Arty - Better to miss than hit?

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Windo von Paene
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Arty - Better to miss than hit?

Post by Windo von Paene »

So I'm trying out the "Can you save the 78th" scenario, and with the massive amounts of artillary the Soviets are dropping on me, I've started to notice a pattern which I hadn't before.
It appears that more causalties are caused by artillary that falls in a hex next to a squad than those that actually hit the squads hex. I would say that 3 out of 5 shells that land adjacent to a squad are causing a casualty, where on a direct hit it's more like 1 in 5. Anyone else seen this behavior, or am I just imagining it.

BTW, seems like a pretty good scenario so far. I've taken out 5 of the Russian tanks on the east side of the map, and am making pretty good progress towards the west. Course I just stumbled onto some Ruskies coming from the north, so it looks like things are going to be heating up a bit...
Rover
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Post by Rover »

Now that you mention it I've seen this as well...
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Paul Vebber
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Post by Paul Vebber »

This has come up before - We're taking a look at it....
Tank
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Post by Tank »

Yup, gotta concur. I've seen guys in a building get whacked to the tune of two or three while the guys OUTSIDE of the building, IN the hex that the shells were falling in took no casualties. I guess it was,"Hey, Joe, come look at this..." While the guys outside were yelling, "Take cover! Incoming!"

"Joe? Joe, where are you boy? Ooh! Damn. Yuck!." Image

Regards,
Tank



[This message has been edited by Tank (edited September 19, 2000).]
Charles22
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Post by Charles22 »

I think the artillery's been made more potent than it was in V2.3, as well.
Windo von Paene
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Post by Windo von Paene »

Charles

Well it certainly seems that arty and airstrikes do a lot more suppression that they used to. Started WB's "Bloody Trail" scenario the other day, and there were some opening airstrikes that just wasted my dudes fighting fortitude.
Wild Bill
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Post by Wild Bill »

This situation is being corrected in a 4.1 patch. We are listening...WB

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Paul Vebber
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Post by Paul Vebber »

The "collateral damage" to artillery is toned down that is, but the suppresion effects of bombs in particular are still far reaching...

Killing in general has been toned down a bit inversion 4.1 - more retreating and such, less units evaporating...
Ballan
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Post by Ballan »

On the first mission june 1941 on the lomh campaign I was the defending German force, dug in against the assaulting Russian over a river crossing. At the end I counted up the Russian artillery support "30 batteries of 152mm guns, batteries not just guns" . No wonder I took heavy casualities but still won a decisive victory. Hard topped AFVs should be more resistant to in direct fire with the greater chance of destroying secondary systems and tracks.
Tombstone
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Post by Tombstone »

With the big adjacent hex damage bug in effect air-strikes are devastating to infantry. You land 4 500lb bombs on a hex and you get to see massive death. Its pretty neat, but I'm glad its getting looked at for 4.1

Tomo
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