Auto-save - On by default?

Prepare yourself for a wargaming tour-de-force! Conquest of the Aegean is the next generation of the award-winning and revolutionary Airborne Assault series and it takes brigade to corps-level warfare to a whole new level. Realism and accuracy are the watchwords as this pausable continuous time design allows you to command at any echelon, with smart AI subordinates and an incredibly challenging AI.

Moderator: Arjuna

Post Reply
User avatar
Arjuna
Posts: 17768
Joined: Mon Mar 31, 2003 11:18 am
Location: Canberra, Australia
Contact:

Auto-save - On by default?

Post by Arjuna »

In another thread 06 Maestro said that he would like to see the Auto-save option "on" by default. This feature will save the game every twenty minutes and will lead to slight pauses every time it saves. It was for this reason that we made it "off" by default.

What do you think?
Dave "Arjuna" O'Connor
www.panthergames.com
User avatar
06 Maestro
Posts: 3997
Joined: Tue Oct 11, 2005 10:50 pm
Location: Nevada, USA

RE: Auto-save - On by default?

Post by 06 Maestro »

Arjuna

I don't really recall if I ever did use the auto save-if I did, I must have thought it was too slow and gave it up.

Is it reasonable to have an auto save upon exiting? This would eliminate the need for the in game saving-one could save at will, or if there was a problem, you're covered.
Banking establishments are more dangerous than standing armies.

Thomas Jefferson

User avatar
Arjuna
Posts: 17768
Joined: Mon Mar 31, 2003 11:18 am
Location: Canberra, Australia
Contact:

RE: Auto-save - On by default?

Post by Arjuna »

06 Maestro,
 
I take it that what you are requiring is something that can save automatically before a crash to desktop. This would indeed by a feat. Alas, by definition, if your code crashes to desktop it is usually because it or some other app has overwriten some fundamental piece of data or it is trying to access some bit of data that it should not. The OS usually cuts in at this stage and kills the app instantly - hence the CTD. As such, our app is no longer functioning and cannot access the save functions. Even if it could, the integrity of the data could not be guaranteed.
 
The best you can do is to save regularly, like each Game minute, but that would mean pauses throughout the game. So it's a balancing act. At least the auto-save feature means you only lose twenty real minutes of game time - relatively minor inconvenience, but still an inconvenience, I know.
Dave "Arjuna" O'Connor
www.panthergames.com
User avatar
06 Maestro
Posts: 3997
Joined: Tue Oct 11, 2005 10:50 pm
Location: Nevada, USA

RE: Auto-save - On by default?

Post by 06 Maestro »

Yes Sir, that is what I had in mind for an auto save. I know nothing of programing, but did consider that saving at a crash could be saving the problem too-but maybe not.

I"ll try the 20 minute saves for a while. I most likely won't have another crash for a long time-right after I stop using the auto save.
If one does not use the auto save, they should do regular save at least on a daily basis.
Banking establishments are more dangerous than standing armies.

Thomas Jefferson

User avatar
JeF
Posts: 1162
Joined: Tue Apr 01, 2003 12:23 am
Location: Belgium
Contact:

RE: Auto-save - On by default?

Post by JeF »

Hi,

I voted ON.
I didn't even remember this was OFF by default. I set it ON at installation somehow; It's still there and useful.

Cheers,

JeF.
Rendez-vous at Loenen before 18:00.
Don't loose your wallet !
Conquest Of The Aegean Web Development Team
The Drop Zone
TinyPirate
Posts: 54
Joined: Sat Apr 26, 2008 6:37 am
Contact:

RE: Auto-save - On by default?

Post by TinyPirate »

Off. Unexplained slight pauses will drive people nuts.
User avatar
Fred98
Posts: 4019
Joined: Fri Jan 05, 2001 10:00 am
Location: Wollondilly, Sydney

RE: Auto-save - On by default?

Post by Fred98 »

ORIGINAL: Arjuna

Auto-save option "on" or "off" by default?


I will start a game and then save it and name it Fred1

When the game auto saves does it save over Fred 1 or does it save to another file?

If I play for an hour and there are 3 auto saves does this produce 3 save game files or just one file?

-


User avatar
simovitch
Posts: 5893
Joined: Tue Feb 14, 2006 7:01 pm

RE: Auto-save - On by default?

Post by simovitch »

The game autosaves (overwrites) to a file called "autosave.aag" always, even if you save as something else.

Also, the game will notify you at the top of the screen every time an autosave occurs.
simovitch

User avatar
06 Maestro
Posts: 3997
Joined: Tue Oct 11, 2005 10:50 pm
Location: Nevada, USA

RE: Auto-save - On by default?

