World War One Mod

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Moderator: Jason Petho

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darkentrees
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RE: World War One Mod

Post by darkentrees »

 
looking through the equipment list, I was beginning to drool too,
until I came across "76mm Horse"... [&:]
 
 ... [:'(]
 
 ...
 
(apologies from the poster of this message - proceed with initial topic)
Crom!
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Landser44
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RE: World War One Mod

Post by Landser44 »

This thought occured to me as well. I am a huge WW1 buff and would love a WW1 tactical game. Some people think it would be booring because of the lack of armor, etc. but I think it would be extremely challenging because of what you have to work with. There would be some OOB modification and manipulation, some minor graphical changes and maybe even some sound modding, but I don't know that there would be a whole lot of hardcore alterations to the engine or anything to make it relaistic.

The engine models infantry combat fairly realistically for either period and you could possibly just switch graphics files for a tank unit similar in charicteristics to a WW1 era tanks and utilize those to model armor in some scenarios.

They already have cavalry and horse drawn weapons modeled in the game so that isnt a problem.

The terrain graphics are already quite adaptable to a WW1 era battlefield as are most of the sound files. Soem weapon sounds need to be changed obviously - there are a plethora of sound bytes out there for Maxim MG's and VIckers MGs, bolt action rifles, exploding shells, etc.

Utilizing gas in a scenarios could be interesting - and the big question is, how would you do it? It might be one element that just simply is beyond the scope of what can be modded in Campaign Series. I don't know yet.

For "flavor" intro screens could be modded as could the bacground pics for the database, etc. There are also some good early 20th century music files I think I have from other titles.

I'm actually really jazzed about this idea and am considering beginning to tacke this.
Any other takers or people that might be into this?

Please sound off.
Landser44

HORST324
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RE: World War One Mod

Post by HORST324 »

Count me in for moral support. I'm not talented enough to do any actual modding, but I would pay cash for a well-made World War I mod! My friend and I play this game by PBEM addictively, we sometimes have three games going on simultaneously. During our last battle (a scenario with Hungarians assaulting across a river line), we both remarked how the resulting battlefield (replete with shell holes, destroyed buildings, wrecked forests, bunkers, trenches, etc.) looked like a WWI field. With the right amount of tweaking and adding the appropriate period bells and whistles, this game would rock as a WWI battle game and I would encourage you to give it a serious shot. I think there is alot of interest out there for just such a game.
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Maciek
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RE: World War One Mod

Post by Maciek »

World War I Mod expanded to Russo-Polish War would be great!
if any help with War 1920 needed (Polish or Soviet oob and equipment, scenario advices, battle info etc.) - feel free to drop me a line on e-mail address:
maciek_d@poczta.onet.pl
or even better - visit our site tribute to Matrix Games' TOAW III:
http://www.csto.cal.pl/forum/index.php
Forum is in Polish but You can leave a message in English in the international part called
"La Legion Etranger"
A Proud Member of CSTO Group

Visit our TOAW forum:
http://www.csto.cal.pl/forum/index.php
...and its international (English language) corner "La Legion etranger":
http://www.csto.cal.pl/forum/viewforum. ... 245a14071a
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Landser44
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RE: World War One Mod

Post by Landser44 »

OK, here is an update. I have revised my intial plan to just modify the game using WW2 data and feel that the only way to do this is to start afresh and mod the whole game. (I may steal some stuff, but overall it is going to be a new game) I recieved the modding tools and am learning how to do it currently. I have been sketching ideas regarding this mod and I would really like to do it right. I am going to do it using West Front and it will cover the First World War in Europe, Africa and the Middle East. I know that stuff went on elsewhere, but it is going to be challenging enough to do everything that needs to be done for the Western Front, the Eastern Front, Southern Europe and the Middle East and Africa. I know its pretty ambitious, but I have lots of free time, we will see how it goes. Frankly I am tired of waiting for somebody to produce a good WW1 tactical game so I am going to do it myself. If anyone wants to help with this let me know - even if it is just planning or research.

