Sound BUG

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Uber
Posts: 2
Joined: Wed May 09, 2007 4:31 pm

Sound BUG

Post by Uber »

Ok folks, I have a audio issue. My audio is constantly skipping back even the music on the menu is skipping back. My drivers are all up to date including DX9.Never had this problem before. Here is my system specs:

Manufacturer:
939M2 Home Brew
Processor:
AMD Opteron(tm) Processor 148, MMX, 3DNow, ~2.2GHz
Memory:
1024MB RAM
Hard Drive:
320GB SATA , 100GB Maxor, 2 200 gigWd
Video Card:
Nivida 8800GTS
Monitor:
Acer 19" lcd
Sound Card:
SB X-Fi Fatality
Speakers/Headphones:
Cretive 4.1
Keyboard:
Logitech G11
Mouse:
Logitech G5
Mouse Surface:
Operating System:
Windows XP Professional (5.1, Build 2600) Service Pack 2.

Err log:
====================================================================+
| STARSHATTER 5.0.0 9 May 2007, 12:14:11 AM |
+====================================================================+
| |
| Windows XP 5.1 (Build 2600) Service Pack 2 |
| |
| Registered Owner: Alden, home |
| |
| CPUs Detected: 1 CPU Level: 15.39.1 CPU Speed: 1001 |
| x86 Family 15 Model 39 Stepping 1 |
| AuthenticAMD |
| |
| 1024 MB RAM 2460 MB Max Swap 2171 MB Avail Swap |
| |
| DirectX 9 installed. |
| DDRAW 5.03.2600.2180 (xpsp_sp2_rtm.040803-2158) |
| D3DIM 5.1.2600.0 (xpclient.010817-1148) |
| DINPUT 5.03.2600.2180 (xpsp_sp2_rtm.040803-2158) |
| DPLAY 5.00.2134.1 |
| DSOUND 5.3.2600.2180 (xpsp_sp2_rtm.040803-2158) |
| DMUSIC 5.3.2600.2180 (xpsp_sp2_rtm.040803-2158) |
| |
| |
| NVIDIA GeForce 8800 GTS |
| |
+====================================================================+

Checking authorization codes...
Authorized
Initializing Game
Gamma Level = 128

Initializing instance...
Window created.
Instance initialized.
Initializing game...
Palette loaded.
Init Video...
Request 1280 x 1024 x 32 mode

********************************
* Direct 3D version 9 *
********************************

Creating Video Device for HWND = 002b01be
SoundCardD3D Primary Buffer Format:
bits: 16
chls: 2
rate: 44100

Created video object.
Created screen object.
Established requested video parameters.

Loading Ranks and Medals
Remapping: 'KEY_CONTROL_MODEL' => =1(1) (0) (0)
Remapping: 'KEY_JOY_SELECT' => =1(1) (0) (0)
Remapping: 'KEY_JOY_RUDDER' => =0(0) (0) (0)
Remapping: 'KEY_JOY_THROTTLE' => =1(1) (0) (0)
Remapping: 'KEY_JOY_SENSE' => =1(1) (0) (0)
Remapping: 'KEY_JOY_DEAD_ZONE' => =500(500) (0) (0)
Remapping: 'KEY_MOUSE_SELECT' => =1(1) (0) (0)
Remapping: 'KEY_MOUSE_SENSE' => =10(10) (0) (0)
Remapping: 'KEY_MOUSE_ACTIVE' => =192(192) (0) (0)
Loaded key.cfg


Starshatter::InitGame() create joystick
Joystick: initialized DI7 pdi = 001b1204
Joystick: preparing to enumerate devices
Joystick: no devices found

*** NaturalPoint Game Client Initialization ***
NPClient - Unable to initialize interface: NaturalPoint DLL not found
Loading System Designs 'sys.def'
Loading Weapon Designs 'wep.def'

+====================================================================+
| RUN |
+====================================================================+
Loading ship design catalog: Ships/catalog.def

