IF you read through them all there are 3 main classes:
The "game doesn't work for me" variety, 90% of which are resolvableith tweaks to various sound and/or video settings.
Tyring to make a game that works on all versions of windows with all vairieties of hardware can be daunting! (If you REALY believe Direct X offers a Hardware independant layer, I have BRidge to sell you too
THe second class are the "it doesn;t do what I want it to, when I want it to" variety. SOme of these can be fixed, others are beacasue we have yet to produce mind reading software! That we seem to have equal numbers of "its too far down in the weeds" and "I can't get a strike off when I want against a particular TF" seems to have put it in the right spot. THese can be failure to commicate fully what the game is doing (which can be a difficult thing since keeping the player at the proper command level is important) Some are bugs some are disagreements with design decisions. No game can possibly satisfy EVERYONE any more than a particular history book will not have its detractors.
The third variety are things that tyicaly were fixed at one point and "signed off" and then re-emerged at some point. Fortunatley they are typically easy to fix.
THe fog of war tends to make finding bugs confusing becasue you don;t always know (except playing yourself head to head) what "ground truth" is.
What you can be sure of is that the game will go through a refinement process as WITP moves forward and your input is critical to that refinement process.