extentions (not present in MWiF product 1), all other major power can build the bomb.
Chemical yes, but only as an optional rule from an Annual. Don't remember if it is part of MWiF. I suppose it is not.biological and chemical weapons (japan)
Sure ! Not very useful though.and german v-1/v-2 rockets,
Every Major Power may build the fortification he wants, at a price. Building a maginot line like fortification along the Atlantic shore would cost very much, but the Atlantic Wall anti-invasions fortifications are built in in the rules, with special invasion rules.defense lines like atlantic wall or maginot line for self building
Sure ! Me262, Meterors, P-80 Shooting Star, Me163, He162, Ar234 Blitz, they are all here, in due time, and sooner if you emphasis he building on air units, at the expense of something else.and "wonder weapons" like jet fighters, rocket fighters,
The Armored Corps and Divisions do not have their equipment listed, so you so not know if you are equiped with PzIII, PzIV, Panthers, Tigers, or Maus. On the other hand, there is in WiF FE (not integrated in the first version of MWiF) a way to upgrade Corps on the field (or in production), which assumes that you field it with heavier equipment.super tanks like king tiger, maus etc.?
Hey, can you really call this "simple counters" ????and PLEASE no simple counters! please unit icons like in world at war...
I guess you'll be disapointed, as "units icons" are not part of the picture (as far as I know).

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RE: hello all, hello developers!
hello,
but is the game released? i read world in flames is in development....since 7 years! and i prefer very unit icons like in world at war, i dislike very this unit pics, board game yes, but so how it grigsby made in waw and waw awd...
but is the game released? i read world in flames is in development....since 7 years! and i prefer very unit icons like in world at war, i dislike very this unit pics, board game yes, but so how it grigsby made in waw and waw awd...
RE: hello all, hello developers!
Usually, there are two different perspectives you need to have when designing. Firstly, you need to make an aesthetically pleasing product (the counters in this case), and secondly they (the counters) need to fill their practical purpose.
In this game, however, we need to make sure a third perspective is given it's due, namely the fact that it is based on a board game where the counters have a distinct look.
All in all, I think that this edition of the game manages admirably in balancing all these poitns of view. Most of the counters look wonderful, they all have the necessary information and they are faithful to WiF Final Edition. Sure, a few pieces might seem a bit cluttered, and there sure are ways you could make the graphics on the land counters more attractive. But as a whole, I believe that the game designer has made the right overall decisions!
In this game, however, we need to make sure a third perspective is given it's due, namely the fact that it is based on a board game where the counters have a distinct look.
All in all, I think that this edition of the game manages admirably in balancing all these poitns of view. Most of the counters look wonderful, they all have the necessary information and they are faithful to WiF Final Edition. Sure, a few pieces might seem a bit cluttered, and there sure are ways you could make the graphics on the land counters more attractive. But as a whole, I believe that the game designer has made the right overall decisions!
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RE: hello all, hello developers!
ORIGINAL: matze
hello,
but is the game released? i read world in flames is in development....since 7 years! and i prefer very unit icons like in world at war, i dislike very this unit pics, board game yes, but so how it grigsby made in waw and waw awd...
No, MWIF is not released. For information on the development process/progress I post a monthly report in this forum under the thread When?. You can find the most recent report dated March 1, 2007 there.
Unit icons are not really feasible for World in Flames. That is because there are 70 different unit types. It is easier to interpret and understand symbols than it is icons when there are so many in use. If you only have a dozen or two unit types, then icons can work very well, though in general they do demand more surface area than symbols. That's mostly because icons are irregular in shape, which makes placing numeric information on the counters difficult to squeeze in.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: hello all, hello developers!
hello, but in panzergeneral you find hundreds of unit icons...i know pg was developed from a big publisher, ssi, but i can't get the right feeling and the game fun is reduced with this unit pics. sorry, so i can't buy the game...or you let decide the player, offer unit pics and unit icons, but the unit icons in only 15 or 20 icons, only icons for infantry, tanks, bombers, fighters etc., for the unit classes. only the unit name says the player it's a tiger or panther tank or a p-51 or a b-26. i recommend the unit classes from grigsbys world at war, about 15 - 20.
when is the release planned?
when is the release planned?
