Improving the game
Moderator: MOD_EIA
- Camile Desmoulins
- Posts: 115
- Joined: Mon Sep 15, 2003 12:35 am
- Location: Madrid, Spain
Improving the game
The game is very good, but I think that could improve adding two changes:
a) Fleets retreat: This is an authomatic process. I've probe it, with a combat in Area18, with three ports (Brest, Lorient and La Rochelle) to choose. I had Brest garrisoned with a french Corps, and La Rochelle with a little garrison (1I), Lorient empty. Best option Brest, worse option Lorient (although she has better harbor defence than La Rochelle). The french fleet retreat to Lorient. If I would made the movement in the french phase, the british could made a dissembark in Lorient and destroy her without losses.
I think that the fleets has a role too much important in the game to allow sunk her for a authomatic retreat. Some things usually less important (f.e. bessiege combats) allow four possibilities to choose. You would have retreat possibilities for the fleets.
b) Combined movement and sequence of play: Is an important part of the game. Alliance against a major power (f.e. France) need coordination, and in the board game you can change the sequence to play, for move in the last in the phase (7.1.2 in the board game original rules). Moving ever with the same sequence gives a huge adventage to the solitaire major power and you must have a big trust in your allies, because he can move in different way as you speak. In the original game you never lost the corps control, unless you loan the corps because a peace.
I think that it would be a good improve, the possibility to change the sequence of play if you declare combinated movement
a) Fleets retreat: This is an authomatic process. I've probe it, with a combat in Area18, with three ports (Brest, Lorient and La Rochelle) to choose. I had Brest garrisoned with a french Corps, and La Rochelle with a little garrison (1I), Lorient empty. Best option Brest, worse option Lorient (although she has better harbor defence than La Rochelle). The french fleet retreat to Lorient. If I would made the movement in the french phase, the british could made a dissembark in Lorient and destroy her without losses.
I think that the fleets has a role too much important in the game to allow sunk her for a authomatic retreat. Some things usually less important (f.e. bessiege combats) allow four possibilities to choose. You would have retreat possibilities for the fleets.
b) Combined movement and sequence of play: Is an important part of the game. Alliance against a major power (f.e. France) need coordination, and in the board game you can change the sequence to play, for move in the last in the phase (7.1.2 in the board game original rules). Moving ever with the same sequence gives a huge adventage to the solitaire major power and you must have a big trust in your allies, because he can move in different way as you speak. In the original game you never lost the corps control, unless you loan the corps because a peace.
I think that it would be a good improve, the possibility to change the sequence of play if you declare combinated movement
"Scis vincere, nescis uti victoria" (Maharbal)
RE: Improving the game
you can do b) now but you must decide when you will move in the diplomacy phase. combined moves can only happen through loaned corps, fleets cannot be loaned.
- Camile Desmoulins
- Posts: 115
- Joined: Mon Sep 15, 2003 12:35 am
- Location: Madrid, Spain
RE: Improving the game
ORIGINAL: Murat
you can do b) now but you must decide when you will move in the diplomacy phase. combined moves can only happen through loaned corps, fleets cannot be loaned.
Of course, you can loan to the earlier or the later major power. But I refer to make the movement in the same sequence (first one, after the other), and the solve the supply and the combat.
"Scis vincere, nescis uti victoria" (Maharbal)
- Marshall Ellis
- Posts: 5630
- Joined: Tue Oct 02, 2001 3:00 pm
- Location: Dallas
RE: Improving the game
Camile:
The combined movement creates all sorts of tech issues in PBEM / potential IP. Making two nations active at the same time in a move phase is difficult to say the least. This is one of those situations where the board game couold handle it a little better (Simply tell everybody that you and Russia are moving at the same time). I understand what you are saying and if I can ever figure a way to do this efficiently then I will!
The combined movement creates all sorts of tech issues in PBEM / potential IP. Making two nations active at the same time in a move phase is difficult to say the least. This is one of those situations where the board game couold handle it a little better (Simply tell everybody that you and Russia are moving at the same time). I understand what you are saying and if I can ever figure a way to do this efficiently then I will!
RE: Improving the game
The only way I could see this done in game is that a player would be able to somehow "flag" certain corps to accept movement orders from another (later phasing) allied player during their movement step. In a way acting as temporary corps on loan. These corps could be highlighted on the map during that phasing players turn. I think we already have a corps loan system so I would probably advise using that if you want to build the "allied stack of doom"
V
V
RE: Improving the game
Loaned units still require the borrower to grant full access rights to allow the lended units to go through the borrower's territory, correct?
--
Not a grognard.
Not an optimizer. It's a game to me, not a job.
Not a grognard.
Not an optimizer. It's a game to me, not a job.
RE: Improving the game
ORIGINAL: Grognot
Loaned units still require the borrower to grant full access rights to allow the lended units to go through the borrower's territory, correct?
That’s correct.