Here is preliminary list of nationalities:
AXIS become "The Central Powers" and ALLIED become "The Allied Powers / The Entente".

I am going to change the following NATION CODES in WF to these new nations -
(00 - Allied Russia) will become The Russian Empire
(01 - Axis Germany) become the German Reich(and Colonial)
(02 - Axis Italy) becomes the Ottoman Empire
(04 - Axis Hungary) becomes the Austro-Hungarian Empire
(08 - Allied France) becomes the French (and French Colonial troops)
(09 - Allied UK) becomes The British Empire (including Canadian, ANZAC and African)
(10 - Allied USA) becomes The United States
(12 - Belgium) becomes Belgium (and Colnies)
(13 - Allied Yugoslavia) becomes Serbia AND Montenegro
(15 - Allied Greece) - Greece
(17 - Allied Romania) - Romania
(18 - Allied Italy) - Italy
(26 - Axis Bulgaria) - Bulgaria
(32 - Allied Albania) - POSSIBLY Albania(still to be determined...)

1. Who have I forgotten?

2. Can you forsee any problems with this configuration? Is there anything I am missing that could cause a problem for me?

3. And YES, it is probably possible to expand this to Russo-Polish War and possibly Russian Civil War as well, I just havent gotten there yet.

*Edit - The "00" Russian Army (Allied) is obviously the "White" Army for Russian Civil War and the "Soviet"(Axis) army can serve as the Red Army. The Red army can fight the (07)Polish(Allied) army for Russo-Polish War.
Landser44

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RE: World War One Mod

Post by Legionaer »

Gents,

all what you´re thinking about WW 1 units is in Paul´s work. I playtested scenarios in his team and it was a pleasure. The Mod works, but the project stopped [:(]. Why do you not ask him if you can get the files?

Stefan
I create and revise: OoB´s, ToE´s, Weapon Values for Modern Wars (forever CWE!) Working on OoB´s for the new CSCW and scenario playtesting for the Beta Brigade.
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Warhorse
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RE: World War One Mod

Post by Warhorse »

Hey Stefan,

I had written him and asked him, but got the impression he wanted Matrix to eventually develope it. I have the mod, and updated it to v. 1.03 and am playing a DCG with it, very nice work on his part. I had been helping him out also with the graphics end of it, and was very sorry to hear he had to stop it due to personal matters and such.

Mike
Mike Amos

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Dumnorix
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RE: World War One Mod

Post by Dumnorix »

This all are in plan for JTCS meets PG3D WWI by H.Balck and Dr.M.Schmitz.
Step One: The Battle of Tannenberg
Step Two: Nightmare on Verdun

All Icons are included... and many news.

H.Balck
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Warhorse
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RE: World War One Mod

Post by Warhorse »

Sounds good, Dumnorix. Nice suit, by the way!![:D]

Mike
Mike Amos

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Landser44
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RE: World War One Mod

Post by Landser44 »

Am I missing something, does somebody have some of this work done already??? If so, who did it and where can I get a copy. I'd love to run with it.
 
Dumnorix, you guys have a WW1 mod in the works?
Landser44

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junk2drive
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RE: World War One Mod

Post by junk2drive »

Did you read post 16? Or page one?
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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Dumnorix
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RE: World War One Mod

Post by Dumnorix »

We have many more mods for JTCS.
1. JTCS meets PG3D WWI
2. JTCS meets PG3D WWII
3. JTCS meets PG3D Cold War
4. JTCS meets Medieval
5. JTCS meets Ancient

Here are an screen of new terrain typs (in work) from JTCS meets Medieval:
Image

H.Balck
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Landser44
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RE: World War One Mod

Post by Landser44 »

ORIGINAL: junk2drive

Did you read post 16? Or page one?

Yeah, I saw that, I have tried to contact Paul Adaway as well, no luck yet. I was just hoping that maybe we could build on work already done.

