Chinese Warlords

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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brian brian
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RE: Chinese Warlords

Post by brian brian »

WiF has a long way to go in simulating that part of WWII. WarLords would indeed be rather hard to fit into their politics.


There would be nothing that prohibits the Communist units from setting up in a Nationalist city. Every hex in China not already taken by Japan is controlled by the Nationalists - except Lanchou and Sian. So the Nationalists can't set up in those two hexes but there wouldn't be any vice-versa on the Nationalist cities. You just can't stack the two sides together of course but there is no other restriction.
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Mziln
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RE: Chinese Warlords

Post by Mziln »

China
20. Chinese communists

The Soviet player always controls the Chinese communist units and their activities count against Soviet activity limits. Partisans in China are always Chinese communist units.

However, nationalist and communist Chinese units go into the same force pools. They are built by the nationalist player but he or she has no choice whether to produce nationalist or communist units. Apart from the above (and the placement of reinforcements ~ see 4.2), Communist and Nationalist Chinese count as one major power for all purposes (e.g. they can’t be conquered separately, declaring war on them is only one US entry effect, etc.).

(1) Controll of the city changes when a communist Chinese-controlled city is entered by a nationalist Chinese land unit or vice versa
(2) A city controlled by the communist Chinese is not friendly to the nationalist Chinese (and vice versa), even though both are (nominally) on the same side.
(3) Chinese nationalist and communist units don’t co-operate.
(4) Chinese partisans only co-operate with Chinese communist units.
(5) Chinese communist units can only arrive as reinforcements in a city controlled by the communist Chinese. Similarly, Nationalist Chinese units can only arrive in a city controlled by the Nationalist Chinese. Chinese MIL may be removed from the force pool when the other faction controls their city.
(6) Both the Nationalist and Communist Chinese must agree before China can enter into a neutrality pact.
(7) China may not declare war.

Chang and Mao reached an agreement to throw out the Japanese first then resolve their differences. I would suggest that Communist and Nationalist China players do the same.
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Largus_Means
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RE: Chinese Warlords

Post by Largus_Means »

It was talked about else where, but I think that Warlords should be allowed to be setup within their provincial boundries, and that was talked about in the China Map forums. This is more historical and gives a little more leeway on the newly expanded maps. As per the WiF rules, they must stay within the provincial boundry or be destroyed.

Cheers
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Froonp
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RE: Chinese Warlords

Post by Froonp »

ORIGINAL: Largus_Means

It was talked about else where, but I think that Warlords should be allowed to be setup within their provincial boundries, and that was talked about in the China Map forums. This is more historical and gives a little more leeway on the newly expanded maps. As per the WiF rules, they must stay within the provincial boundry or be destroyed.

Cheers
Problem is that MWiF don't know about province boundaries in China or elsewhere. Only the names of the provinces are on the map, but they are only decorum.
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Largus_Means
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RE: Chinese Warlords

Post by Largus_Means »

ORIGINAL: Froonp
ORIGINAL: Largus_Means

It was talked about else where, but I think that Warlords should be allowed to be setup within their provincial boundries, and that was talked about in the China Map forums. This is more historical and gives a little more leeway on the newly expanded maps. As per the WiF rules, they must stay within the provincial boundry or be destroyed.

Cheers
Problem is that MWiF don't know about province boundaries in China or elsewhere. Only the names of the provinces are on the map, but they are only decorum.

Thats a shame, would have been a nice solution and given the provinces a greater feel of what was happening in China at the time.

Cheers
Shannon V. OKeets
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RE: Chinese Warlords

Post by Shannon V. OKeets »

ORIGINAL: Largus_Means

It was talked about else where, but I think that Warlords should be allowed to be setup within their provincial boundries, and that was talked about in the China Map forums. This is more historical and gives a little more leeway on the newly expanded maps. As per the WiF rules, they must stay within the provincial boundry or be destroyed.

Cheers
Warlords are restricted by distance from their home city - as per WIF FE.
Steve

Perfection is an elusive goal.
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Froonp
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RE: Chinese Warlords

Post by Froonp »

ORIGINAL: Largus_Means
ORIGINAL: Froonp
ORIGINAL: Largus_Means

It was talked about else where, but I think that Warlords should be allowed to be setup within their provincial boundries, and that was talked about in the China Map forums. This is more historical and gives a little more leeway on the newly expanded maps. As per the WiF rules, they must stay within the provincial boundry or be destroyed.

Cheers
Problem is that MWiF don't know about province boundaries in China or elsewhere. Only the names of the provinces are on the map, but they are only decorum.

Thats a shame, would have been a nice solution and given the provinces a greater feel of what was happening in China at the time.

Cheers
Yes, but providing Provinces for China would demand to provide Provinces for a whole lot of countries. USSR, USA, Brazil, Yugoslavia, Argentina, Australia... would delay the game for years [:D]. Joking.
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