ORIGINAL: treespider
ORIGINAL: Blackhorse
ORIGINAL: treespider
Most of these are covered in my mod...A2A weapon accuracy has been cut...Bases modified .....Aircraft ranges adjusted ....Aircraft rated in terms of knots ....and fuel tanks applied.
All to the good. Additionally, I am skeptical but willing to be convinced of the benefits of the additional bases you've added on Mainland Asia, and especially the 5,000 AV guerilla bases and the airborne Chinese guerillas. The bases and airborne designation are clever workarounds to game engine limitations, but I'm concerned that they'll require even more house rules to prevent abuse (not to mention explanations for the first-time CHS player wondering how China developed the world's largest airborne army).
As I see it more places in China = more places that need to be garrisoned= more places the Japanese have to commit trrops to. Currently in any form of the game the Japanese player is able to create a sizable offensive army right from the very beginning that is not tied down because of the anemic garrison requirements.
The 5000 AV guerilla bases represent "relative" safe havens for the guerillas to retreat to should they choose to. Likewise the Guerilla bases will require a very substantial investment of time and resources to reduce by the Japanese should they choose to try and reduce the base.
In the current version of CHS 2.08 once the At-start Guerilla units are eliminated from the rear area in the first 1-3 months of the game they have no way of re-entering the areas where they historically operated. So yes the Chinese airborne units are a workaround given the limitations of the game....CHS already has a whole page of recommended house rules. How difficult would it be to say - Chinese airborne units may only operate in China.
If I had my preference the Chinese garrison values would be editable in the editor which would eliminate the need for the guerilla units altogether. I would keep all of the added bases however as they would then need to be garrisoned or the Japanese start to have supplies destroyed.
You're forcing the Japanese to garrison bases that they don't have troops for?
Have the IJA forces been compensated so they can do it?
You should try the scenario yourself as the Japanese.
Not against the AI.
Anyone with either side can win against the AI.[;)]
I'm an AFB but, I don't want to play a scenario that isn't a challenge.
As it stands now, the old CHS scenario should have a majority of the India Command LCU's as static also.
The UK forces are as overpowering as the Chinese are.
They can retake Burma in 12/42 by shoving in the India Command units.
While the Chinese can stomp the IJA in China by 9/42, driving them back to the coast.
It makes the Japanese player reinforce Burma and China to unhistoric levels, just to stalemate these two areas.
Is your update going to alleviate this outcome?