Fall Grün

Discuss and post your mods and scenarios here for others to download.

Moderator: Vic

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Vic
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RE: Fall Grün

Post by Vic »

@Arkady,
 
The AI always aims for a 2 HQ basic structure. 1 HQ to catch production and its suborinates to command regular units.
 
You might want to try simplifying the chain of command with like OKW HQ and Corps HQs only and see if it handles stuff better.
 
I will have to play your scenario myself to give a better analysis.
 
kind regards,
Vic
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Westheim
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RE: Fall Grün

Post by Westheim »

While the first screenshots you posted featured the standard AT graphics, the pictures in the AAR thread now show those of a map mod. Now, I don't know a single bit about the game's editor (just played around with setting up a map and the river draw tool got the better of me), so will it still be possible to play this campaign with "just" the standard graphics installed? [&:]
Don't be scared - I'm almost sure that I just want to play!
PDiFolco
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RE: Fall Grün

Post by PDiFolco »

Why that ? The map mod is so much nicer [:)] !
Well, to do as you want you have to change the masterfile, if the scenario kept the standard-but-mapmodder masterfile from Nick69, back to the standard one - that's just changing a file name somewhere, very easy.
But if the scenario is not linked to a masterfile, it's not really easy, you'd have to change  all the sprites/graphics for each terrain by hand...
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Westheim
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RE: Fall Grün

Post by Westheim »

ORIGINAL: PDiFolco

Why that ? The map mod is so much nicer [:)] !

No, it's not ... [8|] Terrain might look more realistic, but I really hate how rivers, roads and cities look. The first two are barely visible and the cities just look cheap and all the same, it seems.

Well, time (or Arkady) will tell. [:(]
Don't be scared - I'm almost sure that I just want to play!
MrMox
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RE: Fall Grün

Post by MrMox »

ORIGINAL: Westheim
No, it's not ... [8|] Terrain might look more realistic, but I really hate how rivers, roads and cities look. The first two are barely visible and the cities just look cheap and all the same, it seems.

Not that I've tried it but wouldn't it be possible to just replace the graphics you dislike with the originals? Otherwise you can easily change the color of e.g. roads to something that stands out a bit more.
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Arkady
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RE: Fall Grün

Post by Arkady »

I changed terrain graphics, now I'm using part of Nick69's mod.
Default masterfikle is disconnected, all changes was made directly into my scenario.

I like the look of the mod but as you point out, different people have different feels about it.
There are two ways how to change look of the scenario after I'll release it.

You can edit scenario and point landscape types to original files or you can overwrite files in the pack with original grapahic files.

The second way is probably easier, I describe what files you should change for roads/rivers and cities in readme file for scenario.
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Arkady
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RE: Fall Grün

Post by Arkady »

My corporate firewall sometimes triple my posts...[:@]


Release date for the scenario is no later than December 10th. It is a absolute deadline that can not be postponed [8D]
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Arkady
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RE: Fall Grün

Post by Arkady »

triple post [:o]

is there any way how to delete own posts...or maybe some check in script for duplicate (in my case triplicate) posts in short intervals
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Arkady
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RE: Fall Grün

Post by Arkady »

I've one question...probably to Vic

How game engine handle letters from non-english alphabets ?

I use original Czech town names, with carons and acute accents, as my system uses proper encoding I can see names correctly.
Question is what happen in english only Windows, are those letter omitted ?

So instead of "České Budějovice" or "Příbram" you will see " esk Bud jovice" and "P bram" ?

Or should I play it safe and change names to simple "Ceske Budejovice" or "Pribram" ?
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Arkady
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RE: Fall Grün

Post by Arkady »

Scenario is ready for release

I'm creating readme file and instructions.
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Arkady
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RE: Fall Grün

Post by Arkady »

Ok, no more delays
I'm ready to present my work [:)]

here is the page for this scenario http://fallgrun.googlepages.com/

and for unpatient, direct link - http://arkady.cz/storage/fallgrun.zip (9,18 MB)

unzip to BIN directory, read included text file for some ingo

please report all problems, errors and suggestions
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rickier65
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RE: Fall Grün

Post by rickier65 »

ORIGINAL: Arkady

Ok, no more delays
I'm ready to present my work [:)]

here is the page for this scenario http://fallgrun.googlepages.com/

and for unpatient, direct link - http://arkady.cz/storage/fallgrun.zip (9,18 MB)

unzip to BIN directory, read included text file for some ingo

please report all problems, errors and suggestions


Very nice job Arkady!

Thank you.

Rick
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