When I asked what it was - I was told to investigate speed first of all. It turned out to be a mixed bag
Okay explained still think speed is overvalued, see below. Now just wanted to know more about it.
Somehow I have failed to follow your meaning here
My meaning is that F104 would have been an outstanding fighter in RHS if we overvalue speed.
IF you have a good model, you should NOT need to have "external bonuses" - your algorithm should explain in numbers why this plane is better than that one with respect to whatever the function is
So how to handle a good diving speed like in Thunderbolt?
This is a comparative example of 2 real planes w/ same number engines:
Speed: 430 Vs 467 Km/h
Power: 2520CV Vs 3000CV
Wing Loading: 174kg/sqm Vs 219kg/sqm
Climb : 13min Vs 14min to 5000m
One of them was a crappy Torpedo bomber because bad maneuverability.
He is OK. He moved and suffered a computer total breakdown. He has started to come back up.
Good
m10bob
If it is a known factor that it is suicide to try to turn with a Zero, then turning is no longer a "strength of my P 39, but speed and diving become primary strengths for my particular plane. If "turning" is not something I plan to value before I go into combat,(since I won't be doing any during my attack), why should I be concerned how my plane will "turn with a Zero"?
Yes because the P-39 pilot would not always be able to choose the interception.
Also boom and zoom techniques make for a less atrittional air combat since the melee is much more extended and escaping combat is easier.
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Anyone knows how WITP how handles bonus for defense and attack, escort?