Thanks to my development of the Lunga base i've had my hands full with agressive bombardment missions being preformed by the AI. The first couple suprised me as after having pasted the AI's carriers (in two months i have already aced 50% of the fleet carriers that will eventually be made available to the Allied side for the entire campaign if one includes the ersatz US stand-in HMS Victorious)
I was ready for it the next couple of battles with a quick reaction surface force generously supplied with CA's and in the 2nd episode, a BB. (Kongo class)
Sure enough, the first battle i ran into the DD vs CA phenomenum which left my jaw somewhat dropped. The Allied CA's didn't do all that much better than mine, and were outnumbered 3 to 1 in that catagory. It was the DD's that killed me, pummeling my CA's (and one CL) to the point that 2 sank a couple turns later due to cumulative progressive flood damage.
I was admitedly a little miffed that this force got the upper hand on me, after all the IJN force had a fairly good night battle exp edge however i realized that with the variables worked into the game, there are many possibilities that could have accounted for it (including the precence of radar) so i didn't sweat it. What did cause me concern though was the effect of the gunnery hits. Even at greater standoff ranges (7-12 thousand yards) i found most if not all of the 5 inch fire penetrating both belt and deck armor to cause internal damage.
Again, i had to hold off judgement, the CA's present with one exception were of the "tin clad" variety so it did not seem too off kilter, except in the case of deck armor penetrations. There does not seem to be a logical distribution of hits where this is concerned. If the "Tin clads" were vulnerable on the verticle, they were even more so for their horizontal protection, but this should have been minimized by the close range and therefore flat trajectory of most of the shells creating such high oblicity that even 1inch deck armor would be tough to penetrate.....more so if one considers that 5inch weaponery such as those on DD's only shoot HE or common shells.
The next night battle clinched the concern for me. This time, in addition to a battlewagon (8inch side armor.....3 inch deck armor) i had 4 CA's that were not of the "tin clad" variety. 2nd generation cruisers with more substantial armor (turrets excepted....cant have everything) Coupled with my edge in experience and having picked a strong leader, i was again confident of the results as my float planes detected another CA group attempting to sneak in another bombardment.
The battle was fought at 4000 yards initially. Suprise hit me once more as the American TF got the better of me, hitting first and then continually hitting more often. I could only conclude that once more a "variable" had rolled against me and that the Allied formation had gotten the jump on me. Fortunes of war. Here's the clincher though, and the genesis of this post.
To my horror, i saw even the Kongo.....thin skinned against BB shells, but adequate for 8 inch fire) getting consistantly perforated by 8 inch shells. (belt armor hits) OK before any posts....there is controversey over whether any 8inch hits pierced the Hiei during her historical fight. Maybe at point blank range, but not at 4K.....(The steering control hit that doomed her was caused by flooding outside the citidal) There is room for doubt, so i kept my jaw shut and awaited developments. The range opened to 7K and then to 10K. Yep. You guessed it. 8inch hits continued to penetrate the belt at a ratio of about 8 out of 10
times
It got worse though. Back at the 4K range.......6 inch shells managed to penetrate the 8inch belt protection, though on a slightly better ratio of around 6-7 out of 10 times. Worse though, both 6 and 8inch hits scored "deck armor" penetrations......simply impossible at that range aginst 3 inch deck armor. a BB shell would be deflected at that range against 3inch deck armor!.
Worse still......a couple 5 inch shells did the same thing against the deck armor.
Same thing with the CA's... (remember....'non' Tin clad variety) the 5 inch weapons perforated both side and deck armor with apparant ease. Same thing again at 7K. Only after the battle got to 10K+ were the cruisers able to shrug off these HE pinpricks with the exception of deck armor hits which continue to be exploited by all shells as the achillies heel of cruisers and light battleships.
This was not a Fog of war issue either. The ships that were hit were all damaged, a couple severely enough to sink and the Kongo, the magnet for alot of this fire....limped back to Truk crippled.....crippled primarily by 6 and 5 inch fire (only a fraction were 8 inch) as were two of the four cruisers.
What i'm not totally sure about is whether reported belt/deck/etc etc penetrations are being reported truthfully or not. I would hope so as if one is interested in strict "FOW" obviously no commander is going to know whether his shells are penetrating or not....this is strictly info that is only pertient to wargamers interested in seeing how the ships themselves preform. A real life commander wont see this. A Grigsby wargamer though gets the treat of seeing this. It allows take a seat in the theater and compare ship classes and gun effectiveness. Its all well and good to FOW up the actual hits themselves, but it serves no purpose to FOW up whether the hits penetrate or not. So i'm hoping this hasn't been mucked up. As i said i dont think that is the case because the reality of the situation certainly supported it the next day as i tallied the damage to my battered and thoroughly humiliated BB/CA spoiler force.
I would suggest that two things need to be looked at here in UV
1) the penetration of the guns needs looking at, particularily the lighter guns 5inch and 6 inch, and after that the 8inch. In the case of the first two they are coming off as entirely too effective at peforating ships, even ships with decent armor.
2) the ratio of horizontal to verticle hits needs looking at. Right now it looks to be totally random as opposed to being based on range. the SSI game "Fighting Steel" calcuated this ratio based directly on range to target, for example , two ships fighting at 5000yards would have a ratio that might look like this (97%//3%)
where the 97 indicates a 97% chance of a shell hitting the side of a ship (belt armor) and a mere 3% chance of scoring a plunging hit (deck armor) The near total liklihood of a verticle side hit represents the closeness of the ships and the corresponding flat trajectory of the shells. This little bit of realism prevents ships with thin deck armor from having that fact exploited in battle.....something which seems to be happening in UV with regularity. As the range opens the chance for a plunging (deck hit) increases preportionally until you have almost as much chance for a deck hit as a ship being attacked by a dive bomber.
3) this last suggestion is just that, "pure" suggestion and probably would involve too much of a change/alteration to make it into UV. However since UV is a prequel to the grand strategic War in the Pacific, perhaps it could be worked into that game.
I have also noticed a limitation due to the limited placement of shell hits. Its either a device, a tower hit, a belt hit or a deck hit.
Thats good variety, dont get me wrong, but what i'm seeing happening in reality is that primarily only two types of hits get scored 95% of the time. Belt hits and deck hits. This produces alot more flood damage most of the time and again might point out part of the issue CA's are having with their little bretheren.
In both of my serious night battles for example, and in a few other skirmishes fought, i have yet to see any ship come away with merely serious fire damage and/or system damage. Its always the latter two, *and* flood damage. Flood damage of course is the most dangerous as anything approaching 50% coupled with non Allied damage control and a good distance from the nearest port can spell eventual doom for the ship.
Flood damage though is (obviously) caused by hits at or below the waterline. In some of these close range fights though, many of the shell hits would occur above the waterline so one would expect at least a few ships to come away burning nicely and with substantial device and system damage but reletively low or even no flood damage. This does not appear to be happening.
I would suggest for WitP that a new catagory be introduced (a superstructure hit) such as in Gary's "Warship" and "Battlecruiser" series from way back in 1986 (still playin em too!

on a end note.....fire damage might need looking at. Flood damage provides mucho challenges if present in a large enough % and can increase to the point of sinking the ship. I've never seen fire damage rage out of control though......always it gets reduced. There should probably be a routine (if not already present) for a chance to increase fire levels if high enough, especially for carriers where explosions and uncontrolled fires doomed many of the examples actually sunk in the war.