So, Dumnorix, are these mods you mentioned going to be for sale once you finish them or are you offereing them free? What mods do you guys have completed that you mentioned?
Landser44

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RE: World War One Mod

Post by Legionaer »

ORIGINAL: Warhorse

Hey Stefan,

I had written him and asked him, but got the impression he wanted Matrix to eventually develope it. I have the mod, and updated it to v. 1.03 and am playing a DCG with it, very nice work on his part. I had been helping him out also with the graphics end of it, and was very sorry to hear he had to stop it due to personal matters and such.

Mike
Mike,

that´s true. The end of that damned good work surprised me. He had sure his reasons. Maybe Matrix will spend time here in the future.
ORIGINAL: Dumnorix

1. JTCS meets PG3D WWI
2. JTCS meets PG3D WWII
3. JTCS meets PG3D Cold War
4. JTCS meets Medieval
5. JTCS meets Ancient
Ancient sounds good! A version about the Seven Years War would be great too? Very interesting time period! A lot of work!

Stefan
I create and revise: OoB´s, ToE´s, Weapon Values for Modern Wars (forever CWE!) Working on OoB´s for the new CSCW and scenario playtesting for the Beta Brigade.
Destro
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RE: World War One Mod

Post by Destro »

So where can one get ahold of the version of this mod that Warhorse has been playing?
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Landser44
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RE: World War One Mod

Post by Landser44 »

I think Warhorse has an"unfinished" version of that mod by Paul Adaway, and Mr. Adaway hasn't given permission to distribute it for whatever reason(I think he wanted to try to sell it to Matrix). I believe Warhorse was doing testing on it or something for Mr. Adaway a while ago, but does not have permission give it away yet (understandably). I think the Adaway mod is a bust for us mates...[:(]

I am working on the German forces first in my mod. Here is a preliminary list(there will be many more additions/omissions to come as I think of what needs to be added):

Infanterie (1914-15) (this is riflemen and grenadiers as the handgrenade became much more common in ths war, there was no such thing as a "grenadier platoon")
Maxim 08 HMG (1914-15)
Cavalry (1914-15)(should I break this up into types? Hussars, Uhlan, Kurassier etc.?)
Landwehr (1914-15) (I can do them with shakos?)
Jäger (1914-15) - Anybody have a pic of their typical uniform? was it the same 1910 tunic/pickelhaube, or did they have different headgear(ie, the shako)
Cav. HMG (14-15)(towed vaiety)
Cav. HMG (1916-18)
Artillery Limbers
Horse Carts
Infanterie (1916-18)
Maxim HMG (1916-18)
Cavalry (1916-18)
Landwehr (1916-18) (Landwehr / Landsturm, etc.)
Jäger (1916-18)* (again refer to the question above)
Stoßtruppen (1916-18) (08/15 and flammenwerfers can be attached in the larger stormtrooper battalions OOB)
7.6cm Minenwerfer
25cm Minenwerfer
17cm Minenwerfer
Maxim 08/15 LMG (1916-18)
Colonial Infantry
Colonial Cavalry
Afrikan Infantry(African recruited)
Colonial HMG
Colonial Cav HMG
Commander 1 (1914-15)(all on foot)with pickelhauben
Commander 2 (1914-15)
Commander 3 (1914-15)
Commander 4 (1914-15)
Commander 5 (1914-15)
Commander 1 (1916-18)with stahlhelms or peaked caps
Commander 2 (1916-18)
Commander 3 (1916-18)
Commander 4 (1916-18)
Commander 5 (1916-18)
Bicycle Troops (1914-15)
Bicycle Troops (1916-18)
Trucks
Horses
Battalion HQ (all HQ are "on foot")
Regimental HQ
Brigade HQ
Corps HQ
Army HQ
Pioneer (1914-15)
Pioneer (1916-18)
Flammenwerfer
AV7 Stumpanzerwagen
Bicycles
Bicycle HMG (1914-15)* (I'm not sure of these existed? Help me out.)
Bicycle HMG (1916-18)*
Anti-tank Rifles (late in the war)
10.5cm How.
7.7cm Field Gun
13cm Field Gun
21cm "Mörser"
10cm Field Gun(M1917)
8.8cm AA Gun
3.7cm Inf Gun
5.7cm Inf Gun
7.5cm Mountain Gun
7.62cm Inf Gun
7.7cm AA Gun
9cm Minenwerfer
9cm Field Gun
10.5cm How (model 1916)
10cm Gun
Naval Gun
15cm Gun
Coastal Defense Gun
15cm RR Gun
15cm How.
24cm RR Gun
28cm How.
28cm RR Gun
38cm RR Gun
42cm Minenwerfer
Wagons
Boats
Pontoon Ferry
Pack Horses
Sniper Section
Various RR units(have to look into these)

