ORIGINAL: Blackhorse
I'm willing to help with a CHS 3.0 project. I have no software skills. I can help with OOB and especially leader research -- I still think it is outrageous that the vast majority of general-grade "leaders" in stock are fictional.
I think that is a very good thing to put some work into. I've noticed that too and it's irritating.
Changes I favor:
1. BigB's A2A variant. (The effect, in practice, seems to be about the same as Nik's, and the data changes are "cleaner" -- don't have to mess with durability and flak).
In the past, CHS came in different "flavors" with different models. I personally disagree that the A2A model is horribly off in the stock game. If you have combat on the scale it was actually seen in the real war, you get something close to historical results. IMO, the extreme results you get in the game are more a function of the huge numbers you're able to focus on one spot, which is ahistorical.
However, since opinions differ and CHS has had different air models in the past, that can be continued.
2. Treespider's effort to (appropriately) reduce base sizes.
This should be relatively easy to incorporate.
3. Adjusting aircraft ranges and incorporating ElCid's work on fuel tanks.
I've done a fair bit of this, as well as done some work on the Allied air OOB. From playing against the AI, I have found several aircraft that need range tweaks.
I didn't change the durability or maneuverability numbers and the new aircraft I added were modeled in line with the stock maneuver and durability numbers. The "experimental" version can change these to reflect whatever A2A and flak mod people want.
4. Persistently lobbying Matrix to disconnect supply/resource production (just call it a "bug"). Until this occurs, no one will be able to create a moderately accurate economic-logistics-shipping model for WitP. ElCid's "supply sinks" are a clever concept, but create much-discussed issues of their own, and the entire approach breaks down once a base is captured and the supply sink is eliminated.
I'm not completely sure what you mean here by disconnecting the supply/resource production. Personally, I am not a fan of the supply sinks in RHS. I agree with you that it introduces more problems trying to solve another.
Anyway, good thoughts here.
Bill