Richard
- Camile Desmoulins
- Posts: 115
- Joined: Mon Sep 15, 2003 12:35 am
- Location: Madrid, Spain
RE: Improving the game
ORIGINAL: Marshall Ellis
Camile:
The combined movement creates all sorts of tech issues in PBEM / potential IP. Making two nations active at the same time in a move phase is difficult to say the least. This is one of those situations where the board game couold handle it a little better (Simply tell everybody that you and Russia are moving at the same time). I understand what you are saying and if I can ever figure a way to do this efficiently then I will!
I Undesrstand it, but I think that, at least, a change in the game order (althought it's not be another thing) make the movement easier than, for example, move combinated Russia (1st) with Spain (6th). Also, the change in movement sequence gives more possibilities to the allied (imagine, for example, in the previous case, France, in war against both major powers, moving between them)
Camille
"Scis vincere, nescis uti victoria" (Maharbal)
- Marshall Ellis
- Posts: 5630
- Joined: Tue Oct 02, 2001 3:00 pm
- Location: Dallas
RE: Improving the game
What about having the second power move right after the initiating power when combined movement were done?
i.e. If Russia declared combined movement with Spain and Spain did the same in her diplomacy phase (Indicating they both agree) then the land move order would be Russia then Spain?
i.e. If Russia declared combined movement with Spain and Spain did the same in her diplomacy phase (Indicating they both agree) then the land move order would be Russia then Spain?
RE: Improving the game
Marshall. That is quite close to the EiA way of doing combined move - however if Russia and Spain dosnt figth in the same round, it takes away the possibility of moving into a combined stack for offensive battle.
The best way to do it, would be for Russia to move and declare any battles - then allow Spain to move, including into the allready declared battles and then when both have done the land phase, one of the powers does the combat phase
there is an issue of who gets to control the battles - would think the MP with most corps in a battle? perhaps with limits on casualty allocation
The best way to do it, would be for Russia to move and declare any battles - then allow Spain to move, including into the allready declared battles and then when both have done the land phase, one of the powers does the combat phase
there is an issue of who gets to control the battles - would think the MP with most corps in a battle? perhaps with limits on casualty allocation
RE: Improving the game
ORIGINAL: Marshall Ellis
What about having the second power move right after the initiating power when combined movement were done?
i.e. If Russia declared combined movement with Spain and Spain did the same in her diplomacy phase (Indicating they both agree) then the land move order would be Russia then Spain?
One overlooked powerful featurs of combined movement was actually the limited ability of double movement (just as france). This is a major reason to for example allying spain for countries that normally move early in the round if you are at war with someone moving between you.
Not that i know how its implemented but as the funktion of change your turn is implemented for france alot of the code must be written already. the only part that should be needed to be resolved jointly is the combat phase mmm im not totally correct supply is also an issue if we are foraging but i would be able to live with that even if its not 100% correct. The major obstacle i guess is to solve how you can pay for foreign corps with your depots wich is almost needed to make this combined movement stuff effective.
I however really hope that any implementation of combined movement follow the move with (or rather in conjuction with for easier implementation) the last phasing player concept from the boardgame
regards
z
An Elephant
RE: Improving the game
combined movement could from what i see be done, but would need a bit of a change still.
if Russia and spain does it, they both move last really, because spain is generally last in naval and land, but since one of them have to move first nomatter what, you could make it so that russia moves their stuff just before spain and then spain move his and then combat happens.
so would require game to disregard a combat phase, until those in combined movement have been sorted out.
if Russia and spain does it, they both move last really, because spain is generally last in naval and land, but since one of them have to move first nomatter what, you could make it so that russia moves their stuff just before spain and then spain move his and then combat happens.
so would require game to disregard a combat phase, until those in combined movement have been sorted out.
- Marshall Ellis
- Posts: 5630
- Joined: Tue Oct 02, 2001 3:00 pm
- Location: Dallas
RE: Improving the game
The combined combat phase could cause a problem in the current engine design. Definitely some tweaking involved :-0
- yammahoper
- Posts: 231
- Joined: Fri Apr 23, 2004 7:14 pm
RE: Improving the game
Well, if combined movement is done via the original rules (a good idea, if possible. I finally borrowed a corp as spain, GB cav corp, and that corp made all the diference too in the fight, but cost me $7 to borrow, for one month, PLUS supply. Hard to afford as Spain), it might be easier to program every corp being manually supplied/foraged. Otherwise, a pop up asking who pays for what corp would be needed, covering all corps.
Of course, I am not a programmer, so I have no idea if one option is easier/harder to program than the other. The only dificult programming I can imagine is when the program must make a "smart" desicion based on a multitude of variable variable's...whew.
yamma
Of course, I am not a programmer, so I have no idea if one option is easier/harder to program than the other. The only dificult programming I can imagine is when the program must make a "smart" desicion based on a multitude of variable variable's...whew.
yamma
...nothing is more chaotic than a battle won...