MCNA - Fort Capuzzo oddity

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Yogi Yohan
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Joined: Fri Jul 28, 2000 8:00 am
Location: Uppsala, Sweden
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MCNA - Fort Capuzzo oddity

Post by Yogi Yohan »

In the Fort Capuzzo scenario, after I took all the objectives and smashed the British forces in 6 turns, the scenario ended (It should have lasted 12 turns).

Needless to say I didn't have time to move my forces to the retreat hex, since I had planned to do that during the second half of the battle - but without the VPs for retreating, I got awarded a draw!

This sucks! Battles with retreat victory hexes should not end prematurely because you're winning!
kshinner
Posts: 52
Joined: Fri Feb 22, 2002 10:00 am
Location: Livonia, MI

Post by kshinner »

I had the same problem. I had the Brit force morale broken and all victory hexes in my hands. Then the scenario ended with time and many victory points left. I replayed the scenario but waited to take the one single "end of battle" victory objective until turn 12 and I had already exitted as many units as I could.
"We got our own ammuninition - it's filled with paint. When we fire it...it makes pretty pictures - scares the hell outta people." - Oddball
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