Post by 06 Maestro »

Joe 98

I was just now checking the saved files, there is only one "auto save", so it just over writes the existing save. The files you saved on your own are not changed.

BTW, the saving process is rather fast (for Elasson Rear Gaurd). I would hardly notice it w/o the message. I think I will leave it turned on.
Banking establishments are more dangerous than standing armies.

Thomas Jefferson

User avatar
Arjuna
Posts: 17768
Joined: Mon Mar 31, 2003 11:18 am
Location: Canberra, Australia
Contact:

RE: Auto-save - On by default?

Post by Arjuna »

Yes it overwrites. The bigger the scenario, the longer it takes to save.
Dave "Arjuna" O'Connor
www.panthergames.com
GoodGuy
Posts: 1506
Joined: Wed May 17, 2006 5:36 pm
Location: Cologne, Germany

RE: Auto-save - On by default?

Post by GoodGuy »

Could we get 2 autosave-files (alternatively a new folder that would hold the MP autosave file), please? The single-player autosave is being overwritten if the host enables autosave during a multiplayer session, MP savegames go K.I.A. when using autosave in SP sessions. [:(]
Especially in MP sessions, the autosave is kinda saviour, as it gives you a chance to keep some of the game progress after a crash or when the clients ran out of sync.

Also, additional options for the current autosave feature would be nice (= 5 mins, 10 mins, 20 mins).

Last but not least, the ingame chat function has a bug where the players won't be able to read each other's messages. In one of my MP sessions voice-chat saved the evening, but I guess ppl can't or don't wanna use voice chat every time. Is there a chance that this is going to be examined b4 releasing BFTB?
"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne

---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006
User avatar
Arjuna
Posts: 17768
Joined: Mon Mar 31, 2003 11:18 am
Location: Canberra, Australia
Contact:

RE: Auto-save - On by default?

Post by Arjuna »

ORIGINAL: GoodGuy

Could we get 2 autosave-files (alternatively a new folder that would hold the MP autosave file), please? The single-player autosave is being overwritten if the host enables autosave during a multiplayer session, MP savegames go K.I.A. when using autosave in SP sessions. [:(]
Especially in MP sessions, the autosave is kinda saviour, as it gives you a chance to keep some of the game progress after a crash or when the clients ran out of sync.
TT3574 - UI - Autosave - Provide a multiplayer autosave file separate to the single player one
Also, additional options for the current autosave feature would be nice (= 5 mins, 10 mins, 20 mins).

TT3573 - UI - Autosave - Add options to save every 5, 10 and 20 minutes etc
Last but not least, the ingame chat function has a bug where the players won't be able to read each other's messages. In one of my MP sessions voice-chat saved the evening, but I guess ppl can't or don't wanna use voice chat every time. Is there a chance that this is going to be examined b4 releasing BFTB?

Can you please elaborate on this chat bug? How does it manifest? When does it occur?
Dave "Arjuna" O'Connor
www.panthergames.com
GoodGuy
Posts: 1506
Joined: Wed May 17, 2006 5:36 pm
Location: Cologne, Germany

RE: Auto-save - On by default?

Post by GoodGuy »

ORIGINAL: Arjuna
Can you please elaborate on this chat bug? How does it manifest? When does it occur?
When this happens, players are still able to type messages, but the message won't display on the screen, not on the host side nor on the client side, means it looks like the player who is sending the message just sent an empty message.
It looks like in 3D-games when a player hits the message key, where he then decides not to type any message, so that he would just hit enter, so others will just see his nickname popping up in the message box, but they won't see a message.

I am not sure when it occurs. I remember one evening where the game session ran out of sync, the chat bug came up some time after that, when we reloaded a savegame. The scenario we played involved a recalculation, since a bridge blew up, too, if I remember correctly.
I played against Yakstock that day, he might remember more details. Anyway, I experienced this chat bug at least 2 times.
"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne

---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006
User avatar
Arjuna
Posts: 17768
Joined: Mon Mar 31, 2003 11:18 am
Location: Canberra, Australia
Contact:

RE: Auto-save - On by default?

Post by Arjuna »

mmm...OK...I haven't seen it but then alas I don't get time to play too many networked games other than with myself for test purposes and chatting to myself between two PC in the same room doesn't sound like a lot of fun. [;)]
 
If it occurs again, can you please report it in the Bug Reports subForum along with any details about the circumstances. Thanks.
Dave "Arjuna" O'Connor
www.panthergames.com
Post Reply

Return to “Conquest of the Aegean”