Bman's UFO Ease of Use Mod

Please post here for questions and discussion about general game modding
GalacticOrigins
Posts: 220
Joined: Thu Mar 22, 2007 2:46 am
Location: Wolf 359

RE: Bman's UFO Ease of Use Mod 1.7 (screenshot)

Post by GalacticOrigins »

Sorry, I am not signed up there yet. Maybe tomorrow.
 
Oh, and I just lost a second Terror mission against the mechies. They retreat and have longer range. In the open they drop a warrior each time they shoot, and now that they are grouped I lose like 2-4 during their turn. I had little problem fighting them in Terror missions last game ...
 
[:(]
Mister B
Posts: 17
Joined: Fri May 18, 2007 9:08 pm

RE: Bman's UFO Ease of Use Mod 1.7 (screenshot)

Post by Mister B »

Have you tried toning down the AI improvement? There are 5 levels to choose from in the options.
GalacticOrigins
Posts: 220
Joined: Thu Mar 22, 2007 2:46 am
Location: Wolf 359

RE: Bman's UFO Ease of Use Mod 1.7 (screenshot)

Post by GalacticOrigins »

Yeah, I am on Improved which is one step above the normal. I have not tried the normal. Hopefully the normal setting is unchanged. Personally, I think this changes the game from "somehwhat hard" to "a real challenge". Although I prefer it, and have some hints (will post in war room), I am concerned that newer, less skilled players will have a Tough Time.
GalacticOrigins
Posts: 220
Joined: Thu Mar 22, 2007 2:46 am
Location: Wolf 359

RE: Bman's UFO Ease of Use Mod 1.7 (screenshot)

Post by GalacticOrigins »

Wounded Soldiers
 
You may use the mod as you wish. However, I think the vanilla game had long wounded times for a reason. Basically, I noted the following: If you started a month with many wounded soldiers, alien craft were less likely to visit the planet. If, however, you had a lot of active soldiers, well then, the game (guessing on this) decided you needed missions and more craft came to visit. If you have the mod activated, then your soldiers will be in the hospital less time and thus you will have more missions each month. There are times when you like a quiet month, either to take a break from the missions or to advance technology and build things. Personally, I prefer a longer war instead of mega-missions each and every month.
 
Now, I could be wrong on this, but after several plays through the first two years the trend where many wounded = less missions seemed to hold. If soldiers are only wounded for a few days, even if dropped, well ..
 
Note that each player has their own preferences as to what the game should be. If you have the soldier hire mod activated, then many soldiers will be available, and thus the game plays differently. Also, if permanent death is activated, expect some serious losses once harder-hitting aliens arrive. (I lost a trooper from ion weapons fire when I had the mod, accidently, turned on. Your milage may vary.)
 
 
GalacticOrigins
Posts: 220
Joined: Thu Mar 22, 2007 2:46 am
Location: Wolf 359

RE: Bman's UFO Ease of Use Mod 1.7 (screenshot)

Post by GalacticOrigins »

re Wounded Soldiers
 
by the way, casualty time in hospital seems WAY too low after Surgery is up and running ... like only 1-2 days from heavy damage to a conscious, surviving soldier. Seems too few days in the tank.
GalacticOrigins
Posts: 220
Joined: Thu Mar 22, 2007 2:46 am
Location: Wolf 359

RE: Bman's UFO Ease of Use Mod 1.7 (screenshot)

Post by GalacticOrigins »

re Wounded Soldiers

Ok, dunno where to post, so here is as good as anywhere.

Lost a soldier due to weapons fire (unconscious)
Had BMan mod lethality turned off, so no chance of permamenant death
Lightly Wounded soldier mod lowest x 1 setting (off)
Soldier wounded for only 3 days. [&:]

um, not exceptable. Needs to be much longer.
GalacticOrigins
Posts: 220
Joined: Thu Mar 22, 2007 2:46 am
Location: Wolf 359

RE: Bman's UFO Ease of Use Mod 1.7 (screenshot)

Post by GalacticOrigins »

ignore this
hdm7k
Posts: 25
Joined: Sat Jun 02, 2007 5:31 pm

RE: Bman's UFO Ease of Use Mod 1.7 (screenshot)

Post by hdm7k »

Installed B-Man's mod today but I don't see anything happening (i.e.- no change on the main menu settings). I saw somewhere that his mod doesn't work except on the un-patched version of the game. How do I tell which version I have as I bought the game June 1, 2007? Thanks in advance!
Mister B
Posts: 17
Joined: Fri May 18, 2007 9:08 pm

RE: Bman's UFO Ease of Use Mod 1.7 (screenshot)

Post by Mister B »

From the main game menu, befor you click 'play', click on the button right below it that says 'update'. This will install the patch.

