Guns of August Public Beta 6 Uploaded

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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Greg Wilcox
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Guns of August Public Beta 6 Uploaded

Post by Greg Wilcox »

Just wanted to pass along that the Public Beta 6 version of Guns of August 1.2 patch has been uploaded.

If you are interested in participating with the public beta testing, the Public Beta 6 update can be found at the following link.
http://www.matrixgames.com/games/downloads.asp?gid=331

This update is not officially supported as it is a public beta patch.


-Greg
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aaa
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RE: Guns of August Public Beta 6 Uploaded

Post by aaa »

thanks,
to download, it is it necessary to be logged into the forum, or can it be downed as a guest.
 
and /or do you have to be logged in with your registered serial number user id and password...in memeber areas
SMK-at-work
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RE: Guns of August Public Beta 6 Uploaded

Post by SMK-at-work »

I just clicked on the link Greg provided and it took me straight to the download area.
Meum est propisitum in taberna mori
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Lascar
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RE: Guns of August Public Beta 6 Uploaded

Post by Lascar »

What a the changes made to this version of the beta?
Thanks.
FrankHunter
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RE: Guns of August Public Beta 6 Uploaded

Post by FrankHunter »

The following are the changes from b5

- Cavalry were unable to advance into enemy hexes when stacked with Assault troops
- Morale lost due to lack of food not displayed in history
- Slight reduction to arms and trench purchases
- Slight increase in span of barrage results (average stays the same)
- Post surrender control of hexes outside original territory
- Morale report should start from current turn and go backwards
- Checked isolated cities

SMK-at-work
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RE: Guns of August Public Beta 6 Uploaded

Post by SMK-at-work »

Cool...the list is getting smaller so looks like the tail end of things ......
Meum est propisitum in taberna mori
flintlock
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RE: Guns of August Public Beta 6 Uploaded

Post by flintlock »

A short but solid list. Many thanks!
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kcole4080
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RE: Guns of August Public Beta 6 Uploaded

Post by kcole4080 »

Excellent timing!
I just finished a game (it dragged out until 1919).
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wurger54
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RE: Guns of August Public Beta 6 Uploaded

Post by wurger54 »

Playing a solitiare game as the CP, the only thing I've noticed is some units will remain in a hex with enemy. I'm assuming this is sort of an 'engaged' result? [&:] In Belgrade both side remained 'engaged' through the strategic cycle. Can anyone guide me to an explanation of this situation?
Wurger
FrankHunter
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RE: Guns of August Public Beta 6 Uploaded

Post by FrankHunter »

Engagements that last longer than an impulse can happen, its part of the design.  Its why the "Withdraw" command exists, so you can pull troops out of such engagements.  It happens in hexes where the defender (and loser) feels it can't pull back and the terrain allows it, such as fortresses and cities.  So you do see this sometimes at Belgrade, Paris, Lemberg etc.

MikePalmer
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RE: Guns of August Public Beta 6 Uploaded

Post by MikePalmer »

Yes, I've had it happen.

But here's a question, and I don't now if it's a bug or a design feature. I've seen it happen to me and to the AI, though rarely.

I launch an attack from hex A into hex B and move additional troops from hex C into hex A. The attack fails and the troops in B move back to A, but the troops in A that came from C stay put. The result is an overstack--say 18/12!

1) Design or bug?
2) If the former, if I attack an overstacked hex in a subsequent impulse, do all 18 stacking points contribute to the defense?
3) If the forces are mine, is there a penalty involved if I don't clear the overstack?

Thanks
Mike Palmer
SteveD64
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RE: Guns of August Public Beta 6 Uploaded

Post by SteveD64 »

I just got an email from my PBEM opponent claiming he couldn't refit certain units despite being in supply.  Then the same thing thing happened to me- this was in the alps and may be related to the Strategic Movement bug.  It only affects corps that are adjacent to enemy units.  No menu pops up when you click on the unit but it does on the unit right behind it.

I should say I haven't downloaded the new patch yet, so this may be fixed already. Just an FYI.
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wurger54
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RE: Guns of August Public Beta 6 Uploaded

Post by wurger54 »

In the situation Frank mentions above I was not able to Refit engaged units. I was able to withdraw them and reinforce the combat and barrage. All of that makes sense to me.

I did have an Austrian unit in the Serbian mountains at 8% supply during winter. I couldn't do much with them. I figure they must have been conscripts from the city that didn't appreciate good skiing. [8D]
Wurger
FrankHunter
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RE: Guns of August Public Beta 6 Uploaded

Post by FrankHunter »

But here's a question, and I don't now if it's a bug or a design feature. I've seen it happen to me and to the AI, though rarely.

I launch an attack from hex A into hex B and move additional troops from hex C into hex A. The attack fails and the troops in B move back to A, but the troops in A that came from C stay put. The result is an overstack--say 18/12!

1) Design or bug?

Originally a bug but I kind of liked it so I left it in. 
2) If the former, if I attack an overstacked hex in a subsequent impulse, do all 18 stacking points contribute to the defense?

Yes
3) If the forces are mine, is there a penalty involved if I don't clear the overstack?

Not really except that artillery effectiveness would be doubled against all your units in the stack.  And the game will auto-retreat some of them in the retreat phase.
FrankHunter
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RE: Guns of August Public Beta 6 Uploaded

Post by FrankHunter »

I just got an email from my PBEM opponent claiming he couldn't refit certain units despite being in supply.

What was the level of supply?  Being in the Alps and on the front there's a good chance the supply level just wasn't high enough.  If it was above 10% I'd be happy to look at the save.
I was not able to Refit engaged units. I was able to withdraw them and reinforce the combat and barrage. 

Right, you can't refit units in the same hex as enemy units.
I did have an Austrian unit in the Serbian mountains at 8% supply during winter. I couldn't do much with them. I figure they must have been conscripts from the city that didn't appreciate good skiing.

10% supply is required for refits.  The best that can be said for supply between 1% and 10% is that at least you're not losing strength.
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wurger54
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RE: Guns of August Public Beta 6 Uploaded

Post by wurger54 »

Sooooo, just curious. What's a realistic ETA for the next official patch? [&:] There are those out there that will only play the 'official' version. Alas, life without risk... tragic! [8|]
Wurger
FrankHunter
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RE: Guns of August Public Beta 6 Uploaded

Post by FrankHunter »

Unless there's any showstoppers in this B6 we'll upload the official one on Tuesday (I won't be around Sunday-Monday).


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wurger54
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RE: Guns of August Public Beta 6 Uploaded

Post by wurger54 »

Well hoping this isn't a show stopper, just some level of ignorance. It's early '15 and my Brits have all starved to death in Egypt. Supply level in all Egypt hexes is 0.
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Szilard
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RE: Guns of August Public Beta 6 Uploaded

Post by Szilard »

ORIGINAL: wurger54

Well hoping this isn't a show stopper, just some level of ignorance. It's early '15 and my Brits have all starved to death in Egypt. Supply level in all Egypt hexes is 0.

Yep, I get that too.
FrankHunter
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RE: Guns of August Public Beta 6 Uploaded

Post by FrankHunter »

It is a show stopper but I've fixed it.  "India" is supposed to be its own supply source and as long as the Brits control the Eastern Med, Alexandria and Cairo are fine.
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