Carrier Force

Uncommon Valor: Campaign for the South Pacific covers the campaigns for New Guinea, New Britain, New Ireland and the Solomon chain.

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decaro
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RE: Carrier Force

Post by decaro »

I would suspect that he probably means that it doesn't crash every 9 seconds...

Technically, UV under the 2.4 series of "fixes" was relatively playable, so long as you didn't mind having your aircraft disappear.


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RE: Carrier Force

Post by Sequoia »

So there is another 2x3 games forum somewhere?
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RE: Carrier Force

Post by Tankerace »

Yup Rogue I'm still around. Busy again, as always. I never learn, haha.
 
 
The reason CF is not listed under a coming soon and in development forum is mainly because I haven't asked for one yet. The more time Mike, I, or any of the beta testers spend answering questions, then the less time we have to work on the game.
 
CF, in its current form is actually very stable. I call it "semi-playable" because it is not finished, nor is it anywhere near "ready for release" and it most definately is not finished and ready for beta testing. As a UV style game, it is playable. As what we want for Carrier Force as its own game, we still have a lot of work to go.
 
Once CF enters the true beta stage, and we have a ballpark release date I will ask for CF forum to be created - but not before then. It has been my experience - namely, War Plan Orange, that as soon as the forum opens the public expects a release anywhere from 2 weeks to 2 months from that date. It is not so much a fear of hindering the game's progress, but of stirring up the public over an "imminent" release that is still months away. And then being swamped with "This is Vaporware" "Matrix is Bad" blah blah posts.
 
I point you to the Guns of August forum. I don't know how many "This is vaporware!" posts I've read in that forum, because that forum was around since it was in Alpha. It was active when I was designing WPO back in late 2004, and the game just came out this month. I don't intend for the same thing to happen here, so I will wait until the game is in Alpha OR until there are so many CF posts in this forum (as was the case with WPO in the WitP forums) that Matrix creates a forum to deal with it of their own accord.
 
I would be happy to answer any pertinent questions - but keep in mind that as the game is in Alpha stage and things are subject to change, I may or may not comment on everything (this is just a disclaimer basically, lol).
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RE: Carrier Force

Post by Terminus »

He's learned his lesson, that one...
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RE: Carrier Force

Post by Tankerace »

About the one and only time I ever did, haha.
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RE: Carrier Force

Post by Sequoia »

Will the game cover the same area of Operations as U.V. or will we perhaps see Midway covered as well?
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RE: Carrier Force

Post by Terminus »

Same ops area. Remember, this is UV with a much more detailed carrier operations model.
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RE: Carrier Force

Post by rogueusmc »

You come in useful every once in a while T.[:D]
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RE: Carrier Force

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Shhhh... Don't spread the word...[:D]
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RE: Carrier Force

Post by decaro »

... The reason CF is not listed under a coming soon and in development forum is mainly because I haven't asked for one yet. The more time Mike, I, or any of the beta testers spend answering questions, then the less time we have to work on the game ...

There are currently 12 games listed as "coming soon/in development," including another Grigsby title; wouldn't you know UV is the only exception (that I know of).

Please recall that I didn't start this thread; frankly most posters -- whether they're a Matrix "recruit" or "legion of honor" member -- don't do well in an information vacuum. But God forbid I delay CF by asking a question, so I'll wait 'til it officially joins the "coming soon" club.
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RE: Carrier Force

Post by tocaff »

Don't worry Joe, I'm a Beta tester on CF too and my posting this has no effect at all on anything.  I guess when they're ready Matrix will list the game as coming soon.  Until then it's in the works and it's interesting to say the least.

Todd

I never thought that doing an AAR would be so time consuming and difficult.
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RE: Carrier Force

Post by decaro »

Well, now I know at least two CF Beta testers; how many posts in this thread were you going to keep your "double life" a secret?

Since you're the only Beta that I know who regularly posts on this forum, you're now the unofficial source for all CF info, even if Matrix still has you operating on a "need to know" basis!
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RE: Carrier Force

Post by Tankerace »

Actually I can verify that CF is NOT the only game being produced that doesn't have an in development forum. I can think of two others of the top of my head. I know one is hush hush, dunno about the other.
 
Again, asking a question won't delay CF. Being deluged might (at least if Mike is answering them all, and that is what HE has told me). Also, with regards to CF testers, we have about 12 actually, almost all of whom post regularly (though I suspect mainly in the WitP forums). Given that the testers have all agreed to respect my wishes regarding Non disclosure, you'll do better just asking me or Mike Wood a question.
 
