Priorities for 1.03
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Priorities for 1.03
Now that 1.02 is about wrapped up, and the ,ajority of the bugs seem to be fixed, what are the priorities for 1.03?
As a PBEM player, I'd like to see an option for simmultaneous diplomacy, reinforcment and economic phases. Waht about everyone else?
As a PBEM player, I'd like to see an option for simmultaneous diplomacy, reinforcment and economic phases. Waht about everyone else?
RE: Priorities for 1.03
Depends if shared pp gain loss is introduced in 1.02 or has to wait for 1.03.
Im thinking of if it should be possible to send money to allies during each diplomacy phase.(and recieve) atm you can send but money dont arrive till eco-phases.
The idea is kind of to balance out that allies cant pay supply for you corps unless corps is lend.
Thougths ?
But i do think AI needs work to. Although im almost only playing the game as pbm atm. Im guessing most players play solo games to.
Regards
Bresh
Im thinking of if it should be possible to send money to allies during each diplomacy phase.(and recieve) atm you can send but money dont arrive till eco-phases.
The idea is kind of to balance out that allies cant pay supply for you corps unless corps is lend.
Thougths ?
But i do think AI needs work to. Although im almost only playing the game as pbm atm. Im guessing most players play solo games to.
Regards
Bresh
- La Provence
- Posts: 156
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- Location: Toulouse (FRANCE)
RE: Priorities for 1.03
ORIGINAL: Dancing Bear
As a PBEM player, I'd like to see an option for simmultaneous diplomacy, reinforcment and economic phases. Waht about everyone else?
Yes, I think that it's NECESSARY to made more playable the PBEM games.
Salut et fraternité
La Provence
La Provence
- DCWhitworth
- Posts: 676
- Joined: Sat Dec 15, 2007 1:20 am
- Location: Norwich, England
RE: Priorities for 1.03
ORIGINAL: La Provence
ORIGINAL: Dancing Bear
As a PBEM player, I'd like to see an option for simultaneous diplomacy, reinforcement and economic phases. What about everyone else?
Yes, I think that it's NECESSARY to made more playable the PBEM games.
I think I'd second this although I'd like to see the game security tightened up a bit first.
PBEM games can drag and getting through the 'boring' bits ASAP would be good so everyone can get on with the action.
I would have thought that the diplomacy section at least would not be too hard to reprogram because as far as I can see the game simply stores everything up and executes it at the end of the Spanish phase anyway.
Currently if you go for a 24 hour turn around and every player more or less takes that long, a PBEM game will run pretty close to real time !
Also reviewing the way battle files are exchanged would be good. Even without making major modifications something could be done, eg the game will send a battle file where the player simply does nothing but click 'done' and send it back (when there are no casualties to take)
Something has to be done to speed things up.
Regards
David
David
RE: Priorities for 1.03
1. Combined Movement - not loaned corps, actual real combined movement as per the rules.
2. Movement and Battle display - be able to watch the units move around the board area by area, and most importantly, be able to get an overview of where all the battles are before resolving each one.
2. Movement and Battle display - be able to watch the units move around the board area by area, and most importantly, be able to get an overview of where all the battles are before resolving each one.
RE: Priorities for 1.03
ORIGINAL: Minedog
1. Combined Movement - not loaned corps, actual real combined movement as per the rules.
2. Movement and Battle display - be able to watch the units move around the board area by area, and most importantly, be able to get an overview of where all the battles are before resolving each one.
Mindog you might wanna read other older threads to.
Atleast it been previous announced in some thread.
1. Combined movement is not really gonna happen due to programming issues.
Regards
Bresh
RE: Priorities for 1.03
I would object to simultaneous reinforcement. I even think moving GB to the beginning of the order was a serious mistake. In the original rules, GB went last in the naval reinforcement phase (and France last in the land reinforcement phase). There are some very good reasons for these.
For instance, the removal or addition of a decent leader can really change the situation in an area where warring powers are present. Or, the removal or addition of extra corps/fleets.
For instance, the removal or addition of a decent leader can really change the situation in an area where warring powers are present. Or, the removal or addition of extra corps/fleets.
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
RE: Priorities for 1.03
Things that I would really like to see related to Naval:
- Allow nations to perform anti-piracy on behalf of another power. The way it is now, there is no reason France should do anything other than put all of his light fleets against the two central powers, who cannot reliably defend against it. Why not just remove part of their income, and save the math?
- Have the removal of fleets from piracy or anti-piracy occur in the reinforcement phase, rather than during naval movement. They still should not be allowed to move that turn, but other powers would know they are on their way back to military action, and thus could react. As it is, only the powers going later in the round can react to re-enlistment of other nations' fleets.
- Clarify in the rulebook whether the transport fleet can block traversal of a sea crossing point or not. The rules specify "any fleet", but it doesn't seem like a non-combat-capable fleet could do it.
- Clarify in the rulebook whether transport fleets left at sea cost $5, like other fleets do.
- Allow nations to perform anti-piracy on behalf of another power. The way it is now, there is no reason France should do anything other than put all of his light fleets against the two central powers, who cannot reliably defend against it. Why not just remove part of their income, and save the math?
- Have the removal of fleets from piracy or anti-piracy occur in the reinforcement phase, rather than during naval movement. They still should not be allowed to move that turn, but other powers would know they are on their way back to military action, and thus could react. As it is, only the powers going later in the round can react to re-enlistment of other nations' fleets.
