Hi...Great Game ...But

Panther Games' Highway to the Reich revolutionizes wargaming with its pausable, continuous time game play and advanced artificial intelligence. Command like a real General, under real time pressures to achieve real objectives on a real map all within the fog of war. Issue orders to your powerful AI controlled subordinates or take total control of every unit. Fight the world's most advanced AI opponent or match wits against your friends online or over a LAN. Highway to the Reich covers all four battles from Operation Market Garden, including Arnhem, Nijmegen, Eindhoven and the 30th Corps breakout from Neerpelt.

Moderator: Arjuna

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Brip
Posts: 10
Joined: Thu Apr 08, 2004 4:33 am

Hi...Great Game ...But

Post by Brip »

Have been having fun with HTTR.....what a great simulation!....very elegant design...does very well in immersing you in the sort of opeartional decisions required to do well...SO Kudos to the game designers...well done..

Must admit though ...having played the campaigns (especially Nijmegan) from both sides and with giving the opposing AI...advantages with supply and reinforcents...I have found the AI to be a bit weak.

It seems to work better on defense...but even then it doesnt seem to really put me under any pressure at all..

Still this is a superb game system...and would love to try it online with someone...anybody still playing online?....have just registered with opponents wanted
RayWolfe
Posts: 1556
Joined: Wed Feb 05, 2003 9:40 pm
Location: Kent in the UK

RE: Hi...Great Game ...But

Post by RayWolfe »

Have you tried the "Favour Axis/Allies" options?
Brip
Posts: 10
Joined: Thu Apr 08, 2004 4:33 am

RE: Hi...Great Game ...But

Post by Brip »

Hi..yes...I have tried giving the AI advantages...by choosing the Favour option for it. I also play with the orders delay set to realistic.

When I say I have found the AI 'weak'..i should qualify it by saying that its one of the better AI opponents Ive played against in a strategy game. I just found that after winning some Decisive victories and analysing the battle in the final review, that the AI seemed to not capitalise on its attack or counter-attack opportunities. In one game i played it seemed as if the AI left some of his reinforcement units langishing at his entry point without even utilising them...thus a major counterattack I expected to pressure me did not occur and I won relatively easily.

In games Ive played it seems much better at setting up defensive...rather than offensive maneuvres...have you found differently?


Still I'm sure this game would be great against a human ...hope i can find an opponent.


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Arjuna
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Joined: Mon Mar 31, 2003 11:18 am
Location: Canberra, Australia
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RE: Hi...Great Game ...But

Post by Arjuna »

Brip,
 
Thanks for the feedback. The AI has been significantly enhanced in COTA and again in the forthcoming COTA Patch 3. So I do recommend you try COTA and I would be interested in your comparison.
Dave "Arjuna" O'Connor
www.panthergames.com
Brip
Posts: 10
Joined: Thu Apr 08, 2004 4:33 am

RE: Hi...Great Game ...But

Post by Brip »

Hi Arjuna

Yes..thx for the heads up ...i will definately try COTA...when i finish tinkering with HTTR.

Cheers Brip


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