They, have an amazing survivability, that is almost up there with the panzers!
I would use them causiously, perhaps putting only half of what was historically there, and substituting the missing moving power with lightly armoured trucks, or just trucks...
I do not know why the sdkfz are so great? And, probably the allied apc's are too good also, I looked at the US basic apc and it had pretty humble combat stat's, I was suprised at the stat's of the British Bren Carrier, I would have thought that they would have been a bit more puny... Perhaps something for the next patch designers to see about???
Also, If I were a designer, I would put much more SAM's than the OOB tells you to do... Why? Well, do you remember that patch for the TOAW-ACOW version called 'makes SAM's work', or something to that effect? Well, I loaded it, and the effect it had on the AI, was that my troop movements seemed much safer from enemy interdiction... that's good, but I think that the TOAW III, although I'm shure has improved it's SAM capability, it still seems odd, that a Patriot battery cannot shoot down more than circa five or so enemy aircraft when a raid is done onto a hex within it's reach, containing tens, if not close to a hundred enemy jet's!!!
Also the 'Russian patriot', which is something like the SA-300 (please forgive my faulty memory on this one), has the same problem... If I'm right, then the Patriot-SA300 class SAM's of today, would decimate an enemy force of tens of targets... This has never been seen on any of my games... And I do not belive that playing against the PC makes any difference in this... This seems to be a problem that percists through the otherwize very good toaw game engine, I wonder why???
Anyway, just thought I would drop in my thoughts, that have matured from a lot of time gaming on toaw.
Anyway, it's still a great game... Best historical strat-operational game for the pc so far imho!
For those with the skill, please give us some great new scenario's for toaw III ! (:
