Rising Sun

John Tiller's Campaign Series exemplifies tactical war-gaming at its finest by bringing you the entire collection of TalonSoft's award-winning campaign series. Containing TalonSoft's West Front, East Front, and Rising Sun platoon-level combat series, as well as all of the official add-ons and expansion packs, the Matrix Edition allows players to dictate the events of World War II from the tumultuous beginning to its climatic conclusion. We are working together with original programmer John Tiller to bring you this updated edition.

Moderators: Jason Petho, Peter Fisla, asiaticus, dogovich

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e_barkmann
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Location: Adelaide, Australia

RE: Rising Sun Scenario

Post by e_barkmann »

I always thought the lockup bug was due to hidden Japanese movement in caves.  Sounds like it's not fixed....oh Jaaaaaaason.....

[:)]
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FrenchyUSMC
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Rising Sun Cave Movement Bug

Post by FrenchyUSMC »

Hi Juggalo,
As Chris Merchant said, the bug seemed to be due to hidden Japanese movement in caves... So whatever is going, japanese movements within 3 hexes of a cave can generate the bug...
So, to avoid bugs, you can modify "cave hexes" locations ( > 3 hexes) with the Editor's game ...
Hope this help ![;)]
Frenchy
dudalb_slith
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RE: Rising Sun Cave Movement Bug

Post by dudalb_slith »

Could someone give detailed instructions on how you modify the Scenario with the >3 hex range to get rid of the bug?
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CJMello63
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RE: Rising Sun Cave Movement Bug

Post by CJMello63 »

Open SCN in editor in RS. On the menu click on "map" and check "toggle caves". Clicking on the hex with the cave will remove it, clicking again will replace it. Save SCN.
dudalb_slith
Posts: 175
Joined: Thu Jun 20, 2002 8:26 am

RE: Rising Sun Cave Movement Bug

Post by dudalb_slith »

Someone please tell me how to modify the caves.I have just spent one hour with the Game Editor and the Manual and just give up.
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Jason Petho
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RE: Rising Sun Cave Movement Bug

Post by Jason Petho »

ORIGINAL: dudalb

Someone please tell me how to modify the caves.I have just spent one hour with the Game Editor and the Manual and just give up.

ORIGINAL: CJMello63

Open SCN in editor in RS. On the menu click on "map" and check "toggle caves". Clicking on the hex with the cave will remove it, clicking again will replace it. Save SCN.
dudalb_slith
Posts: 175
Joined: Thu Jun 20, 2002 8:26 am

RE: Rising Sun Cave Movement Bug

Post by dudalb_slith »

I was able to do that,but did know that was the fix.
I assume replacing the Caves in the Scenario with new caves fixes the Bug?
If so,Thanks!
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Jason Petho
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RE: Rising Sun Cave Movement Bug

Post by Jason Petho »

ORIGINAL: dudalb

I was able to do that,but did know that was the fix.
I assume replacing the Caves in the Scenario with new caves fixes the Bug?
If so,Thanks!

Here's hoping!

Jason Petho
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FrenchyUSMC
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Location: France

Rising Sun Cave Movement Bug

Post by FrenchyUSMC »

"I remember the bug when i was playing with a personal scenario about Iwo Jima and Mount Suribachi... During US Off board artillery... the IA Japanese defensive cave movement (rules : hidden jap movement "caves within a range of 3 hex.") create the crash during the game ... So to solve this real problem in my scenario, the cave hexs were set up more than 3 hex of each others... "

I would say one another thing [:-]: With this solution, the bug seem to disappear but there are no more cave movement for the Japanese Player since the caves hexes range is > 3 hex ... So somewhere, it's a loss of value for Japanese defensive positions... [:(]

Hope "the bug" will be fixed in a new patch ...
Frenchy
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