Should exiting before Turn 4 be added to the game? Poll

In Hornet Leader PC, you command a squadron of the U.S. Navy’s elite F/A-18 Hornet Strike Fighters! You select the pilots and arm the aircraft based on real-world mission briefings. Once you reach your objective, you evaluate threats, and do what needs to be done to destroy the target!

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Wlkbout
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Joined: Wed Oct 24, 2007 5:37 pm

RE: Should exiting before Turn 4 be added to the game? Poll

Post by Wlkbout »

I had an extreme example of this last night playing the Libya 1986 campaign.  Had a pretty good game going.  Drew the "secret lab" mission card and decided to have a go.  Given the large number of planes allowed (8), the small number of hits required (2) and the fact that all bandits and sites are unknown until after the fact, I smelled an ambush and decided to come loaded for bear.  Burned a bunch of my special op. points on specialty ordnance.  Then on the way in I drew the "support" random event -- two hits to the target.  Which meant it was completely destroyed before I even got there.  (Tomahawk strike I guess.)  So now what?  I decided to abort only to find out that I got no victory points for the mission.  Which I guess makes some sense; although if I'd stuck around I'd still have gotten credit for it.  Bummer. 
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CptWaspLuca
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RE: Should exiting before Turn 4 be added to the game? Poll

Post by CptWaspLuca »

I think it should be possible from the outer zones. So everyone can play as he prefer.
Cpt.Wasp

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