Another AI question

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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TheTomDude
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Another AI question

Post by TheTomDude »

I read a lot about the Jap AI not doing much but defense after '42. Since I play the japs against the allied AI I'm curious how it works. Is the allied AI starting to attack in '43? The only thing I recognised was a try it made to take Gudalcanal in Aug. '42 and a troop build-up near Akyab since Nov. '42 with a few bombardment attacks until now. Can I expect more or will it not attack somewhere else since I pushed back his initial meager attack on Lunga? Will it at least try again? Will it attack in the DEI or the Central Pacific?
It's now Feb '43 and I consolidated most of my defenses but since it's not happening much I'm already planning on expanding some more.
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spence
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RE: Another AI question

Post by spence »

The AI plays the Japanese poorly. As I understand it, its performance as the Allies is pathetic in the extreme. I personally have only played the Japanese against the AI in the early going and it was a walkover.
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dtravel
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RE: Another AI question

Post by dtravel »

The thing to remember is that the WiTP AI is not actually a game AI.  It is a script.  "Create a TF with these ships, move it here.  Load this unit on these ships on this date, move it there.  If any LCUs are there, attack them.  Etc."  That's it.  It doesn't do any kind of evaluation.  It doesn't change orders depending on changed circumstances.
 
I'm in July '45, have landed on Honshu, have cut off Tokyo and I'm still getting signal intelligence reports of the Imperial Guards Division in Tokyo preparing to attack Singapore (which I recaptured sometime back in '43).
This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.

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Naskra
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RE: Another AI question

Post by Naskra »

I ran an AI vs AI to the end.  The Allies do keep plugging away.  Brits overran Malaya, US got into Mindinao and Luzon, and the Russkies did quite well, driving to Peking and Seoul.  Japanese victory, btw.
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TheTomDude
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RE: Another AI question

Post by TheTomDude »

ORIGINAL: Naskra

I ran an AI vs AI to the end.  The Allies do keep plugging away.  Brits overran Malaya, US got into Mindinao and Luzon, and the Russkies did quite well, driving to Peking and Seoul.  Japanese victory, btw.

So there might be a chance I do not get too bored. [:)] thx

Another question: Whats the difference of the AI levels? (normal,hard,v.hard)
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RE: Another AI question

Post by rogueusmc »

ORIGINAL: Naskra

I ran an AI vs AI to the end. The Allies do keep plugging away. Brits overran Malaya, US got into Mindinao and Luzon, and the Russkies did quite well, driving to Peking and Seoul. Japanese victory, btw.
But this is a script driven example on both sides...
There are only two kinds of people that understand Marines: Marines and the enemy. Everyone else has a second-hand opinion.

Gen. William Thornson, U.S. Army

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dtravel
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RE: Another AI question

Post by dtravel »

ORIGINAL: TheTomDude

ORIGINAL: Naskra

I ran an AI vs AI to the end.  The Allies do keep plugging away.  Brits overran Malaya, US got into Mindinao and Luzon, and the Russkies did quite well, driving to Peking and Seoul.  Japanese victory, btw.

So there might be a chance I do not get too bored. [:)] thx

Another question: Whats the difference of the AI levels? (normal,hard,v.hard)
The AI gets combat bonuses at the harder levels. At either H or VH it gets to "see" what bases all the player's units are prepping for (although given how it actually works I fail to see the point of that). At VH the AI units are never considered out of supply.

Same plans, same invasions/attacks, just more effective or powerful units.
This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.

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docpaul
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RE: Another AI question

Post by docpaul »

so if you don't prep it doesn't improve it's units...is it worth the tradeoff?
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dtravel
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RE: Another AI question

Post by dtravel »

ORIGINAL: docpaul

so if you don't prep it doesn't improve it's units...is it worth the tradeoff?
What tradeoff? The AI doesn't actually do anything with the information. It doesn't move reinforcements to the threatened base or change to building up the forts or take any action in response to the player prepping for an attack.
This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.

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