What makes a player better at OG than OT?

Maximum-Football 2.0 is the latest and greatest release from the acclaimed sports management video game studio, Wintervalley Software. Bringing a whole host of new features like full Xbox 360 controller support, full DirectX 9.0 utilization, and scores of other upgrades and improvements, Maximum-Football 2.0 delivers on gameplay and fun like a bullet pass through double coverage. Like its predecessor, Maximum-Football 2.0 allows players to experience the thrill of managing a team in any league!

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GlennN
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What makes a player better at OG than OT?

Post by GlennN »

Since the ratings of OL are mainly using strength and blocking attributes, what makes a player better to use at OG than OT? I remember David saying weight is also in the mix, but that really doesn't add to this determination. Arm span/height is not taken into account, so how do y'all decide who is a OG and who is a OT?
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garysorrell
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RE: What makes a player better at OG than OT?

Post by garysorrell »

Well, I dont know if it actually makes any difference, but I usually choose OGs based on strength and block, then tackles by strength or block, and agility.

Dont know if it truly helps or not, but I assume OGs are stuck between C and OT, and need to hold fast and block, OTs may have to deal with players coming around the outside, so maybe the agility makes them a bit more flexible.

My reasoning could all be hogwash however :-)
Marauders
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RE: What makes a player better at OG than OT?

Post by Marauders »

There is no difference in skill attributes used in block between a guard and tackle.  One would want the guard to have more speed and perhaps agility for pulling though.
 
 
Marauders
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RE: What makes a player better at OG than OT?

Post by Marauders »

Dont know if it truly helps or not, but I assume OGs are stuck between C and OT, and need to hold fast and block, OTs may have to deal with players coming around the outside, so maybe the agility makes them a bit more flexible.

In the real world, having high agility would be needed for the offensive tackle to pass block correctly and maintain his space, but pass and run blocking aren't differentiated at this time in the game, and I don't know how much the agility skill attribute helps linemen in the trenches get into their blocks.

David did say this about agility:
Acceleration is controlled by the players Agility Skill. The higher the agility, the faster he can accelerate to his stop speed. And it's the top speed that is controlled by the Speed skill. The Agility skill is used for rate of turn as well.
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dreamtheatervt
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RE: What makes a player better at OG than OT?

Post by dreamtheatervt »

In real life, tackles also tend to have longer wingspans so they can extend on the quicker edge rushers (DE's, OLB's), where as guards usually take on DT's closer to their body...not that that will ever be put into the game.
 
In the game though I make my guards faster for pulling purposes.
Marauders
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RE: What makes a player better at OG than OT?

Post by Marauders »

In real life, tackles also tend to have longer wingspans so they can extend on the quicker edge rushers (DE's, OLB's), where as guards usually take on DT's closer to their body...not that that will ever be put into the game.
 
Yes, long arms help both offensive tackles and defensive ends.
 
Not being 380 lbs and as immobile as a potted plant also helps. [:)]
GlennN
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RE: What makes a player better at OG than OT?

Post by GlennN »

Thanks for the feedback!
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BCtheQB
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OL slotting

Post by BCtheQB »

the quicksilver offensive packages coming next week, feature a lot of tackle traps
which do two things,
a more secure vs blitz or inside Defensive sets, because you are not pulling a brick from
the middle to go elswhere, and
b the offensive tackle is frequently uncovered in most defensive sets, and can vacate
without 1 or 2 lineman having
c the ability to get on the edge faster and cleaner than a guard
d if you have a shortage of superior run blockers stock up at G, and become agile at T
   On inside run, if the G is insufficient your FB cannot reach the LB
   On outside run the OT has the assistance of a TE and periodically a FB
and in pass protection the G has 0 margin for error before a sack
if an OT makes a "Lookout" block" the QB has 2 seconds to release the ball before hitting the ground
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