Loading Galaxy: Galaxy.def
Loading StarSystem: Jarnell/Jarnell.def
Loading StarSystem: Borova/Borova.def
Loading StarSystem: Athenar/Athenar.def
Loading StarSystem: Paragon/Paragon.def
Loading StarSystem: Thralis/Thralis.def
Loading StarSystem: Janus/Janus.def
Loading StarSystem: Solus/Solus.def
Loading StarSystem: Silessia/Silessia.def
Loading StarSystem: Haiche/Haiche.def
Loading StarSystem: Renser/Renser.def
Loading StarSystem: Loris/Loris.def
Loading StarSystem: Ostara/Ostara.def
Loading StarSystem: Kolchev/Kolchev.def
Loading StarSystem: Korius/Korius.def
Loading StarSystem: Tarsus/Tarsus.def
Loading StarSystem: Nephrys/Nephrys.def
Loading StarSystem: Radix/Radix.def
Loading StarSystem: Isham/Isham.def
Loading StarSystem: Garrison/Garrison.def
Loading StarSystem: Trocanther/Trocanther.def
Loading StarSystem: Marak/Marak.def
Loading StarSystem: Black/Black.def
Loading StarSystem: Museum/Museum.def
Order of Battle Loaded (Terellian Alliance).
Order of Battle Loaded (Dantari Separatists).
Order of Battle Loaded (Haiche Protectorate).
Order of Battle Loaded (Marakan Hegemony).
Order of Battle Loaded (Brotherhood of Iron).
Order of Battle Loaded (Silessian Confederacy).
Order of Battle Loaded (Independent System of Solus).
Order of Battle Loaded (Zolon Empire).
Loading Form 'MenuDlg'
Loading Form 'ExitDlg'
Loading Form 'AudDlg'
Loading Form 'CtlDlg'
Loading Form 'OptDlg'
Loading Form 'VidDlg'
Loading Form 'ModDlg'
Loading Form 'TacRefDlg'
Loading Form 'CmpSelectDlg'
Loading Form 'NetLobbyDlg'
Loading Form 'NetClientDlg'
Loading Form 'NetServerDlg'
Loading Form 'NetUnitDlg'
Loading Form 'NetAddrDlg'
Loading Form 'NetPassDlg'
Loading Form 'MsnEditDlg'
Loading Form 'MsnEditNavDlg'
Loading Form 'MsnElemDlg'
Loading Form 'MsnEventDlg'
Loading Form 'MsnSelectDlg'
Loading Form 'PlayerDlg'
Loading Form 'AwardDlg'
Loading Form 'JoyDlg'
Loading Form 'KeyDlg'
Loading Form 'FirstTimeDlg'
Loading Form 'ModInfoDlg'
Loading Form 'ConfirmDlg'
Loading Form 'LoadDlg'
MusicDirector::SetMode() old: NONE new: INTRO

Opened Ogg Bitstream 'Music/Intro/SS_TGS_Main-Theme.ogg'
Sony Ogg Vorbis 1.0 Final
Bitstream is 2 channel, 44100Hz
Decoded length: 6210849 samples
Encoded by: Xiph.Org libVorbis I 20020717

Reset Video...
Request 1280 x 1024 x 32 mode
Re-created video object.
Re-created screen object.
Re-established requested video parameters.
Refreshed texture bitmaps.

Loading Form 'MenuDlg'
Loading Form 'ExitDlg'
Loading Form 'AudDlg'
Loading Form 'CtlDlg'
Loading Form 'OptDlg'
Loading Form 'VidDlg'
Loading Form 'ModDlg'
Loading Form 'TacRefDlg'
Loading Form 'CmpSelectDlg'
Loading Form 'NetLobbyDlg'
Loading Form 'NetClientDlg'
Loading Form 'NetServerDlg'
Loading Form 'NetUnitDlg'
Loading Form 'NetAddrDlg'
Loading Form 'NetPassDlg'
Loading Form 'MsnEditDlg'
Loading Form 'MsnEditNavDlg'
Loading Form 'MsnElemDlg'
Loading Form 'MsnEventDlg'
Loading Form 'MsnSelectDlg'
Loading Form 'PlayerDlg'
Loading Form 'AwardDlg'
Loading Form 'JoyDlg'
Loading Form 'KeyDlg'
Loading Form 'FirstTimeDlg'
Loading Form 'ModInfoDlg'
Loading Form 'ConfirmDlg'
Loading Form 'LoadDlg'
MusicDirector::SetMode() old: INTRO new: MENU

Opened Ogg Bitstream 'Music/Menu/SS_TGS_Temp_Menu-Loop.ogg'
Sony Ogg Vorbis 1.0 Final
Bitstream is 2 channel, 44100Hz
Decoded length: 4762729 samples
Encoded by: Xiph.Org libVorbis I 20020717

Exit Confirmed.
MusicDirector::SetMode() old: MENU new: NONE
>>> Starshatter::SetGameMode(7) (EXIT_MODE)
Shutting Down (Returning to Windows)...
Stardate: 1178727259.0
Bitmap Cache Footprint: 14905 KB

I really would like to play this game. However this bug makes it unplayable for me.[:(]
Meldric
Posts: 1
Joined: Wed May 09, 2007 8:25 pm
Contact:

RE: Sound BUG

Post by Meldric »

I have the same problem here. I have an X-FI Soundcard. Anybody ideas?
Umbra
Posts: 23
Joined: Wed Nov 15, 2006 2:04 am

RE: Sound BUG

Post by Umbra »

This problem has been around since the games release. Try opening up your Dxdiag and leave it running in the background, while running Starshatter. This should help with the sound problems. You might still have a glitch here and there but its a vast improvement. Hopefully this will help, it worked for me.
Uber
Posts: 2
Joined: Wed May 09, 2007 4:31 pm

RE: Sound BUG

Post by Uber »

Thanks for the help. Opeaing DXdiag works. 
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