I am far from expert on the big guns of the period, so if I have made mistakes please forgive, I am in the early stages of planning and trying to research as I go.

The Early war listed units will have different headgear/uniforms in the graphics and start and end dates for the OOB. This will reflect how mch the appearance/ uniforms changed from early to late war. Most gun crews wore the soft hats anyway thoughout the war so I am not even going to change them. Maybe the infantry guns and mortar crews will have stahlhelms, we'll see.

What am I leaving out that is blatantly obvious? Any suggestions?

Also, I am just thowing out ideas with this list, if you see something that is just wrong, let me know now so I can correct it ASAP(and I wont have to do extra work - ie the caliber of guns, troop types, or something I forgot...)



Landser44

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RE: World War One Mod

Post by amatteucci »

ORIGINAL: Landser44
Infanterie (1914-15) (this is riflemen and grenadiers as the handgrenade became much more common in ths war, there was no such thing as a "grenadier platoon")
Actually, there were grenadier (the élite infantry specialty, not soldiers armed with hand grenades) platoons.
Cavalry (1914-15)(should I break this up into types? Hussars, Uhlan, Kurassier etc.?)
IMHO, yes, you should.
Landwehr (1914-15) (I can do them with shakos?)
Yes.
Jäger (1914-15) - Anybody have a pic of their typical uniform? was it the same 1910 tunic/pickelhaube, or did they have different headgear(ie, the shako)
The early-war uniform was different from that of the line infantry. Jaeger had a greenish tunic (different colour from the true-gray Feldgrau of 1914) and a shako.
What am I leaving out that is blatantly obvious? Any suggestions?
Guards units?

Regards,

Amedeo
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Dumnorix
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RE: World War One Mod

Post by Dumnorix »

Here are the new airsupport units for JTCS meets PG3D WWI.
Image
Airco Dh2
Albatross
Turkish Albatross
Bre14 bomber
Fokker D7
DH4 bomber
Eindecker1
Eindecker4
Fokker Dr1 triplane
Handley Page bomber
Gotha4
-----------------------------
Halberstadt D.II Blue
Halberstadt D.II German
Halberstadt D.II Red
Halberstadt D.II Turkish
D7 Monoplane
Muromets Bomber
Neuiport17
Roland Whale
Se5
Sopwith Camel
Sopwith Triplane
Spad
-----------------------------
Wright Flyer
Bristol F2B
Tigermoth
FokkerD7
Albatross


H.Balck
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Warhorse
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RE: World War One Mod

Post by Warhorse »

Very nice!!

Mike
Mike Amos

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Landser44
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RE: World War One Mod

Post by Landser44 »

Excellent - thanks for the input!

Did the Kaiser's Army have units designated as "Guards" like the British? And was the distinction essentially the same? I googled it, but am having trouble coming up with info.

I didn't know that about "Grenadiers" either, thanks. I guess what I need to know is was there enough difference between units of these different types at the PLATOON level that I need to make different platoon types? (other than for fun visual effect) If so any suggestions?
Landser44

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