I didn't think of that way of using it, as the "double negation" disappeared in the german laguage, almost completely. Owned.
Back to the article or the different approaches regarding 2D/3D within actual games, now.
Good call. While 2D devs managed to incorporate a myriad of info bars, value charts and the like, 3D or "partial 3D" - approaches create a higher level of immersion, for me. Games that are using 3D elements, are like approaches that present historical battles/incidents in a sandbox, where everyone can clearly see (and use) landscape/terrain features.ORIGINAL: BK6583
Ok - agreed - now how about spending more time on improving 2D map graphics?
Improved 2D gfx/presentation could still work out, though. It's just like many 2D games still have what I call a "DOS-look".