Then you need to reinstall bman's mod, a good set of instructions can be found here:
tm.asp?m=1464449
Mavors
Posts: 4
Joined: Sun Jun 03, 2007 8:29 am
Location: Seattle, WA

RE: Bman's UFO Ease of Use Mod 1.7 (screenshot)

Post by Mavors »

I installed Bman mod. I really like what I see so far. But during tactics I have some texture error. The plus sign in the upper right hand corner just says texture not found. The same with with the small 4 buttons in the ui on the left. I'm using the new mod 2.02 I think that's the one. Either way it still an improvemnet.
marmac01862
Posts: 4
Joined: Tue May 08, 2007 2:18 pm

RE: Bman's UFO Ease of Use Mod

Post by marmac01862 »

Thanks for a great mod, Bman. Really makes the game much more enjoyable.
Jindo38
Posts: 7
Joined: Wed Jun 13, 2007 8:28 pm

RE: Bman's UFO Ease of Use Mod 1.7 (screenshot)

Post by Jindo38 »

aight before we get going..yes i am computer challenged. As i was reading the array of things needed to do to load these mods i figured no way in hell will i figure this out. But i followed the steps and everything went smooth. I knew something was wrong cause i was able to do it the first time.

But after i got everything loaded and done i click 'Play' and this is what i get "Internal Error ocured - Please send Error Log File Crash 070515_131448.txt to Technical Support". I looked other places and didn't see anybody having this issue..so does this mean i have to uninstall and try again?
bman654
Posts: 96
Joined: Wed May 23, 2007 7:04 pm

RE: Bman's UFO Ease of Use Mod 1.7 (screenshot)

Post by bman654 »

I uploaded 2.07 last night which has an Easy Install version to make it easier on the computer-challenged.  Just download the Easy Install version and unzip the contents into your UFO:ET\data folder.
 
Here is a link to the mod
http://www.ufo-extraterrestrials.com/forum/viewtopic.php?p=19146
TrevElvis
Posts: 9
Joined: Thu Jul 05, 2007 10:59 am

RE: Bman's UFO Ease of Use Mod 1.7 (screenshot)

Post by TrevElvis »

I was playing a vanilla game but was always struggling for money so someone suggested your mod so I thought I would give it a go, but now my game has become unstable and freezes during missions and the only way I can get out of it is control/alt/delete which is really annoying. I think thr mod is great and I dont want to have to play without it . I have the latest patch and mod available installed

I have also uninstalled reinstalled everything but still freezes.
rmielech
Posts: 98
Joined: Fri Oct 08, 2004 11:05 pm

RE: Bman's UFO Ease of Use Mod 1.7 (screenshot)

Post by rmielech »

ORIGINAL: TrevElvis

I was playing a vanilla game but was always struggling for money so someone suggested your mod so I thought I would give it a go, but now my game has become unstable and freezes during missions and the only way I can get out of it is control/alt/delete which is really annoying. I think thr mod is great and I dont want to have to play without it . I have the latest patch and mod available installed

I have also uninstalled reinstalled everything but still freezes.

Not seeing this on mine with the mod. Must be something else.
TrevElvis
Posts: 9
Joined: Thu Jul 05, 2007 10:59 am

RE: Bman's UFO Ease of Use Mod 1.7 (screenshot)

Post by TrevElvis »

well I have re installed again and still it freezes in the mission , The problem being I cant play the mission without the mod installed to try it this way. Its really annoying as cant complete the mission with mod and would have to restart game again without. so this is really doing my head in


SORRY I didnt realise I hadnt the latest graphic card driver , I installed it and seems to work better only done one mission but will see how it goes.

I got through a few missions without freezing but its started to happen again , I dont know if the mod or the game itself but something isnt right ???
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