AI

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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Noakesy
Posts: 194
Joined: Thu May 26, 2005 9:37 am

AI

Post by Noakesy »

I hope at last to get a few hours to try this game properly at the weekend - I seem to recall somewhere that the AI was best as one of the sides, was it CP (but with Italy, Romania and so on non committed)?

I put a note elsewhere, but revisiting the manual would be excellent - the unit values alone are now more helpful after looking at the FAQ thread started by Flintlock/Flintoff [;)]
Noakesy
flintlock
Posts: 358
Joined: Sun Oct 08, 2006 12:33 am

RE: AI

Post by flintlock »

I seem to recall somewhere that the AI was best as one of the sides, was it CP (but with Italy, Romania and so on non committed)?

I recall reading that Frank mentioned in another post somewhere that the AI is best on defense and worst when playing as Germany and fighting on multiple fronts.
...thread started by Flintlock/Flintoff [;)]
Hey now! :)
Noakesy
Posts: 194
Joined: Thu May 26, 2005 9:37 am

RE: AI

Post by Noakesy »

ORIGINAL: flintlock
...thread started by Flintlock/Flintoff [;)]
Hey now! :)

[:D] In case you don't know (I think you're american so there's no reason why you should) Flintoff is an English cricketer much admired for his brilliant bowling and batting (usually) and ability to down a vast quantity of ale, so not really an insult [:)]
Noakesy
mereman
Posts: 10
Joined: Mon Feb 09, 2004 8:18 pm

RE: AI

Post by mereman »

Also prone to injury. But a very good cricketer for all that.
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