- Clarify in the rulebook whether the transport fleet can block traversal of a sea crossing point or not. The rules specify "any fleet", but it doesn't seem like a non-combat-capable fleet could do it.
- Clarify in the rulebook whether transport fleets left at sea cost $5, like other fleets do.
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
RE: Priorities for 1.03
Stuff dealing with land and leaders:
- It would be very good, and in the spirit of the old rules, if leaders could transfer from one corps to another. They would have to be in the same area, of course. And, perhaps this should happen only in reinforcement. Not sure about that last one.
- Allow besieged corps and factors to transfer between units.
- It would be very good, and in the spirit of the old rules, if leaders could transfer from one corps to another. They would have to be in the same area, of course. And, perhaps this should happen only in reinforcement. Not sure about that last one.
- Allow besieged corps and factors to transfer between units.
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
RE: Priorities for 1.03
- Kingdoms: Bring back the rest of the old Kingdoms (Italy, Westphalia, Bavaria, The Two Sicilies). I know Naples already currently resembles the Two Sicilies, but split the corps to Naples and the fleet to Sicily as in the original.
- Dominant Power Status
- Naval hulks
- Dominant Power Status
- Naval hulks
RE: Priorities for 1.03
ORIGINAL: BoerWar
- Kingdoms: Bring back the rest of the old Kingdoms (Italy, Westphalia, Bavaria, The Two Sicilies). I know Naples already currently resembles the Two Sicilies, but split the corps to Naples and the fleet to Sicily as in the original.
- Dominant Power Status
- Naval hulks
While I don't think any of these should be immediate priorites, these are enhancements that I would really like to see. Especially dominant power status & hulks.
RE: Priorities for 1.03
is the UI on the list of things to fix?
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RE: Priorities for 1.03
I believe we were promised months back that the next big task was the AI.
- DCWhitworth
- Posts: 676
- Joined: Sat Dec 15, 2007 1:20 am
- Location: Norwich, England
RE: Priorities for 1.03
ORIGINAL: Jimmer
I would object to simultaneous reinforcement. I even think moving GB to the beginning of the order was a serious mistake. In the original rules, GB went last in the naval reinforcement phase (and France last in the land reinforcement phase). There are some very good reasons for these.
For instance, the removal or addition of a decent leader can really change the situation in an area where warring powers are present. Or, the removal or addition of extra corps/fleets.
You certainly have a point here, but is the fairly rare occasion when this might happen worth the delay of playing reinforcement sequentially *every* move ?
Personally I think it's a worthwhile tradeoff.
Regards
David
David
- DCWhitworth
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RE: Priorities for 1.03
ORIGINAL: Jimmer
- It would be very good, and in the spirit of the old rules, if leaders could transfer from one corps to another. They would have to be in the same area, of course. And, perhaps this should happen only in reinforcement. Not sure about that last one.
This can happen now can't it ? I'm playing France in a game and I've just detached Napoleon from I Corps and attached him to the Guard in the same area. Or am I misunderstanding what you are saying ?
Regards
David
David
RE: Priorities for 1.03
ORIGINAL: DCWhitworth
ORIGINAL: Jimmer
- It would be very good, and in the spirit of the old rules, if leaders could transfer from one corps to another. They would have to be in the same area, of course. And, perhaps this should happen only in reinforcement. Not sure about that last one.
This can happen now can't it ? I'm playing France in a game and I've just detached Napoleon from I Corps and attached him to the Guard in the same area. Or am I misunderstanding what you are saying ?
I don't think you are misunderstanding anything, and yes, I can do this now too. You simply detach the leader and attach it back to another corps, pretty simple procedure.
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RE: Priorities for 1.03
one thing I would like to see for 1.3 is hopefully a simple thing. When you have reinforcements for free states to place because you won the roll for control, add to the info box that shows the factors needing to be placed, the locations of those factors. An example is if I win control of Baden, the info box will show
FS 1inf 1 cav.
Make change to Baden(FS) 1 inf 1 cav. That way I don't have to figure out by scrolling down the always growing game log or search the map for my countries Free state counters.
FS 1inf 1 cav.
Make change to Baden(FS) 1 inf 1 cav. That way I don't have to figure out by scrolling down the always growing game log or search the map for my countries Free state counters.
RE: Priorities for 1.03
Naval combined movement or fleet loans is at the top of my list
H. Barca,
Surplus Consuls Dispatcher
Surplus Consuls Dispatcher
RE: Priorities for 1.03
ORIGINAL: HanBarca
Naval combined movement or fleet loans is at the top of my list
Fleet loans is already in 1.02j and later.
Regards
Bresh
- Marshall Ellis
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- Location: Dallas
RE: Priorities for 1.03
Hey guys:
1.03 will mainly be AI enhancements with some fixes. Now, I'm not saying that AI will be coded P1 over a game killer if one pops up. I'm just saying that I am going to try and pump some "I" into the "AI". I have already rewritten the AI diplomacy and will be submitting this to some testing this next week.
1.03 will mainly be AI enhancements with some fixes. Now, I'm not saying that AI will be coded P1 over a game killer if one pops up. I'm just saying that I am going to try and pump some "I" into the "AI". I have already rewritten the AI diplomacy and will be submitting this to some testing this next week.