Again, I have no problem answering questions. But I do not (again, like with WPO) have a desire to play rumor control.
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RE: Carrier Force

Post by Terminus »

Smart move...
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RE: Carrier Force

Post by decaro »

Todd, sorry to blow your "cover". I had a secret clearance in the military, but it was only awarded so that I wouldn't compromise III Corps HQ documents.

As rumors thrive at a military installation, HQ countered them by releasing unclassified info in a timely manner, but here's my CF query:

Will CF have scenarios? Will they be the same senarios that UV currently has? Will there be the same scenario editor, and if so, will the problems with the disapearing Allied TFs in the Turning Tide and Hard Road Ahead scenarios -- that were reported and confirmed in the UV "bugs" section some time ago -- be fixed before CF is released?
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RE: Carrier Force

Post by Tankerace »

1. Will Carrier Force Have Scenarios?
Yes. How many is left to be determined.
 
2. Will they be the same that UV Currently Has?
Some will be the same, but we will probably have some new ones. Of course, in the instance of Coral Sea, they really are vastly different. What was a simple 7 day scenario and could be played in a day or two will now take a good deal longer. While the overall scenarios may be similar, they will feel and play differently. The same large campaigns will probably be present, although with as many OOB updates as we can do.
 
3. Will the same scenario editor be present? No, the game uses a different editor. Anyone familiar with the UV/WitP/WPO Editors should be able to use them, but because of the new features and new method of play the old editor is not compatible with CF.
 
4. Will disappearing bugs be fixed? Yes, and here is where you can help. Even if it is in UV, if you can send me a save of a UV bug (to justinp@matrixgames.com), I can have Mike check to see if the same problem exists in CF. If it does, he will fix it. Of course I am not saying CF will be bug free at release (as much as we'd like it too), but we will make every effort to make it bug free. But understand CF is really much more than a simple overhaul to UV, and as such bugs are being fixed that are specific to CF. I would like all bugs to be fixed, but if you, the players of UV, can send me saves of specific bugs I can have Mike check them against the current CF builds to see if they are still present.
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RE: Carrier Force

Post by decaro »

I realize nothing is released bug-free, I just didn't want to deal w/the UV bugs that were already reported at the top of this forum. Since CF will use a new scenario editor, I'm going to assume any bugs reported in the old editor are a mute issue as far as this new game is concerned.

It looks like UV and CF are really two very different games, and if there are any further fixes for UV, it will have to come via another patch, which is another thread for another time.

I simply assumed UV bugs would have to be addressed as it and CF share the same game engine, or is that another assuumption on my part.
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RE: Carrier Force

Post by Sergeant »

One small question; will CF be compatible with the new Windoze Vista OS?
 
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RE: Carrier Force

Post by decaro »

Sergeant,

Check out this post re Vista problems w/UV -- as UV shares its engine w/CF -- from the UV "Bugs reported and Problems" section @ the top of this forum:

Uncommon Valor installed fine and works fine for me under Vista.

Right click on the install file and “Run as administrator”. Then set the shortcut to run in XP compatibility mode and run as administrator.

Vista Tip: When you install software always “Run as administrator” never install using autorun.


The player having the problem did the above and it and it worked; maybe this will solve your Vista problems as well.
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RE: Carrier Force

Post by Tankerace »

Yes, they do use the same engine, or at least part of it. But CF has a new tactical 15 minute game built on top as well, which means that it is really an entirely new monster.

However some of the UV problems have creeped in, I know of two or three Mike has already addressed. What they were honestly I can't remember, I haven't played UV in something like six years.

There is still one UV bug that was reported that we want to verify in CF, that of ships or subs being able to "get stuck" in land hexes in Australia. If some UV player could find the hex, we could double check it in CF. So far my testers haven't been able to do it in CF yet, so that's hopeful.
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I realize nothing is released bug-free, I just didn't want to deal w/the UV bugs that were already reported at the top of this forum. Since CF will use a new scenario editor, I'm going to assume any bugs reported in the old editor are a mute issue as far as this new game is concerned.

It looks like UV and CF are really two very different games, and if there are any further fixes for UV, it will have to come via another patch, which is another thread for another time.

I simply assumed UV bugs would have to be addressed as it and CF share the same game engine, or is that another assuumption on my part.
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