- composer99
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RE: hello all, hello developers!
The air and naval units do have pictures (including overall type of aircraft in the unit and the name of the ship if it has one). Only the land units use the NATO symbols, and in general for good reason.
Also, I might add here that at the scale of the game on land (corps-level), it generally doesn't make sense to include the types of armour that the corps is using - however it may be easily inferred that higher-factor units tend to have better equipment in addition to better trained/elite troops (Soviet GBAs are probably outfitted with KV-2s and such!).
Panzergeneral also had a stacking limit of 1 land and 1 air unit per hex, and was a small-enough scale game that unit types made a difference and were worth adding in - and no game of PG is going to have anywhere near the number of pieces to move and fight with as WiF does! [:)]
Also, I might add here that at the scale of the game on land (corps-level), it generally doesn't make sense to include the types of armour that the corps is using - however it may be easily inferred that higher-factor units tend to have better equipment in addition to better trained/elite troops (Soviet GBAs are probably outfitted with KV-2s and such!).
Panzergeneral also had a stacking limit of 1 land and 1 air unit per hex, and was a small-enough scale game that unit types made a difference and were worth adding in - and no game of PG is going to have anywhere near the number of pieces to move and fight with as WiF does! [:)]
~ Composer99
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RE: hello all, hello developers!
ORIGINAL: matze
hello, but in panzergeneral you find hundreds of unit icons...i know pg was developed from a big publisher, ssi, but i can't get the right feeling and the game fun is reduced with this unit pics. sorry, so i can't buy the game...or you let decide the player, offer unit pics and unit icons, but the unit icons in only 15 or 20 icons, only icons for infantry, tanks, bombers, fighters etc., for the unit classes. only the unit name says the player it's a tiger or panther tank or a p-51 or a b-26. i recommend the unit classes from grigsbys world at war, about 15 - 20.
when is the release planned?
I agree with Composer99, the scale of the land units in MWIF are corps and army with some divisions (mostly for specialized units), which do not lend themselves to the icons you mention wanting to see (Tiger, Panther, etc.). For the air units there are bitmapped images representing the unit's dominant plane type (250 to 500 planes are represented by each air unit). Naval units have individual bitmapped images too - one ship per counter usually, though depending on optional rules, the naval units also represent auxiliary ships.
For information on the development process/progress I post a monthly report in this forum under the thread When?. You can find the most recent report dated March 1, 2007 there.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: hello all, hello developers!
ORIGINAL: composer99
The air and naval units do have pictures (including overall type of aircraft in the unit and the name of the ship if it has one). Only the land units use the NATO symbols, and in general for good reason.
Also, I might add here that at the scale of the game on land (corps-level), it generally doesn't make sense to include the types of armour that the corps is using - however it may be easily inferred that higher-factor units tend to have better equipment in addition to better trained/elite troops (Soviet GBAs are probably outfitted with KV-2s and such!).
Panzergeneral also had a stacking limit of 1 land and 1 air unit per hex, and was a small-enough scale game that unit types made a difference and were worth adding in - and no game of PG is going to have anywhere near the number of pieces to move and fight with as WiF does! [:)]
I hate to be picky (well...ok...I love it [:D]) but the KV-2 was the assault howitzer variant of the KV line that wasn't used much due to its high profile, making it very vulnerable.
http://en.wikipedia.org/wiki/Kliment_Voroshilov_tank
Cheers, Neilster

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Cheers, Neilster
RE: hello all, hello developers!
What an ugly thing indeed !
- composer99
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RE: hello all, hello developers!
ORIGINAL: Neilster
I hate to be picky (well...ok...I love it [:D]) but the KV-2 was the assault howitzer variant of the KV line that wasn't used much due to its high profile, making it very vulnerable.
http://en.wikipedia.org/wiki/Kliment_Voroshilov_tank
Cheers, Neilster
Mea culpa about the specific example; thankfully I suspect that my general point still stands.
~ Composer99
- Norden_slith
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RE: hello all, hello developers!
The German ran into these things already in 41. scared them s***less too.
A 152mm gun and armored to the gills (41 standards).
Norden
A 152mm gun and armored to the gills (41 standards).
Norden
Norden
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Hexagonally challenged
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Hexagonally challenged