Just a note
Moderator: SeanD
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Just a note
Just popped in to say I'm still busy with finishing up 1.2 I should have it finally wrapped up in the next couple of days.
The big delay was that I decided, based on all your feedback, to see if I could improve the AI a bit, at least make it a little more variable. I probably should have left that for another version but well, I didn't.
Anyway, just wanted to say I haven't disappeared off the face of the earth.
The big delay was that I decided, based on all your feedback, to see if I could improve the AI a bit, at least make it a little more variable. I probably should have left that for another version but well, I didn't.
Anyway, just wanted to say I haven't disappeared off the face of the earth.
- TheHellPatrol
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RE: Just a note
[:)]Thank you kind Sir, your effort is much appreciated...looking forward to the patch!
A man is rich in proportion to the number of things he can afford to let alone.
Henry David Thoreau
Henry David Thoreau
RE: Just a note
Great news! I gonna buy this game any day now! Really looking forward to it [:)]
RE: Just a note
Sounds like ill be playing the AI some more. Thx Frank.
Kind regards,
Rasmus
Kind regards,
Rasmus
RE: Just a note
Thanks Frank, appreciate the effort.
RE: Just a note
Great, looking forward to the new release. Thanks!
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RE: Just a note
Thanks, and thanks for keeping us informed!
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RE: Just a note
Great news. Thanks!
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RE: Just a note
Let me join the chorus,

Any relationship between what I say and reality is purely coincidental.
Joel Rauber
Joel Rauber
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RE: Just a note
ORIGINAL: FrankHunter
Just popped in to say I'm still busy with finishing up 1.2 I should have it finally wrapped up in the next couple of days.
The big delay was that I decided, based on all your feedback, to see if I could improve the AI a bit, at least make it a little more variable. I probably should have left that for another version but well, I didn't.
Anyway, just wanted to say I haven't disappeared off the face of the earth.
Very fine news. After an improvement of AI, I will resume playing the game, that I provisionally discarded out of sheer boredom.
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RE: Just a note
Okay, I finished up beta 8 last night. Its still "beta" because of the number of changes to the AI code. Matrix will be making it available shortly.
What I did with the AI is I went over each module to see if it could be improved in any way. I decided that the "history" of past games could be used better by integrating it better with the personality module so there's a closer relationship between past games and the personality that was in charge at the time. So the AI ignores history where a different personality was used.
I also improved the "same game" history and its relationship with the predictive AI. So when a hex falls the AI now remembers what the enemy strength was when it was taken. After all, a human knows this from reading the battle display, so so should the AI. The AI gives precedence to what it knows has happened in the current game over past games. Another place where the AI was changed is that it now knows the start strengths and the number of casualties taken. Again, a human knows this so I figured the AI should. This improves its ability to predict the average strength of enemy forces along the front lines. The AI does not know what your purchases are, however it does know what the average of past game purchases were and uses this for predictive purposes too.
For example, when 2 humans are playing, the French player is well aware of where the German player is making his main effort. Just because past games say the German has attacked 14,11 with 70 combat strength 9 times out of 10, the AI can now tell which of those past games to ignore. If it knows a German human player is making its main effort in the east then it tosses out the cautiousness due to being worried about facing the Schlieffen Plan again.
Since the AI was already recording player purchases I allow the AI to look back through those purchases in past games. This has made the AI much more aggressive in terms of purchasing R&D and Diplomacy points. Its much harder to keep Italy out of the war now for example.
There were also a number of tweaks here and there in the rest of the AI, again, anywhere where I could see an improvement to be made. Tofurther reduce cautiousness while at the same time not wanting the AI to throw its army away in useless attacks I introduced more variables into its hex by hex decision making. As I've said, it can predict with greater accuracy what you might have in a hex but it also now uses that knowledge to keep track of what the minimum force strength is to hold or take a particular hex, what the average strength should be etc. Sometimes the AI will attack or defend with the minimum strength but if it loses it will "remember" by modifying those values slightly.
So with any luck the changes will result in a bit more interesting a game when playing against the AI.
What I did with the AI is I went over each module to see if it could be improved in any way. I decided that the "history" of past games could be used better by integrating it better with the personality module so there's a closer relationship between past games and the personality that was in charge at the time. So the AI ignores history where a different personality was used.
I also improved the "same game" history and its relationship with the predictive AI. So when a hex falls the AI now remembers what the enemy strength was when it was taken. After all, a human knows this from reading the battle display, so so should the AI. The AI gives precedence to what it knows has happened in the current game over past games. Another place where the AI was changed is that it now knows the start strengths and the number of casualties taken. Again, a human knows this so I figured the AI should. This improves its ability to predict the average strength of enemy forces along the front lines. The AI does not know what your purchases are, however it does know what the average of past game purchases were and uses this for predictive purposes too.
For example, when 2 humans are playing, the French player is well aware of where the German player is making his main effort. Just because past games say the German has attacked 14,11 with 70 combat strength 9 times out of 10, the AI can now tell which of those past games to ignore. If it knows a German human player is making its main effort in the east then it tosses out the cautiousness due to being worried about facing the Schlieffen Plan again.
Since the AI was already recording player purchases I allow the AI to look back through those purchases in past games. This has made the AI much more aggressive in terms of purchasing R&D and Diplomacy points. Its much harder to keep Italy out of the war now for example.
There were also a number of tweaks here and there in the rest of the AI, again, anywhere where I could see an improvement to be made. Tofurther reduce cautiousness while at the same time not wanting the AI to throw its army away in useless attacks I introduced more variables into its hex by hex decision making. As I've said, it can predict with greater accuracy what you might have in a hex but it also now uses that knowledge to keep track of what the minimum force strength is to hold or take a particular hex, what the average strength should be etc. Sometimes the AI will attack or defend with the minimum strength but if it loses it will "remember" by modifying those values slightly.
So with any luck the changes will result in a bit more interesting a game when playing against the AI.
RE: Just a note
Frank,
For those of us who want to have the AI start with a clean slate, what file needs to be deleted for the AI to forget past history?
Thanks.
For those of us who want to have the AI start with a clean slate, what file needs to be deleted for the AI to forget past history?
Thanks.
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
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RE: Just a note
The upload will contain a new AI file and a new Memory file as well as new scenarios (lots of data changes).
So they all get copied over your existing files of the same name.
So they all get copied over your existing files of the same name.
RE: Just a note
To reset the memory file in the future can we just delete it? If not, then is the only way to reset it to reinstall the patch again?
If delete it is okay, then what is its path and name?
Thanks.
If delete it is okay, then what is its path and name?
Thanks.
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
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RE: Just a note
Its in the same folder as your exe. To reset you need to replace both the Memory and AI files, but only withthe ones that came with this download, earlier ones have a different footprint.
RE: Just a note
Okay, so I should just save an original copy before starting any new game. That will do. Thanks.
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
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RE: Just a note
You don't want a memory of your past games available to the AI I assume?
RE: Just a note
Not for my initial games when I am just screwing around.
I prefer to turn your creation loose after I have learned the game and am playing seriously.
Makes sense?
I prefer to turn your creation loose after I have learned the game and am playing seriously.
Makes sense?
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
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RE: Just a note
Yep, for what its worth your earlier games will eventually be dumped. The memory file "remembers" 100 games.