First impressions on patch 3.2

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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JAMiAM
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RE: First impressions on patch 3.2

Post by JAMiAM »

ORIGINAL: Boonierat

I need clarification of #43 of the patch notes, it says that: Elmer can no longer take units out of garrison mode. Does it mean that if a unit attacked by Elmer is forced out of its hex it will remained in Garrison status? If yes, what was the reason for changing this?
Under certain circumstances Elmer was bringing units out of garrison when he shouldn't have been. Ground units forced to retreat still lose their garrison status.
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Boonierat
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RE: First impressions on patch 3.2

Post by Boonierat »

ORIGINAL: JAMiAM
Ground units forced to retreat still lose their garrison status.

Cool, just what I wanted to read [;)]
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Curtis Lemay
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RE: First impressions on patch 3.2

Post by Curtis Lemay »

ORIGINAL: JAMiAM

ORIGINAL: Boonierat

Quick question about the new damaged bridges graphics, I found the ones in the alt graphics folder but where's the first zip file containing the following files?


tiles_damaged_railroad_damaged_bridge.BMP
tiles_railroad_damaged_bridge.BMP
tiles_road_damaged_bridge.BMP
tiles_improvedroad_damaged_bridge.BMP
s_tiles_damaged_railroad_damaged_bridge.BMP
s_tiles_railroad_damaged_bridge.BMP
s_tiles_road_damaged_bridge.BMP
s_tiles_improvedroad_damaged_bridge.BMP

You'll have to roll your own, on those. The zip file in the altgraphics folder contained just one of the new destroyed bridge files, as a teaser and proof of concept. In short, there was no clear consensus on which set looked best overall, and we realize that all you modders are just going to change them anyhow...[;)]

I think that Bob's got a set posted in one of his threads, or posts. Probably in the Scenario Design subforum. Take a look for it and see if it suits your sense of aesthetics.

The rest of the set is contained in post #69 on the Graphics mod thread in the Scenario Design board. Use this link if you wish:

tm.asp?m=1161658&mpage=3
My TOAW web site:

Bob Cross's TOAW Site
STIENER
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RE: First impressions on patch 3.2

Post by STIENER »

when i install the new patch will it effect a game already in progress? ex: will the new flanking rules come into affect? i have a game of CFNA going and i see one of the games that was revised is CFNA 40D.
also is there a read me with an explaination of the new changes when you load it?

thanks 
JAMiAM
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RE: First impressions on patch 3.2

Post by JAMiAM »

ORIGINAL: STIENER

when i install the new patch will it effect a game already in progress? ex: will the new flanking rules come into affect?
If a PBEM game, it will require that your opponent also patch. If a PBEM, then the new flanking rules should not be available. They are one of the Advanced Game options that need to be set at the start of a PBEM and then can't be changed for the particular game. If a solo game, then you can change to the new flanking rules should you so desire.

ORIGINAL: STIENER
i have a game of CFNA going and i see one of the games that was revised is CFNA 40D.
The current game you have going on it, will not be affected. However, all new games that you start with that scenario will be using the newer version and modified eqp for it.
ORIGINAL: STIENER
also is there a read me with an explaination of the new changes when you load it?
See the Whatsnew pdf. You'll find a link for it in the Windows Start Menu options under TOAW III's entry.
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Curtis Lemay
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RE: First impressions on patch 3.2

Post by Curtis Lemay »

ORIGINAL: shunwick

ORIGINAL: Telumar

ORIGINAL: Boonierat

I also love the fact that you can remove the objective flags and values now (although I didn't see it mentioned in the patch notes)

Really? How?

Telumar,

You use the objectives floating/not floating button next to the HQ button.

Best wishes,

Sure enough, it does cycle through making the objectives invisible! A really neat improvement that was on the wishlist for quite a while. Ralph snuck that one in on us without even a mention. He does that sometimes.

Another improvement that he never mentioned can be seen in the event editor. In ACOW, the event effects are in a single column that must be scrolled through tediously to get to the one you want for an event. Ralph has changed it to a table of effects that are all shown at the same time, making it much easier to get to the one you wanted.
My TOAW web site:

Bob Cross's TOAW Site
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a white rabbit
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RE: First impressions on patch 3.2

Post by a white rabbit »

..the scroll-zoom is sensational, and you can move the units too, a campaign level view down to Grand Tactical...
 
..wahhhhhhh toooo much, well done guys....
..toodA, irmAb moAs'lyB 'exper'mentin'..,..beàn'tus all..?,
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RE: First impressions on patch 3.2

Post by SMK-at-work »

Can someone explain to me the new flanking rules in simple language, or better still draw a picture? 
 
I get a brain freeze trying to figure out exactly what it means
Meum est propisitum in taberna mori
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Curtis Lemay
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RE: First impressions on patch 3.2

Post by Curtis Lemay »

ORIGINAL: SMK-at-work

Can someone explain to me the new flanking rules in simple language, or better still draw a picture? 

I get a brain freeze trying to figure out exactly what it means

See post #6 in this thread:

tm.asp?m=1537765
My TOAW web site:

Bob Cross's TOAW Site
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